Commit graph

124 commits

Author SHA1 Message Date
dfc52c1857 update camera view front on touch pressed 2022-03-29 23:34:41 +02:00
20c7130b01 Merge branch 'main' into aleajactaest 2022-03-28 22:47:16 +02:00
aed39436df update mesh import 2022-03-28 22:46:51 +02:00
9378a272d7 correct move camera left/right 2022-03-28 22:44:44 +02:00
5a310fb4e2 adding option to remove cache godot 2022-03-28 22:44:23 +02:00
yannk
5a2ffeb212 Godot Alpha version 5 used 2022-03-27 21:40:26 +02:00
3ee3ab7656 merge main 2022-03-25 21:27:19 +01:00
98eabd0455 update import 2022-03-25 21:21:32 +01:00
2c3ffc67b4 switch to godot 4 alpha 5 2022-03-25 20:52:26 +01:00
e29fa2f4dd improve code to move player 2022-03-25 19:20:34 +01:00
yannk
fabbf2992b Adding fog test in natural zone 2022-03-16 13:18:54 +01:00
yannk
2d1a57a2e2 Refining objects placement and Dispensaire preview 2022-03-15 11:40:40 +01:00
yannk
a6e6e6de1a Replacing placeholder for dispensaire ground by an actual sculpted mesh for tests 2022-03-08 17:29:22 +01:00
yannk
b473eb3ff7 Tweaking cliffs positionning 2022-03-08 13:46:56 +01:00
yannk
e7a10e84f7 Placing modular cliffs type 1 2022-03-08 13:32:21 +01:00
yannk
564b9ccc4f Upscaling a bit to 0.9 scale of dispensaire zone 2022-03-08 13:30:37 +01:00
yannk
55b2261550 Scaling down Dispensaire zone to 80% for former size 2022-03-08 11:58:58 +01:00
a1940e3d45 adding screenshot and update for feature #1 & #5 2022-03-07 22:58:16 +01:00
yannk
81ce84b775 Reexporting boat with volume exclusion for water - Create a second scene with the same boat to not delete anything important in the first one 2022-03-07 22:26:34 +01:00
d26ec0da5c update feature #5 & #1 2022-03-06 22:28:43 +01:00
2350c98af9 update windows to configure control #3 2022-03-06 18:15:34 +01:00
f13e51ca5a Merge branch 'main' into aleajactaest 2022-03-05 11:52:34 +01:00
yannk
d5f456a7ac Adding precision for snake_case 2022-03-04 15:14:15 +01:00
yannk
4566106066 Adding falling_jump & falling_jump_landing animations 2022-03-03 21:50:15 +01:00
yannk
d3ca42faa2 Correcting Godot alpha version to be used 2022-02-28 21:22:51 +01:00
9ab0c999d8 activate function to edit control 2022-02-25 01:28:14 +01:00
4a29b547e5 update HUD space between each button 2022-02-24 23:18:47 +01:00
63044b31a7 update windows control and locales 2022-02-24 23:08:03 +01:00
a928406d36 update version godot 4.0 alpha3 2022-02-24 01:23:00 +01:00
51e48b83a4 Merge branch 'main' into aleajactaest 2022-02-16 22:32:51 +01:00
d9f3d4d4d0 merge 2022-02-16 22:29:17 +01:00
6fafa73fdc merge 2022-02-16 22:27:46 +01:00
yannk
26640aee3f Correcting some typos - Changing infos for Godot 4 alpha2 version 2022-02-16 13:39:36 +01:00
yannk
1b3a87ad15 Correcting typos 2022-02-16 13:34:56 +01:00
38eff1491c update alpha 2 2022-02-15 23:33:53 +01:00
005493fbe7 correct merge 2022-02-15 23:32:00 +01:00
yannk
e2ab0c442b Adding first draft blocking for dispensaire 01 zone for milestone 01 2022-02-15 23:22:23 +01:00
472e975138 update swim and select theme 2022-02-15 23:21:57 +01:00
yannk
cc483aaf10 Reorganizing folders and maps 2022-02-15 23:20:47 +01:00
2c54b63c0e Merge branch 'main' into aleajactaest 2022-02-15 21:44:05 +01:00
e5c01d4215 move directory 2022-02-15 21:41:14 +01:00
yannk
3dfcfd65ff Trying to solve the white material moutain bug 2022-02-15 17:37:28 +01:00
yannk
b23f73088c Adding a tree model 2022-02-15 17:15:35 +01:00
yannk
0f3eee24ef Adding other types of microvegetation to check the mix/deployment 2022-02-15 17:13:43 +01:00
yannk
ae0a4e0654 Correcting white material for mountain 2022-02-15 17:12:15 +01:00
yannk
93278262d9 Adding simple Multimesh microvegetation for tests 2022-02-15 15:41:07 +01:00
yannk
da22d36003 First test with ground shading 2022-02-15 00:50:11 +01:00
yannk
7a0fa13bf7 Creation of 2 placeholder UI themes - related to #16 2022-02-13 18:31:08 +01:00
1b44ccd206 configure control, but not activate 2022-02-12 23:15:01 +01:00
9277d4f5c9 Merge branch 'main' into aleajactaest 2022-02-12 20:46:17 +01:00