mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-05 23:09:04 +00:00
Make bloom work together with render target used for the rift shader, ref #43
This commit is contained in:
parent
9516851bee
commit
299b3ec401
6 changed files with 47 additions and 22 deletions
|
@ -138,6 +138,8 @@ private:
|
|||
NLMISC::CSmartPtr<NL3D::ITexture> _BlurFinalTex;
|
||||
// used as render target in first blur pass, and as displayed texture on second blur pass.
|
||||
NLMISC::CSmartPtr<NL3D::ITexture> _BlurHorizontalTex;
|
||||
// original render target
|
||||
NLMISC::CSmartPtr<NL3D::ITexture> _OriginalRenderTarget;
|
||||
|
||||
|
||||
// materials
|
||||
|
|
|
@ -121,9 +121,9 @@ public:
|
|||
/// 2D Interface
|
||||
virtual bool wantInterface2D() = 0;
|
||||
|
||||
/// Returns non-NULL if a new render target was set
|
||||
virtual UTexture *beginRenderTarget(bool set) = 0;
|
||||
/// Returns true if a render target was fully drawn
|
||||
/// Returns true if a new render target was set, always fase if not using render targets
|
||||
virtual bool beginRenderTarget() = 0;
|
||||
/// Returns true if a render target was fully drawn, always false if not using render targets
|
||||
virtual bool endRenderTarget() = 0;
|
||||
|
||||
static const char *getLibraryName(CStereoDeviceInfo::TStereoDeviceLibrary library);
|
||||
|
|
|
@ -109,8 +109,8 @@ public:
|
|||
/// 2D Interface
|
||||
virtual bool wantInterface2D();
|
||||
|
||||
/// Returns non-NULL if a new render target was set, always NULL if not using render targets
|
||||
virtual UTexture *beginRenderTarget(bool set);
|
||||
/// Returns true if a new render target was set, always fase if not using render targets
|
||||
virtual bool beginRenderTarget();
|
||||
/// Returns true if a render target was fully drawn, always false if not using render targets
|
||||
virtual bool endRenderTarget();
|
||||
|
||||
|
|
|
@ -285,6 +285,8 @@ void CBloomEffect::initBloom() // clientcfg
|
|||
if(!_Init)
|
||||
init();
|
||||
|
||||
_OriginalRenderTarget = static_cast<CDriverUser *>(_Driver)->getDriver()->getRenderTarget();
|
||||
|
||||
// if window resize, reinitialize textures
|
||||
if(_WndWidth!=_Driver->getWindowWidth() || _WndHeight!=_Driver->getWindowHeight())
|
||||
{
|
||||
|
@ -349,11 +351,14 @@ void CBloomEffect::initBloom() // clientcfg
|
|||
}
|
||||
}
|
||||
|
||||
NL3D::CTextureUser txt = (_InitBloomEffect) ? (CTextureUser(_InitText)) : (CTextureUser());
|
||||
if(!((CDriverUser *) _Driver)->setRenderTarget(txt, 0, 0, _WndWidth, _WndHeight))
|
||||
if (!_OriginalRenderTarget)
|
||||
{
|
||||
nlwarning("setRenderTarget return false with initial texture for bloom effect\n");
|
||||
return;
|
||||
NL3D::CTextureUser txt = (_InitBloomEffect) ? (CTextureUser(_InitText)) : (CTextureUser());
|
||||
if(!(static_cast<CDriverUser *>(_Driver)->setRenderTarget(txt, 0, 0, _WndWidth, _WndHeight)))
|
||||
{
|
||||
nlwarning("setRenderTarget return false with initial texture for bloom effect\n");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -370,7 +375,7 @@ void CBloomEffect::endBloom() // clientcfg
|
|||
if(_Driver->getWindowWidth()==0 || _Driver->getWindowHeight()==0)
|
||||
return;
|
||||
|
||||
CTextureUser txt1 = (_InitBloomEffect) ? (CTextureUser(_InitText)) : (CTextureUser());
|
||||
CTextureUser txt1 = _OriginalRenderTarget ? CTextureUser(_OriginalRenderTarget) : ((_InitBloomEffect) ? (CTextureUser(_InitText)) : (CTextureUser()));
|
||||
CTextureUser txt2(_BlurFinalTex);
|
||||
CRect rect1(0, 0, _WndWidth, _WndHeight);
|
||||
CRect rect2(0, 0, _BlurWidth, _BlurHeight);
|
||||
|
@ -394,15 +399,30 @@ void CBloomEffect::applyBlur()
|
|||
{
|
||||
NL3D::IDriver *drvInternal = ((CDriverUser *) _Driver)->getDriver();
|
||||
|
||||
/*if (_OriginalRenderTarget)
|
||||
{
|
||||
CTextureUser txt(_OriginalRenderTarget);
|
||||
if(!(static_cast<CDriverUser *>(_Driver)->setRenderTarget(txt, 0, 0, _WndWidth, _WndHeight)))
|
||||
{
|
||||
nlwarning("setRenderTarget return false with original render target for bloom effect\n");
|
||||
return;
|
||||
}
|
||||
}
|
||||
// in opengl, display in init texture
|
||||
if(_InitBloomEffect)
|
||||
else if(_InitBloomEffect)
|
||||
{
|
||||
CTextureUser txt(_InitText);
|
||||
if(!((CDriverUser *) _Driver)->setRenderTarget(txt, 0, 0, _WndWidth, _WndHeight))
|
||||
if(!(static_cast<CDriverUser *>(_Driver)->setRenderTarget(txt, 0, 0, _WndWidth, _WndHeight)))
|
||||
{
|
||||
nlwarning("setRenderTarget return false with initial texture for bloom effect\n");
|
||||
return;
|
||||
}
|
||||
}*/
|
||||
CTextureUser txtApply = _OriginalRenderTarget ? CTextureUser(_OriginalRenderTarget) : ((_InitBloomEffect) ? (CTextureUser(_InitText)) : (CTextureUser()));
|
||||
if(!(static_cast<CDriverUser *>(_Driver)->setRenderTarget(txtApply, 0, 0, _WndWidth, _WndHeight)))
|
||||
{
|
||||
nlwarning("setRenderTarget return false with initial texture for bloom effect\n");
|
||||
return;
|
||||
}
|
||||
|
||||
// display blur texture
|
||||
|
@ -459,7 +479,7 @@ void CBloomEffect::endInterfacesDisplayBloom() // clientcfg
|
|||
{
|
||||
// Render from render target to screen if necessary.
|
||||
// Don't do this when the blend was done to the screen or when rendering to a user provided rendertarget.
|
||||
if (_InitBloomEffect)
|
||||
if ((_OriginalRenderTarget.getPtr() == NULL) && _InitBloomEffect)
|
||||
{
|
||||
if(!_Driver->supportBloomEffect() || !_Init)
|
||||
return;
|
||||
|
@ -492,6 +512,8 @@ void CBloomEffect::endInterfacesDisplayBloom() // clientcfg
|
|||
_Driver->drawQuad(_DisplayQuad, _DisplayInitMat);
|
||||
_Driver->setMatrixMode3D(pCam);
|
||||
}
|
||||
|
||||
_OriginalRenderTarget = NULL;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -488,19 +488,16 @@ bool CStereoOVR::wantInterface2D()
|
|||
|
||||
|
||||
/// Returns non-NULL if a new render target was set
|
||||
UTexture *CStereoOVR::beginRenderTarget(bool set)
|
||||
bool CStereoOVR::beginRenderTarget()
|
||||
{
|
||||
// render target always set before driver clear
|
||||
// nlassert(m_SubStage <= 1);
|
||||
if (m_Driver && m_Stage == 1)
|
||||
{
|
||||
if (set)
|
||||
{
|
||||
(static_cast<CDriverUser *>(m_Driver))->setRenderTarget(*m_BarrelTexU, 0, 0, 0, 0);
|
||||
}
|
||||
return m_BarrelTexU;
|
||||
static_cast<CDriverUser *>(m_Driver)->setRenderTarget(*m_BarrelTexU, 0, 0, 0, 0);
|
||||
return true;
|
||||
}
|
||||
return NULL;
|
||||
return false;
|
||||
}
|
||||
|
||||
/// Returns true if a render target was fully drawn
|
||||
|
|
|
@ -754,15 +754,19 @@ void loopIngame()
|
|||
StereoDisplay->getCurrentFrustum(0, &SkyCamera);
|
||||
StereoDisplay->getCurrentMatrix(0, &Camera);
|
||||
}
|
||||
|
||||
if (StereoDisplay)
|
||||
{
|
||||
StereoDisplay->beginRenderTarget();
|
||||
}
|
||||
|
||||
if (!StereoDisplay || StereoDisplay->wantClear())
|
||||
{
|
||||
NL3D::UTexture *rt = StereoDisplay ? StereoDisplay->beginRenderTarget(!s_EnableBloom) : NULL;
|
||||
|
||||
if (s_EnableBloom)
|
||||
{
|
||||
nlassert(bloomStage == 0);
|
||||
CBloomEffect::instance().initBloom(/*rt*/); // start bloom effect (just before the first scene element render)
|
||||
CBloomEffect::instance().initBloom(); // start bloom effect (just before the first scene element render)
|
||||
bloomStage = 1;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue