Project to have a basic third person scene for Godot 4 where to move a character on a simple plane. Aim to be used as a test scene to add 3D content. If added in a project, it should be able to be launched without any dependencies with F6
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locales update swim and select theme 2022-02-15 23:21:57 +01:00
maps correct merge 2022-02-15 23:32:00 +01:00
player update swim and select theme 2022-02-15 23:21:57 +01:00
scenes correct merge 2022-02-15 23:32:00 +01:00
scripts update swim and select theme 2022-02-15 23:21:57 +01:00
UI/themes update swim and select theme 2022-02-15 23:21:57 +01:00
.gitattributes Initial commit 2022-01-20 11:51:12 +01:00
.gitignore update to use Godot_v4.0-alpha2 2022-02-12 14:16:26 +01:00
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icon.png.import adding rotate camera and player follow direction 2022-02-03 00:01:07 +01:00
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project.godot update swim and select theme 2022-02-15 23:21:57 +01:00
README.md Update README.md : had infos for test easily. 2022-02-06 12:24:04 +01:00
start-khanat-client.sh update to use Godot_v4.0-alpha2 2022-02-12 14:16:26 +01:00

Godot Third Person basic scene

Project to have a basic third person scene for Godot 4 where to move a character on a simple plane. Aim to be used as a test scene to add 3D content. If added in a project, it should be able to be launched without any dependencies with F6

Test client easily

  1. Download the depot
  2. Launch "start-khanat-client.sh" (work on Linux). Don't need to have Godot before !
  3. Enjoy.

Godot version used

Use only the official Alpha 1 Godot release : https://downloads.tuxfamily.org/godotengine/4.0/alpha1/

Tips & tricks

The character is roughly 1m70 tall.

The simple grid used is based on 50x50cm squares to give an idea of the scale and define texel density for objects. It is the simple_grid.material in /maps folder and is world triplanar to be used on any shape to check its scale.

Best practices

  • use only snake case for names