Project to have a basic third person scene for Godot 4 where to move a character on a simple plane. Aim to be used as a test scene to add 3D content. If added in a project, it should be able to be launched without any dependencies with F6
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2022-02-12 23:15:01 +01:00
locales configure control, but not activate 2022-02-12 23:15:01 +01:00
maps Minor corections to scaling/collisions in models from conversion Alpha1 to Alpha2 2022-02-12 19:09:41 +01:00
player #5 - adding menu language & quit 2022-02-12 20:45:44 +01:00
scenes configure control, but not activate 2022-02-12 23:15:01 +01:00
UI #5 - adding menu language & quit 2022-02-12 20:45:44 +01:00
.gitattributes Initial commit 2022-01-20 11:51:12 +01:00
.gitignore update to use Godot_v4.0-alpha2 2022-02-12 14:16:26 +01:00
.gitlab-ci.yml Add new file 2022-02-04 15:05:18 +01:00
icon.png Re-organize folders and new project icon 2022-01-20 17:59:04 +01:00
icon.png.import adding rotate camera and player follow direction 2022-02-03 00:01:07 +01:00
LICENSE Adding A-GPL/CC BY SA licensing to content 2022-02-02 14:54:05 +01:00
project.godot #5 - adding menu language & quit 2022-02-12 20:45:44 +01:00
README.md Update README.md : had infos for test easily. 2022-02-06 12:24:04 +01:00
start-khanat-client.sh update to use Godot_v4.0-alpha2 2022-02-12 14:16:26 +01:00

Godot Third Person basic scene

Project to have a basic third person scene for Godot 4 where to move a character on a simple plane. Aim to be used as a test scene to add 3D content. If added in a project, it should be able to be launched without any dependencies with F6

Test client easily

  1. Download the depot
  2. Launch "start-khanat-client.sh" (work on Linux). Don't need to have Godot before !
  3. Enjoy.

Godot version used

Use only the official Alpha 1 Godot release : https://downloads.tuxfamily.org/godotengine/4.0/alpha1/

Tips & tricks

The character is roughly 1m70 tall.

The simple grid used is based on 50x50cm squares to give an idea of the scale and define texel density for objects. It is the simple_grid.material in /maps folder and is world triplanar to be used on any shape to check its scale.

Best practices

  • use only snake case for names