Should only add 1 tile here...

This commit is contained in:
dfighter1985 2014-07-30 15:40:02 +02:00
parent 677d13c7ab
commit 8ea69d4b81

View file

@ -76,11 +76,11 @@ public:
for( int i = 0; i < node->childCount(); i++ )
{
TileItemNode *tin = static_cast< TileItemNode* >( node->child( i ) );
NL3D::CTile *tile = addTileToSet( set, type );
for( int j = TileModel::TileDiffuse; j < TileModel::TileAlpha; j++ )
{
QString fn = tin->getTileFilename( TileModel::TTileChannel( j ) );
NL3D::CTile *tile = addTileToSet( set, type );
tile->setFileName( channelToTBitmap( TileModel::TTileChannel( j ) ) , fn.toUtf8().constData() );
}
}