Commit graph

  • 73c714ec1b ajout du mouvement clavier (mais pas parfait quand on appuye sur deux touches aleajactaest AleaJactaEst 2023-05-29 20:36:06 +0200
  • 3e7d670455 update mouvement player & camera with mousse AleaJactaEst 2023-05-04 00:00:19 +0200
  • a94095128e disable move or mouse on screen when menu is visible AleaJactaEst 2023-04-20 00:24:05 +0200
  • 9a2a797ee3 update client for godot 4.0.2 (disable debug message) AleaJactaEst 2023-04-13 19:35:20 +0200
  • 4b91fee1be update shader water, update animation AleaJactaEst 2023-04-11 00:12:51 +0200
  • 37a765601c update client godot 4.0.2 AleaJactaEst 2023-04-07 14:57:47 +0200
  • 0f57d54f76 update to godot 4.0 AleaJactaEst 2023-04-07 13:41:06 +0200
  • 0ea042b328 Playing with lighting and environment effects - Adding another light for tests YannK 2022-12-12 16:29:06 +0100
  • d9b2695b1b Playing with lighting and environment effects YannK 2022-12-12 16:14:52 +0100
  • caad5245c1 Adding a new interior map from Ryzom assets YannK 2022-11-23 23:55:35 +0100
  • 0153e21b3f update godot version 4 beta 5 AleaJactaEst 2022-11-21 21:24:45 +0100
  • 807c08ed48 update godot version 4 beta 4 AleaJactaEst 2022-11-06 14:12:58 +0100
  • 57691888ac adding method to check system and force import if different AleaJactaEst 2022-11-06 14:01:52 +0100
  • 6997b3752a error name artifact deed 2022-11-01 15:27:54 +0100
  • cf01b994d5 Update .gitlab-ci.yml file deed 2022-11-01 11:24:09 +0100
  • 31d426a22d Update .gitlab-ci.yml file deed 2022-11-01 11:20:38 +0100
  • 3c0328275a Update .gitlab-ci.yml deed 2022-11-01 11:12:39 +0100
  • bcd407194b Update coquille deed 2022-11-01 11:09:36 +0100
  • 1d7e6c82cf Update .gitlab-ci.yml deed 2022-11-01 11:08:54 +0100
  • 249acab6dd update Player to use template https://github.com/ywmaa/Advanced-Movement-System-Godot.git AleaJactaEst 2022-10-31 19:43:59 +0100
  • ee30b513b1 Add CONTRIBUTING main deed 2022-09-24 22:48:37 +0200
  • dca56c3aff Merge branch 'aleajactaest' AleaJactaEst 2022-09-08 20:19:37 +0200
  • f45406cc4e update godot 4.0 alpha 14 AleaJactaEst 2022-09-07 00:27:28 +0200
  • cc45f82636 update godot 4.0 alpha 13 AleaJactaEst 2022-09-05 22:29:23 +0200
  • ad3b3f3f67 update godot 4.0 alpha 12 AleaJactaEst 2022-09-05 21:56:40 +0200
  • fa354fc980 update godot 4 alpha 11 AleaJactaEst 2022-08-09 16:40:08 +0200
  • 3dc7e8d0ad Merge branch 'aleajactaest' AleaJactaEst 2022-07-03 19:53:42 +0200
  • 97a4144604 implement NinePatchRect AleaJactaEst 2022-06-26 15:20:42 +0200
  • be596f9c69 upgrade godot to alpha9 AleaJactaEst 2022-06-15 22:53:34 +0200
  • 575eb13e6e Indication de la bonne version alpha utilisée <debug> YannK 2022-05-26 11:27:31 +0200
  • 0b975133e7 correct import setting AleaJactaEst 2022-05-24 23:32:25 +0200
  • fa5bc6b1a6 Merge branch 'CI-tests' into 'main' aleajactaest 2022-05-24 23:02:47 +0200
  • 57000fbe02 Merge branch 'CI-tests' into 'main' yannk 2022-05-24 23:01:45 +0200
  • 1736143a8f merge aleajactaest AleaJactaEst 2022-05-24 22:59:03 +0200
  • 5720ff1def Merge branch '25-add-a-configuration-file-to-save-user-preferences' into 'main' aleajactaest 2022-05-24 22:56:24 +0200
  • 5c084efca6 Merge branch '25-add-a-configuration-file-to-save-user-preferences' into aleajactaest AleaJactaEst 2022-05-20 00:00:52 +0200
  • db63b223d3 Syntax error in path definition CI-tests yannk 2022-05-19 19:54:39 +0200
  • 267bf37046 Adding pre export stage with creation of commit.txt including branch and commit short hash - CI launched via commit message YannK 2022-05-19 19:37:58 +0200
  • 96bcbb5454 Adding imported files YannK 2022-05-19 19:36:53 +0200
  • 4535751b6d update godot version AleaJactaEst 2022-05-17 21:42:14 +0200
  • b94760ffe1 adding joypad AleaJactaEst 2022-05-13 22:02:54 +0200
  • 7643463699 Separate base ground as separate scene 26-testing-physics-objects yannk 2022-05-09 14:31:22 +0200
  • 3b9989daf7 Merge branch '25-add-a-configuration-file-to-save-user-preferences' into 'main' yannk 2022-04-30 04:59:19 +0200
  • 05d1a2caf5 Adding a material for decorations on ashtarie bench yannk 2022-04-27 23:38:37 +0200
  • 33310b9241 Adding elements to add sound in natural ground area yannk 2022-04-27 23:36:38 +0200
  • 23bd957134 Adding a saved shader with basic wind animation yannk 2022-04-27 23:32:03 +0200
  • 952a67ff59 Adding wind animation shader for microvegetation yannk 2022-04-27 23:31:24 +0200
  • 229bd51674 Adding seats to test basic interaction with object - related to #15 yannk 2022-04-27 23:29:29 +0200
  • 5dbe1be6c9 First working panel with samauyn scaling possible during runtime - using global uniforms for shaders and singleton 24-create-a-developper-window-with-celestial-objects-controls yannk 2022-04-22 18:35:29 +0200
  • 52d8bdf306 Implementing first use of configuration file with music volume 25-add-a-configuration-file-to-save-user-preferences yannk 2022-04-22 09:58:30 +0200
  • 3ce18ecbcd Adding basic functions to handle music volume with a config file to save user preferences yannk 2022-04-21 23:51:45 +0200
  • ed7a0b6f2c Working on developper panel UI yannk 2022-04-18 21:58:12 +0200
  • e8cddd9bb6 Adding display of celestial objects parameters in dev panel yannk 2022-04-18 11:46:28 +0200
  • 23aa03efd9 Getting celestial positions via script yannk 2022-04-17 22:29:33 +0200
  • 716e932eb2 Loading and unloading developper panel to lessen system burden yannk 2022-04-17 11:40:01 +0200
  • 8ca53f8687 Adding a proper UI panel for dev panel, with original background yannk 2022-04-16 19:03:44 +0200
  • e019d8bb3e Adding tabs and proper localization and scripts to dev tools yannk 2022-04-16 11:02:53 +0200
  • 9f07705b62 Adding basic window for developper tools yannk 2022-04-16 10:35:18 +0200
  • 5597020a41 adding joypad camera move AleaJactaEst 2022-04-16 00:12:12 +0200
  • f451c4e3d4 update README AleaJactaEst 2022-04-15 22:31:48 +0200
  • ac36931140 Merge branch 'main' into aleajactaest AleaJactaEst 2022-04-15 22:31:06 +0200
  • ab6678b079 Correcting small alpha issue for zabr/stigi superposition yannk 2022-04-15 19:00:27 +0200
  • e2f8d61431 update translation, windows theme & languages, and button exit AleaJactaEst 2022-04-15 17:03:37 +0200
  • 7949510e69 activate reverse mouse mouvement AleaJactaEst 2022-04-15 16:37:38 +0200
  • 692aac7930 activate button control AleaJactaEst 2022-04-15 15:54:35 +0200
  • eab25005a1 update control input AleaJactaEst 2022-04-15 14:33:00 +0200
  • 0811638fd1 adding music manager AleaJactaEst 2022-04-15 09:53:44 +0200
  • d4f27611b2 Working with Godot 4 Alpha 6 now yannk 2022-04-14 22:01:51 +0200
  • b00ed70d34 Merge branch '23-add-celestial-objects-in-the-sky' into 'main' yannk 2022-04-14 21:51:57 +0200
  • 3191e7b4fa Merge branch '23-add-celestial-objects-in-the-sky' into 'main' yannk 2022-04-14 21:51:29 +0200
  • d91b9ea126 Managing superposition of celestial objects in passing over each other yannk 2022-04-14 17:41:23 +0200
  • 4e94507ac0 Factorize uvmapping of celestial objects yannk 2022-04-13 13:33:55 +0200
  • 3dd5d7edd8 Adding stigi - no superposition in shader yannk 2022-04-13 13:08:40 +0200
  • a845088619 Adding respective distance zabr and samayun for display priority in the sky yannk 2022-04-13 12:40:14 +0200
  • e9aeddbf28 Adding zabr to sky shader yannk 2022-04-13 12:12:38 +0200
  • cfe12a3066 Adding alpha to moon display yannk 2022-04-13 11:20:25 +0200
  • c46f5c0c7e Adding Samayun dynamic positionning - Thanks to Simon Rodriguez technique : http://blog.simonrodriguez.fr/articles/2015/06/un_ciel_dans_le_shader.html yannk 2022-04-12 19:19:40 +0200
  • b08acab104 Correcting typo and modifying folders names yannk 2022-04-02 17:13:13 +0200
  • a4d6a11976 Adding imported files to versionning for CI to work yannk 2022-04-02 16:40:02 +0200
  • 11df53816c Versionning .godot/imported content for CI to work yannk 2022-04-02 16:38:34 +0200
  • 552f147f7c Tweaking CI presets for basic manual use yannk 2022-04-02 16:36:53 +0200
  • 8ac933869c Adding export presets for Linux and Windows yannk 2022-04-02 16:36:09 +0200
  • 01811fd19f update ground detection AleaJactaEst 2022-03-31 22:55:20 +0200
  • 3a61a8b172 option import not stopping start AleaJactaEst 2022-03-31 22:28:56 +0200
  • 23e1e4dbd7 update script to start & adding music AleaJactaEst 2022-03-31 22:26:32 +0200
  • c65da26e3d #21 - Add commit short hash to UI AleaJactaEst 2022-03-30 22:32:56 +0200
  • b58bcca228 update #14 - touche Avancé qui recadre la caméra AleaJactaEst 2022-03-30 00:43:02 +0200
  • 1c115ac66e adding text label on 3D environment AleaJactaEst 2022-03-30 00:30:32 +0200
  • dfc52c1857 update camera view front on touch pressed AleaJactaEst 2022-03-29 23:34:41 +0200
  • 20c7130b01 Merge branch 'main' into aleajactaest AleaJactaEst 2022-03-28 22:47:16 +0200
  • aed39436df update mesh import AleaJactaEst 2022-03-28 22:45:10 +0200
  • 9378a272d7 correct move camera left/right AleaJactaEst 2022-03-28 22:44:44 +0200
  • 5a310fb4e2 adding option to remove cache godot AleaJactaEst 2022-03-28 22:44:23 +0200
  • 5a2ffeb212 Godot Alpha version 5 used yannk 2022-03-27 21:40:26 +0200
  • 3ee3ab7656 merge main AleaJactaEst 2022-03-25 21:27:19 +0100
  • 98eabd0455 update import AleaJactaEst 2022-03-25 21:21:32 +0100
  • 2c3ffc67b4 switch to godot 4 alpha 5 AleaJactaEst 2022-03-25 20:52:26 +0100
  • e29fa2f4dd improve code to move player AleaJactaEst 2022-03-25 19:20:34 +0100
  • fabbf2992b Adding fog test in natural zone yannk 2022-03-16 13:18:54 +0100
  • 2d1a57a2e2 Refining objects placement and Dispensaire preview yannk 2022-03-15 11:40:40 +0100