kaetemi
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78276ab782
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Make oversize screenshots be perfectly seamless
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2013-07-04 23:11:15 +02:00 |
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kaetemi
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86870d66fb
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Pull weather updates out of scene render
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2013-07-04 22:39:05 +02:00 |
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kaetemi
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bfae91eb88
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Correctly apply bloom on oversize screenshots
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2013-07-04 22:26:31 +02:00 |
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kaetemi
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ee227aaf9c
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Refactor fulldetail override
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2013-07-04 22:18:19 +02:00 |
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kaetemi
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362024aff3
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Merge with default
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2013-07-04 21:12:34 +02:00 |
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kaetemi
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6113b07673
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Distort 2D gui as well, ref #43
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2013-07-04 21:12:11 +02:00 |
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Jan Boon
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f10ee56560
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Merged in botanic/rc-botanic-webdev (pull request #13)
warning and path fix's
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2013-07-04 21:07:21 +02:00 |
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kaetemi
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4402fbe1c2
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Correctly synchronize some more animation in snowballs, re #43
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2013-07-04 20:43:49 +02:00 |
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kaetemi
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4b2ea661cc
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Fix particles being animated twice in stereo render, see #43
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2013-07-04 00:42:06 +02:00 |
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kaetemi
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fd1d606154
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Add stereo debugger for visually comparing rendered frames, ref #43
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2013-07-04 00:09:10 +02:00 |
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kaetemi
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d57b7b39fe
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Use width instead of height of screen for hmd fov, re #43
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2013-07-03 06:04:37 +02:00 |
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kaetemi
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a531535dfa
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Add minimal head model and world scale, ref #43
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2013-07-03 05:21:32 +02:00 |
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kaetemi
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299b3ec401
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Make bloom work together with render target used for the rift shader, ref #43
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2013-07-03 03:53:32 +02:00 |
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kaetemi
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9516851bee
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Remove unnecessary user render target code from bloom, see #43
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2013-07-03 03:21:57 +02:00 |
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kaetemi
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81c23af33b
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Merge with default
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2013-07-03 03:17:29 +02:00 |
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kaetemi
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e3784571cd
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Add arbfp1 and fp40 barrel fragment programs, see #43
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2013-07-02 19:39:05 +02:00 |
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kaetemi
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118340d821
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Test arbfp1, see #43
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2013-07-02 18:48:29 +02:00 |
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kaetemi
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c6a7432d86
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Properly scale seconds per frame graph in snowballs
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2013-07-02 18:43:28 +02:00 |
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kaetemi
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2315ae9c5a
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Prefer NPOT texture over RECT texture
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2013-07-02 18:43:15 +02:00 |
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kaetemi
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a924479a5c
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Render left and right deformed view, re #43
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2013-07-02 03:34:49 +02:00 |
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kaetemi
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6b8d43181d
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Test the barrel shader, see #43
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2013-07-02 02:40:27 +02:00 |
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kaetemi
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76d7146a42
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Workaround in snowballs for fullscreen bug with opengl driver
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2013-07-02 01:08:49 +02:00 |
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kaetemi
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3a12aa5894
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Render the scene to a target texture for the stereo rendering filter, ref #43
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2013-07-02 00:55:13 +02:00 |
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kaetemi
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3b630492aa
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Fix a render target issue, see #43
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2013-07-02 00:53:45 +02:00 |
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kaetemi
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ffc91631e7
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Create stereo render target, see #43
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2013-07-01 23:23:54 +02:00 |
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kaetemi
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f25a9da718
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Add interface for stereo display render targets, ref #43
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2013-07-01 21:23:47 +02:00 |
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kaetemi
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2b653d2904
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Allow turning off bloom in snowballs
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2013-07-01 20:38:18 +02:00 |
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kaetemi
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9960b9dfdb
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Cleanup
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2013-07-01 20:15:55 +02:00 |
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kaetemi
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ebba0c1917
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Allow linking debug and release with same mysql lib if no specific debug lib.
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2013-07-01 18:45:43 +02:00 |
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kaetemi
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b04d278a27
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Create interface classes for stereo displays and head mounted displays, see #43
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2013-06-28 23:19:32 +02:00 |
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kaetemi
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3a4204e091
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Separate some camera related functions, ref #43
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2013-06-27 04:11:09 +02:00 |
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kaetemi
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f84f5807c1
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Move some config stuff out of main_loop.cpp, see #43
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2013-06-27 03:49:30 +02:00 |
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kaetemi
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1928c9c679
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Remove some unused includes, re #43
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2013-06-27 03:16:53 +02:00 |
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kaetemi
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1e461ec4f3
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Some more debug functions moved, see #43
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2013-06-27 03:04:40 +02:00 |
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kaetemi
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d919591093
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Moved some temp code out of main_loop.cpp, ref #43
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2013-06-27 02:43:51 +02:00 |
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kaetemi
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a046b1c494
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Take some debug render code out of main_loop.cpp, see #43
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2013-06-27 02:13:48 +02:00 |
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kaetemi
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825ebb3335
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Separate some profiling code from main_loop.cpp, see #43
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2013-06-27 01:43:04 +02:00 |
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kaetemi
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b9334e3722
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Pull CPing out of main_loop.cpp, refs #43
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2013-06-27 01:23:53 +02:00 |
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kaetemi
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9526910d4b
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Return view as CQuat, see #43
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2013-06-26 21:36:21 +02:00 |
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kaetemi
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d404c1228c
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Create a clipping frustum, ref #43
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2013-06-26 21:35:36 +02:00 |
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kaetemi
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2f4867ab78
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Allow multiple user cameras to be calculated separately, useful for sky etc, re #43
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2013-06-26 20:57:37 +02:00 |
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kaetemi
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4a579d0af2
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Fix warning
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2013-06-26 20:10:30 +02:00 |
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kaetemi
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eb196fd99a
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Adjust 2D interface shift, re #43
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2013-06-26 19:58:27 +02:00 |
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kaetemi
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06e96929af
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Move snowballs compass, see #43
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2013-06-26 17:38:20 +02:00 |
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kaetemi
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8230238b5f
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Add eye distance in 2D interface shift, re #43
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2013-06-26 17:24:23 +02:00 |
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kaetemi
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1b8ddaa87b
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Add 2D interface shifting calculations, see #43
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2013-06-26 16:59:08 +02:00 |
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kaetemi
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78ae99731d
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Correctly adjust text to viewport, re #43
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2013-06-26 16:08:48 +02:00 |
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kaetemi
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cbd72f73ff
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Add some comments, see #43
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2013-06-26 15:55:39 +02:00 |
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kaetemi
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7672ab2812
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Cleanup and make bloom work with stereo rendering, re #43
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2013-06-26 15:49:31 +02:00 |
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kaetemi
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e51d9e15d9
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Render from multiple cameras, see #43
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2013-06-26 08:00:19 +02:00 |
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