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Move snowballs compass, see #43
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1 changed files with 11 additions and 2 deletions
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@ -28,6 +28,7 @@
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#include <nel/3d/u_driver.h>
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#include <nel/3d/u_text_context.h>
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#include <nel/3d/u_texture.h>
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#include <nel/3d/stereo_ovr.h>
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#include "mouse_listener.h"
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#include "camera.h"
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@ -94,6 +95,13 @@ void updateCompass ()
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{
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float x = CompassPosX;
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float y = CompassPosY;
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if (StereoHMD)
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{
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float xshift, yshift;
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StereoHMD->getInterface2DShift(xshift, yshift, 4.0f);
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x += xshift;
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y += yshift;
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}
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float radius = CompassRadius;
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// tri
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@ -109,7 +117,8 @@ void updateCompass ()
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quad.V2.set ( radius, radius, 0);
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quad.V3.set (-radius, radius, 0);
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Driver->setMatrixMode2D43 ();
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if (StereoHMD) Driver->setMatrixMode2D11();
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else Driver->setMatrixMode2D43();
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CMatrix mtx;
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@ -152,7 +161,7 @@ void updateCompass ()
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Driver->setModelMatrix (mtx);
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Driver->drawQuad (quad, CompassMaterial);
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x *= 3.0/4.0f;
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if (!StereoHMD) x *= 3.0/4.0f;
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// Print position
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TextContext->setHotSpot(UTextContext::MiddleTop);
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