128 and 256 tiles don't have alpha, so no need to load/save them.
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fadd8fbf89
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2 changed files with 3 additions and 3 deletions
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@ -77,7 +77,7 @@ public:
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TileItemNode *tin = new TileItemNode( i, TileModel::TileDiffuse, "" );
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for( int i = TileModel::TileDiffuse; i <= TileModel::TileAlpha; i++ )
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for( int i = TileModel::TileDiffuse; i < TileModel::TileAlpha; i++ )
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{
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tin->setTileFilename( TileModel::TTileChannel( i ), tile->getRelativeFileName( channelToTBitmap( TileModel::TTileChannel( i ) ) ).c_str() );
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}
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@ -96,7 +96,7 @@ public:
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TileItemNode *tin = new TileItemNode( i, TileModel::TileDiffuse, "" );
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for( int i = TileModel::TileDiffuse; i <= TileModel::TileAlpha; i++ )
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for( int i = TileModel::TileDiffuse; i < TileModel::TileAlpha; i++ )
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{
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tin->setTileFilename( TileModel::TTileChannel( i ), tile->getRelativeFileName( channelToTBitmap( TileModel::TTileChannel( i ) ) ).c_str() );
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}
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@ -76,7 +76,7 @@ public:
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for( int i = 0; i < node->childCount(); i++ )
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{
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TileItemNode *tin = static_cast< TileItemNode* >( node->child( i ) );
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for( int j = TileModel::TileDiffuse; j <= TileModel::TileAlpha; j++ )
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for( int j = TileModel::TileDiffuse; j < TileModel::TileAlpha; j++ )
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{
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QString fn = tin->getTileFilename( TileModel::TTileChannel( j ) );
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