Commit graph

4113 commits

Author SHA1 Message Date
dfighter1985 f22f9fbc08 Repaint immediately when the display channel is changed. 2014-08-05 16:01:45 +02:00
dfighter1985 53f771690c Save the last directory where we loaded a tile image from. 2014-08-05 15:34:29 +02:00
dfighter1985 f23a557e77 Save the last directoy where we loaded a tilebank from. 2014-08-05 15:16:25 +02:00
dfighter1985 1e9e492f0f Rotation is now set in the tilebank wrapper and applied when replacing a tile. 2014-08-05 13:42:56 +02:00
dfighter1985 6c8ae2fafe Line endings and copyright headers... 2014-08-05 13:18:41 +02:00
dfighter1985 29bf9e0a93 Set all images by default. 2014-08-05 03:35:10 +02:00
dfighter1985 53e118eb04 Clear before loading the model data. 2014-08-05 03:20:30 +02:00
dfighter1985 a7022146ec Makes no sense, but doesn't seem to be crashing anymore o.O 2014-08-05 03:17:29 +02:00
dfighter1985 cc12fb91b4 Tile loading more or less works. TODO: investigate why displacement map lookup causes crashes. 2014-08-05 02:58:31 +02:00
dfighter1985 1255cdb3e7 Saving tilebank 2014-08-04 22:14:39 +02:00
dfighter1985 1309834e49 Texture path. 2014-08-04 21:59:05 +02:00
dfighter1985 716903fd5f Surface data. 2014-08-04 21:53:22 +02:00
dfighter1985 bcfcb5bb83 Oriented stuff. 2014-08-04 21:41:33 +02:00
dfighter1985 de15faa5d2 Vegetation set stuff. 2014-08-04 21:33:11 +02:00
dfighter1985 90b9a592b8 Most of the functionality works with the new code. 2014-08-04 21:22:44 +02:00
dfighter1985 80f7dd725d Started to rework tile checks, tile banks loading / saving. A tilebank will now be in the tilemodel, and it will work from there. Also moved some constants into an independent file. 2014-08-03 21:33:13 +02:00
dfighter1985 df4446701e Rotation can now be set. 2014-08-03 19:04:34 +02:00
dfighter1985 ca1f00e35a Save the tile border, etc data when saving. 2014-08-03 17:58:02 +02:00
dfighter1985 3823a9a01b Added checks. Yes it's horrible and needs to be refactored. 2014-08-03 04:15:12 +02:00
dfighter1985 b34db5e7da Apply the current zoom factor! 2014-08-01 02:38:04 +02:00
dfighter1985 66c8b95e2d Don't reload the pixmaps every time they are displayed... -.- 2014-08-01 02:34:57 +02:00
dfighter1985 2ddd7e1035 Line endings... 2014-07-31 23:23:52 +02:00
dfighter1985 ab2e54a3c8 When hitting 'save as' ask for a filename even if one is set. 2014-07-30 15:55:09 +02:00
dfighter1985 6386c5aac4 Should store the filename after opening.. 2014-07-30 15:44:02 +02:00
dfighter1985 8ea69d4b81 Should only add 1 tile here... 2014-07-30 15:40:02 +02:00
dfighter1985 677d13c7ab 128 and 256 tiles don't have alpha, so no need to load/save them. 2014-07-30 15:29:50 +02:00
dfighter1985 fadd8fbf89 Replace and delete image should be applied to the correct channel now. 2014-07-30 14:39:19 +02:00
dfighter1985 0750ca7a4d Show the image that belongs to the channel that is selected. 2014-07-30 14:28:17 +02:00
dfighter1985 47a5f95b71 Copyright headers... 2014-07-30 11:20:29 +02:00
dfighter1985 8e3ec659d5 Close the loaded file and return true... 2014-07-30 11:15:14 +02:00
dfighter1985 4a69a4f8b2 Set teh current selection to row 0 2014-07-30 11:14:41 +02:00
dfighter1985 99683c6569 Save and load the tilebank texture path. 2014-07-30 11:10:15 +02:00
dfighter1985 447caab681 Save and load the veget set filename. 2014-07-30 10:58:37 +02:00
dfighter1985 e82ffc9b14 TileBank loading. 2014-07-30 10:54:08 +02:00
dfighter1985 5b2aa71b90 Add the already selected tilesets to the land when editing. 2014-07-30 07:43:02 +02:00
dfighter1985 240844c1cd Connected the oriented combobox and now saving it's value to the tilebank. 2014-07-30 01:50:01 +02:00
dfighter1985 a513af355d Implemented saving of the currently stored tilebank data. 2014-07-30 01:29:17 +02:00
dfighter1985 fed92a47d3 As it turns out, tilesets can be assigned to multiple lands... 2014-07-28 17:05:51 +02:00
dfighter1985 d3698a5c1a Implemented the GUI part of saving... 2014-07-27 20:38:08 +02:00
dfighter1985 2f9b4f1b5e 128x128 tab should be shown by default. 2014-07-27 18:23:25 +02:00
dfighter1985 aef9f58242 Implemented tile image replace. 2014-07-26 02:24:32 +02:00
dfighter1985 2f6faf05c1 Implemented tile image deletion. 2014-07-26 02:19:13 +02:00
dfighter1985 39bde4b257 A little refactoring. 2014-07-26 02:11:02 +02:00
dfighter1985 fe044b8592 Reindex tile item nodes after deleting a node. 2014-07-26 02:05:21 +02:00
dfighter1985 fc4856f28c Implemented tile deletion. 2014-07-26 01:57:50 +02:00
dfighter1985 4d0002a6f4 I must be blind... 2014-07-26 00:32:42 +02:00
dfighter1985 a1b8737776 Implemented Tile addition. 2014-07-26 00:29:37 +02:00
dfighter1985 41f8104f19 Implemented tilebank texture path setting. 2014-07-24 23:41:42 +02:00
dfighter1985 a14a16f935 Implemented choosing / resetting vegetset for tile sets. 2014-07-24 23:31:37 +02:00
dfighter1985 7b13b09e01 When selecting another land, select the first tile set, if it exists. 2014-07-24 18:44:00 +02:00