TileBank loading.

This commit is contained in:
dfighter1985 2014-07-30 10:54:08 +02:00
parent 5b2aa71b90
commit e82ffc9b14
10 changed files with 268 additions and 1 deletions

View file

@ -161,6 +161,9 @@ public:
{
return _Name;
};
std::set<std::string> getTileSets() const{ return _TileSet; }
void setName (const std::string& name);
void addTileSet (const std::string& name);
void removeTileSet (const std::string& name);

View file

@ -33,6 +33,7 @@
#include "tile_item_delegate.h"
#include "tilebank_saver.h"
#include "tilebank_loader.h"
#include "land_edit_dialog.h"
@ -159,9 +160,12 @@ TileEditorMainWindow::TileEditorMainWindow(QWidget *parent)
saveAction->setEnabled( true );
QAction *saveAsAction = Core::ICore::instance()->menuManager()->action( Core::Constants::SAVE_AS );
saveAsAction->setEnabled( true );
QAction *openAction = Core::ICore::instance()->menuManager()->action( Core::Constants::OPEN );
openAction->setEnabled( true );
connect( m_ui->actionSaveTileBank, SIGNAL( triggered() ), this, SLOT( save() ) );
connect( m_ui->actionSaveTileBankAs, SIGNAL( triggered() ), this, SLOT( saveAs() ) );
connect( m_ui->actionOpenTileBank, SIGNAL( triggered() ), this, SLOT( open() ) );
connect( m_ui->orientedCheckBox, SIGNAL( stateChanged( int ) ), this, SLOT( onOrientedStateChanged( int ) ) );
}
@ -222,6 +226,30 @@ void TileEditorMainWindow::saveAs()
}
}
void TileEditorMainWindow::open()
{
QString fn = QFileDialog::getOpenFileName( this,
tr( "Loading tilebank" ),
"",
tr( "tilebank files (*.tilebank)" ) );
if( fn.isEmpty() )
return;
TileBankLoader loader;
bool b = loader.load( fn.toUtf8().constData(), m_tileModel, m_lands );
if( !b )
{
QMessageBox::critical( this,
tr( "Loading tilebank" ),
tr( "Failed to load tilebank %1" ).arg( fn ) );
}
// Put the loaded data into the GUI
onTileBankLoaded();
}
void TileEditorMainWindow::onZoomFactor(int level)
{
int tile128Scaled=TileModel::TILE_128_BASE_SIZE;
@ -307,7 +335,6 @@ void TileEditorMainWindow::onTileSetAdd()
TileSetNode *tileSet = model->createTileSetNode(text);
// Retrieve how many rows there currently are and set the current index using that.
m_ui->tileSetLV->reset();
uint32 rows = model->rowCount();
m_ui->tileSetLV->setCurrentIndex(model->index(rows-1, 0));
}
@ -703,6 +730,20 @@ void TileEditorMainWindow::onTileSetRenamed( const QString &oldname, const QStri
}
}
void TileEditorMainWindow::onTileBankLoaded()
{
m_ui->landLW->clear();
QListIterator< Land > itr( m_lands );
while( itr.hasNext() )
{
m_ui->landLW->addItem( itr.next().name );
}
m_ui->listView128->reset();
m_ui->listView256->reset();
m_ui->listViewTransition->reset();
}
TileModel* TileEditorMainWindow::createTileModel()
{
QStringList headers;
@ -749,6 +790,8 @@ void TileEditorMainWindow::changeActiveTileSet(const QModelIndex &newIndex, cons
m_ui->chooseVegetPushButton->setText( vegetSet );
else
m_ui->chooseVegetPushButton->setText( "..." );
m_ui->orientedCheckBox->setChecked( newNode->isOriented() );
}
else
{

View file

@ -47,6 +47,7 @@ public:
public Q_SLOTS:
void save();
void saveAs();
void open();
private Q_SLOTS:
void onActionAddTile(bool triggered);
@ -82,6 +83,7 @@ private:
void onTileSetRemoved( const QString &set );
void onTileSetRenamed( const QString &oldname, const QString &newname );
void onTileBankLoaded();
TileModel* createTileModel();
QListView* getListViewByTab( int tab ) const;

View file

@ -93,6 +93,7 @@ public:
virtual void open()
{
m_tileEditorMainWindow->open();
}
void save()

View file

@ -40,6 +40,7 @@ Node::~Node()
void Node::appendChild(Node *item)
{
item->setParent( this );
m_childItems.append(item);
}
@ -162,6 +163,13 @@ void Node::swapRows( int a, int b )
m_childItems[ b ] = temp;
}
void Node::clear()
{
qDeleteAll( m_childItems );
m_childItems.clear();
m_itemData.clear();
}
///////////////////////////////////////////////////
TileSetNode::TileSetNode(QString tileSetName, Node *parent) : m_tileSetName(tileSetName)

View file

@ -55,6 +55,8 @@ public:
void swapRows( int a, int b );
void clear();
protected:
QList<Node*> m_childItems;
QVector<QVariant> m_itemData;

View file

@ -137,7 +137,13 @@ void TileModel::appendRow(const QList<Node*> &items)
void TileModel::appendRow(Node *item)
{
int c = rootItem->childCount();
beginInsertRows( QModelIndex(), c, c );
rootItem->appendRow(item);
endInsertRows();
}
bool TileModel::removeRows( int row, int count, const QModelIndex &parent )
@ -272,6 +278,15 @@ bool TileModel::hasTileSet( const QString &name )
return false;
}
void TileModel::clear()
{
int c = rootItem->childCount();
if( c == 0 )
return;
removeRows( 0, c );
}
void TileModel::selectFilenameDisplay(bool selected)
{
m_fileDisplay = selected;

View file

@ -93,6 +93,8 @@ public:
bool hasTileSet( const QString &name );
void clear();
public Q_SLOTS:
void selectFilenameDisplay(bool selected);
void selectIndexDisplay(bool selected);

View file

@ -0,0 +1,168 @@
#include "tilebank_loader.h"
#include "tile_model.h"
#include "tile_item.h"
#include "nel/3d/tile_bank.h"
#include "nel/misc/file.h"
class TileBankLoaderPvt
{
public:
NL3D::CTileBank bank;
static NL3D::CTile::TBitmap channelToTBitmap( TileModel::TTileChannel channel )
{
NL3D::CTile::TBitmap b = NL3D::CTile::bitmapCount;
switch( channel )
{
case TileModel::TileDiffuse: b = NL3D::CTile::diffuse; break;
case TileModel::TileAdditive: b = NL3D::CTile::additive; break;
case TileModel::TileAlpha: b = NL3D::CTile::alpha; break;
}
return b;
}
void loadLands( QList< Land > &lands )
{
lands.clear();
Land l;
int c = bank.getLandCount();
for( int i = 0; i < c; i++ )
{
NL3D::CTileLand *land = bank.getLand( i );
l.name = land->getName().c_str();
std::set< std::string > sets = land->getTileSets();
std::set< std::string >::const_iterator itr = sets.begin();
while( itr != sets.end() )
{
l.tilesets.push_back( itr->c_str() );
++itr;
}
lands.push_back( l );
}
}
void loadTiles128( NL3D::CTileSet *set, TileTypeNode *node )
{
int c = set->getNumTile128();
for( int i = 0; i < c; i++ )
{
int idx = set->getTile128( i );
NL3D::CTile *tile = bank.getTile( idx );
TileItemNode *tin = new TileItemNode( i, TileModel::TileDiffuse, "" );
for( int i = TileModel::TileDiffuse; i <= TileModel::TileAlpha; i++ )
{
tin->setTileFilename( TileModel::TTileChannel( i ), tile->getRelativeFileName( channelToTBitmap( TileModel::TTileChannel( i ) ) ).c_str() );
}
node->appendChild( tin );
}
}
void loadTiles256( NL3D::CTileSet *set, TileTypeNode *node )
{
int c = set->getNumTile256();
for( int i = 0; i < c; i++ )
{
int idx = set->getTile256( i );
NL3D::CTile *tile = bank.getTile( idx );
TileItemNode *tin = new TileItemNode( i, TileModel::TileDiffuse, "" );
for( int i = TileModel::TileDiffuse; i <= TileModel::TileAlpha; i++ )
{
tin->setTileFilename( TileModel::TTileChannel( i ), tile->getRelativeFileName( channelToTBitmap( TileModel::TTileChannel( i ) ) ).c_str() );
}
node->appendChild( tin );
}
}
void loadTilesTransition( NL3D::CTileSet *set, TileTypeNode *node )
{
for( int i = 0; i < NL3D::CTileSet::count; i++ )
{
const NL3D::CTileSetTransition *tr = set->getTransition( i );
int idx = tr->getTile();
NL3D::CTile *tile = bank.getTile( idx );
TileItemNode *tin = static_cast< TileItemNode* >( node->child( i ) );
for( int j = TileModel::TileDiffuse; j <= TileModel::TileAlpha; j++ )
{
tin->setTileFilename( TileModel::TTileChannel( i ), tile->getRelativeFileName( channelToTBitmap( TileModel::TTileChannel( i ) ) ).c_str() );
}
}
}
void loadTilesDisplacement( NL3D::CTileSet *set, TileTypeNode *node )
{
for( int i = 0; i < NL3D::CTileSet::CountDisplace; i++ )
{
uint did = set->getDisplacementTile( NL3D::CTileSet::TDisplacement( i ) );
const char *fn = bank.getDisplacementMap( did );
TileItemNode *tin = static_cast< TileItemNode* >( node->child( i ) );
tin->setTileFilename( TileModel::TileDiffuse, fn );
}
}
void loadTileSet( NL3D::CTileSet *set, TileSetNode *node )
{
loadTiles128( set, static_cast< TileTypeNode* >( node->child( 0 ) ) );
loadTiles256( set, static_cast< TileTypeNode* >( node->child( 1 ) ) );
loadTilesTransition( set, static_cast< TileTypeNode* >( node->child( 2 ) ) );
loadTilesDisplacement( set, static_cast< TileTypeNode* >( node->child( 3 ) ) );
node->setOriented( set->getOriented() );
}
void loadTileSets( TileModel *model )
{
model->clear();
int c = bank.getTileSetCount();
for( int i = 0; i < c; i++ )
{
NL3D::CTileSet *set = bank.getTileSet( i );
TileSetNode *node = model->createTileSetNode( set->getName().c_str() );
loadTileSet( set, node );
}
}
};
TileBankLoader::TileBankLoader()
{
p = new TileBankLoaderPvt;
}
TileBankLoader::~TileBankLoader()
{
delete p;
p = NULL;
}
bool TileBankLoader::load( const char *filename, TileModel *model, QList< Land > &lands )
{
NLMISC::CIFile file;
if( !file.open( filename, false ) )
return false;
p->bank.serial( file );
p->loadLands( lands );
p->loadTileSets( model );
return false;
}

View file

@ -0,0 +1,23 @@
#ifndef TILEBANK_LOADER_H
#define TILEBANK_LOADER_H
#include "land.h"
class TileModel;
class TileBankLoaderPvt;
class TileBankLoader
{
public:
TileBankLoader();
~TileBankLoader();
bool load( const char *filename, TileModel *model, QList< Land > &lands );
private:
TileBankLoaderPvt *p;
};
#endif