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Add stereo debugger for visually comparing rendered frames, ref #43
This commit is contained in:
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11 changed files with 576 additions and 6 deletions
130
code/nel/include/nel/3d/stereo_debugger.h
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130
code/nel/include/nel/3d/stereo_debugger.h
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@ -0,0 +1,130 @@
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/**
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* \file stereo_debugger.h
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* \brief CStereoDebugger
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* \date 2013-07-03 20:17GMT
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* \author Jan Boon (Kaetemi)
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* CStereoDebugger
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*/
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/*
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* Copyright (C) 2013 by authors
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*
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* This file is part of NL3D.
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* NL3D is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as
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* published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* NL3D is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
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* Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public
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* License along with NL3D. If not, see
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* <http://www.gnu.org/licenses/>.
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*/
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#if !FINAL_VERSION
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#ifndef NL3D_STEREO_DEBUGGER_H
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#define NL3D_STEREO_DEBUGGER_H
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#include <nel/misc/types_nl.h>
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// STL includes
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// NeL includes
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#include <nel/misc/smart_ptr.h>
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#include <nel/misc/geom_ext.h>
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// Project includes
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#include <nel/3d/stereo_display.h>
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#include <nel/3d/frustum.h>
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#include <nel/3d/viewport.h>
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#include <nel/3d/u_material.h>
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#define NL_STEREO_MAX_USER_CAMERAS 8
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namespace NL3D {
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class ITexture;
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class CTextureUser;
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class CPixelProgram;
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/**
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* \brief CStereoDebugger
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* \date 2013-07-03 20:17GMT
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* \author Jan Boon (Kaetemi)
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* CStereoDebugger
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*/
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class CStereoDebugger : public IStereoDisplay
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{
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public:
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CStereoDebugger();
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virtual ~CStereoDebugger();
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/// Sets driver and generates necessary render targets
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virtual void setDriver(NL3D::UDriver *driver);
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/// Gets the required screen resolution for this device
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virtual bool getScreenResolution(uint &width, uint &height);
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/// Set latest camera position etcetera
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virtual void updateCamera(uint cid, const NL3D::UCamera *camera);
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/// Get the frustum to use for clipping
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virtual void getClippingFrustum(uint cid, NL3D::UCamera *camera) const;
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/// Is there a next pass
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virtual bool nextPass();
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/// Gets the current viewport
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virtual const NL3D::CViewport &getCurrentViewport() const;
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/// Gets the current camera frustum
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virtual const NL3D::CFrustum &getCurrentFrustum(uint cid) const;
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/// Gets the current camera frustum
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virtual void getCurrentFrustum(uint cid, NL3D::UCamera *camera) const;
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/// Gets the current camera matrix
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virtual void getCurrentMatrix(uint cid, NL3D::UCamera *camera) const;
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/// At the start of a new render target
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virtual bool wantClear();
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/// The 3D scene
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virtual bool wantScene();
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/// Interface within the 3D scene
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virtual bool wantInterface3D();
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/// 2D Interface
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virtual bool wantInterface2D();
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/// Returns true if a new render target was set, always fase if not using render targets
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virtual bool beginRenderTarget();
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/// Returns true if a render target was fully drawn, always false if not using render targets
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virtual bool endRenderTarget();
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static void listDevices(std::vector<CStereoDeviceInfo> &devicesOut);
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private:
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UDriver *m_Driver;
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int m_Stage;
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int m_SubStage;
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CViewport m_LeftViewport;
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CViewport m_RightViewport;
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CFrustum m_Frustum[NL_STEREO_MAX_USER_CAMERAS];
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CMatrix m_CameraMatrix[NL_STEREO_MAX_USER_CAMERAS];
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NLMISC::CSmartPtr<NL3D::ITexture> m_LeftTex;
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NL3D::CTextureUser *m_LeftTexU;
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NLMISC::CSmartPtr<NL3D::ITexture> m_RightTex;
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NL3D::CTextureUser *m_RightTexU;
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NL3D::UMaterial m_Mat;
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NLMISC::CQuadUV m_QuadUV;
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CPixelProgram *m_PixelProgram;
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}; /* class CStereoDebugger */
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} /* namespace NL3D */
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#endif /* #ifndef NL3D_STEREO_DEBUGGER_H */
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#endif /* #if !FINAL_VERSION */
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/* end of file */
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@ -95,7 +95,7 @@ public:
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virtual void setDriver(NL3D::UDriver *driver) = 0;
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/// Gets the required screen resolution for this device
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virtual void getScreenResolution(uint &width, uint &height) = 0;
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virtual bool getScreenResolution(uint &width, uint &height) = 0;
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/// Set latest camera position etcetera
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virtual void updateCamera(uint cid, const NL3D::UCamera *camera) = 0;
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/// Get the frustum to use for clipping
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@ -83,7 +83,7 @@ public:
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virtual void setDriver(NL3D::UDriver *driver);
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/// Gets the required screen resolution for this device
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virtual void getScreenResolution(uint &width, uint &height);
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virtual bool getScreenResolution(uint &width, uint &height);
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/// Set latest camera position etcetera
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virtual void updateCamera(uint cid, const NL3D::UCamera *camera);
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/// Get the frustum to use for clipping
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@ -164,7 +164,9 @@ SOURCE_GROUP(Driver FILES
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vertex_program.cpp
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../../include/nel/3d/vertex_program.h
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vertex_program_parse.cpp
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../../include/nel/3d/vertex_program_parse.h)
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../../include/nel/3d/vertex_program_parse.h
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pixel_program.cpp
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../../include/nel/3d/pixel_program.h)
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SOURCE_GROUP(Font FILES
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computed_string.cpp
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@ -693,7 +695,9 @@ SOURCE_GROUP(Stereo FILES
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../../include/nel/3d/stereo_hmd.h
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stereo_ovr.cpp
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stereo_ovr_fp.cpp
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../../include/nel/3d/stereo_ovr.h)
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../../include/nel/3d/stereo_ovr.h
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stereo_debugger.cpp
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../../include/nel/3d/stereo_debugger.h)
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NL_TARGET_LIB(nel3d ${HEADERS} ${SRC})
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350
code/nel/src/3d/stereo_debugger.cpp
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350
code/nel/src/3d/stereo_debugger.cpp
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/**
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* \file stereo_debugger.cpp
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* \brief CStereoDebugger
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* \date 2013-07-03 20:17GMT
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* \author Jan Boon (Kaetemi)
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* CStereoDebugger
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*/
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/*
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* Copyright (C) 2013 by authors
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*
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* This file is part of NL3D.
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* NL3D is free software: you can redistribute it and/or modify it
|
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* under the terms of the GNU Affero General Public License as
|
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* published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* NL3D is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
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* Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public
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* License along with NL3D. If not, see
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* <http://www.gnu.org/licenses/>.
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*/
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#if !FINAL_VERSION
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#include <nel/misc/types_nl.h>
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#include <nel/3d/stereo_debugger.h>
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// STL includes
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// NeL includes
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// #include <nel/misc/debug.h>
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// Project includes
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#include <nel/3d/u_camera.h>
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#include <nel/3d/u_driver.h>
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#include <nel/3d/material.h>
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#include <nel/3d/texture_bloom.h>
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#include <nel/3d/texture_user.h>
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#include <nel/3d/driver_user.h>
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#include <nel/3d/u_texture.h>
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using namespace std;
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// using namespace NLMISC;
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namespace NL3D {
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namespace {
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const char *a_arbfp1 =
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"!!ARBfp1.0\n"
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"PARAM c[1] = { { 1, 0, 0.5 } };\n"
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"TEMP R0;\n"
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"TEMP R1;\n"
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"TEMP R2;\n"
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"TEX R0, fragment.texcoord[0], texture[0], 2D;\n"
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"TEX R1, fragment.texcoord[0], texture[1], 2D;\n"
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"ADD R2, R0, -R1;\n"
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"ADD R1, R0, R1;\n"
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"MUL R1, R1, c[0].z;\n"
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"ABS R2, R2;\n"
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"CMP R2, -R2, c[0].x, c[0].y;\n"
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"ADD_SAT R2.x, R2, R2.y;\n"
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"ADD_SAT R2.x, R2, R2.z;\n"
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"ADD_SAT R2.x, R2, R2.w;\n"
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"ABS R2.x, R2;\n"
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"CMP R2.x, -R2, c[0].y, c[0];\n"
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"ABS R0.x, R2;\n"
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"CMP R2.x, -R0, c[0].y, c[0];\n"
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"MOV R0.xzw, R1;\n"
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"MAD R0.y, R1, c[0].z, c[0].z;\n"
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"CMP R0, -R2.x, R1, R0;\n"
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"MAD R1.x, R0, c[0].z, c[0].z;\n"
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"CMP result.color.x, -R2, R1, R0;\n"
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"MOV result.color.yzw, R0;\n"
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"END\n";
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class CStereoDebuggerFactory : public IStereoDeviceFactory
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{
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public:
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IStereoDisplay *createDevice() const
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{
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return new CStereoDebugger();
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}
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};
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} /* anonymous namespace */
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CStereoDebugger::CStereoDebugger() : m_Driver(NULL), m_Stage(0), m_SubStage(0), m_LeftTexU(NULL), m_RightTexU(NULL), m_PixelProgram(NULL)
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{
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}
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CStereoDebugger::~CStereoDebugger()
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{
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if (!m_Mat.empty())
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{
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m_Mat.getObjectPtr()->setTexture(0, NULL);
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m_Mat.getObjectPtr()->setTexture(1, NULL);
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m_Driver->deleteMaterial(m_Mat);
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}
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delete m_LeftTexU;
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m_LeftTexU = NULL;
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m_LeftTex = NULL; // CSmartPtr
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delete m_RightTexU;
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m_RightTexU = NULL;
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m_RightTex = NULL; // CSmartPtr
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delete m_PixelProgram;
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m_PixelProgram = NULL;
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m_Driver = NULL;
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}
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/// Sets driver and generates necessary render targets
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void CStereoDebugger::setDriver(NL3D::UDriver *driver)
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{
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nlassert(!m_PixelProgram);
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NL3D::IDriver *drvInternal = (static_cast<CDriverUser *>(driver))->getDriver();
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/*if (drvInternal->supportPixelProgram(CPixelProgram::fp40) && drvInternal->supportBloomEffect() && drvInternal->supportNonPowerOfTwoTextures())
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{
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nldebug("VR: fp40");
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m_PixelProgram = new CPixelProgram(a_fp40);
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}
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else*/ if (drvInternal->supportPixelProgram(CPixelProgram::arbfp1) && drvInternal->supportBloomEffect() && drvInternal->supportNonPowerOfTwoTextures())
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{
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nldebug("VR: arbfp1");
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m_PixelProgram = new CPixelProgram(a_arbfp1);
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}
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/*else if (drvInternal->supportPixelProgram(CPixelProgram::ps_2_0))
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{
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nldebug("VR: ps_2_0");
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m_PixelProgram = new CPixelProgram(a_ps_2_0);
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}*/
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if (m_PixelProgram)
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{
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m_Driver = driver;
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// todo: handle reso change!
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uint32 width, height;
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driver->getWindowSize(width, height);
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m_LeftTex = new CTextureBloom();
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m_LeftTex->setRenderTarget(true);
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m_LeftTex->setReleasable(false);
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m_LeftTex->resize(width, height);
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m_LeftTex->setFilterMode(ITexture::Linear, ITexture::LinearMipMapOff);
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m_LeftTex->setWrapS(ITexture::Clamp);
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m_LeftTex->setWrapT(ITexture::Clamp);
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drvInternal->setupTexture(*m_LeftTex);
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m_LeftTexU = new CTextureUser(m_LeftTex);
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nlassert(!drvInternal->isTextureRectangle(m_LeftTex)); // not allowed
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m_RightTex = new CTextureBloom();
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m_RightTex->setRenderTarget(true);
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m_RightTex->setReleasable(false);
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m_RightTex->resize(width, height);
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m_RightTex->setFilterMode(ITexture::Linear, ITexture::LinearMipMapOff);
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m_RightTex->setWrapS(ITexture::Clamp);
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m_RightTex->setWrapT(ITexture::Clamp);
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drvInternal->setupTexture(*m_RightTex);
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m_RightTexU = new CTextureUser(m_RightTex);
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nlassert(!drvInternal->isTextureRectangle(m_RightTex)); // not allowed
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m_Mat = m_Driver->createMaterial();
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m_Mat.initUnlit();
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m_Mat.setColor(CRGBA::White);
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m_Mat.setBlend (false);
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m_Mat.setAlphaTest (false);
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NL3D::CMaterial *mat = m_Mat.getObjectPtr();
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mat->setShader(NL3D::CMaterial::PostProcessing);
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mat->setBlendFunc(CMaterial::one, CMaterial::zero);
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mat->setZWrite(false);
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mat->setZFunc(CMaterial::always);
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mat->setDoubleSided(true);
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mat->setTexture(0, m_LeftTex);
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mat->setTexture(1, m_RightTex);
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m_QuadUV.V0 = CVector(0.f, 0.f, 0.5f);
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m_QuadUV.V1 = CVector(1.f, 0.f, 0.5f);
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m_QuadUV.V2 = CVector(1.f, 1.f, 0.5f);
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m_QuadUV.V3 = CVector(0.f, 1.f, 0.5f);
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m_QuadUV.Uv0 = CUV(0.f, 0.f);
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m_QuadUV.Uv1 = CUV(1.f, 0.f);
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m_QuadUV.Uv2 = CUV(1.f, 1.f);
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m_QuadUV.Uv3 = CUV(0.f, 1.f);
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}
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}
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/// Gets the required screen resolution for this device
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bool CStereoDebugger::getScreenResolution(uint &width, uint &height)
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{
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return false;
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}
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/// Set latest camera position etcetera
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void CStereoDebugger::updateCamera(uint cid, const NL3D::UCamera *camera)
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{
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m_Frustum[cid] = camera->getFrustum();
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}
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/// Get the frustum to use for clipping
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void CStereoDebugger::getClippingFrustum(uint cid, NL3D::UCamera *camera) const
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{
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// do nothing
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}
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/// Is there a next pass
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bool CStereoDebugger::nextPass()
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{
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switch (m_Stage)
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{
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case 0:
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++m_Stage;
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m_SubStage = 0;
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return true;
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case 1:
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++m_Stage;
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m_SubStage = 0;
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return true;
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case 2:
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m_Stage = 0;
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m_SubStage = 0;
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return false;
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}
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}
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/// Gets the current viewport
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const NL3D::CViewport &CStereoDebugger::getCurrentViewport() const
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{
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if (m_Stage % 2) return m_LeftViewport;
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else return m_RightViewport;
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}
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/// Gets the current camera frustum
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const NL3D::CFrustum &CStereoDebugger::getCurrentFrustum(uint cid) const
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{
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return m_Frustum[cid];
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}
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/// Gets the current camera frustum
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void CStereoDebugger::getCurrentFrustum(uint cid, NL3D::UCamera *camera) const
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{
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// do nothing
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}
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/// Gets the current camera matrix
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void CStereoDebugger::getCurrentMatrix(uint cid, NL3D::UCamera *camera) const
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{
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// do nothing
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}
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/// At the start of a new render target
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bool CStereoDebugger::wantClear()
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{
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m_SubStage = 1;
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return true;
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}
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/// The 3D scene
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bool CStereoDebugger::wantScene()
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{
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m_SubStage = 2;
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return true;
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}
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/// Interface within the 3D scene
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bool CStereoDebugger::wantInterface3D()
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{
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m_SubStage = 3;
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return true;
|
||||
}
|
||||
|
||||
/// 2D Interface
|
||||
bool CStereoDebugger::wantInterface2D()
|
||||
{
|
||||
m_SubStage = 4;
|
||||
return true;
|
||||
}
|
||||
|
||||
/// Returns true if a new render target was set, always fase if not using render targets
|
||||
bool CStereoDebugger::beginRenderTarget()
|
||||
{
|
||||
if (m_Driver)
|
||||
{
|
||||
if (m_Stage % 2) static_cast<CDriverUser *>(m_Driver)->setRenderTarget(*m_RightTexU, 0, 0, 0, 0);
|
||||
else static_cast<CDriverUser *>(m_Driver)->setRenderTarget(*m_LeftTexU, 0, 0, 0, 0);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// Returns true if a render target was fully drawn, always false if not using render targets
|
||||
bool CStereoDebugger::endRenderTarget()
|
||||
{
|
||||
if (m_Driver)
|
||||
{
|
||||
CTextureUser cu;
|
||||
(static_cast<CDriverUser *>(m_Driver))->setRenderTarget(cu);
|
||||
bool fogEnabled = m_Driver->fogEnabled();
|
||||
m_Driver->enableFog(false);
|
||||
|
||||
m_Driver->setMatrixMode2D11();
|
||||
CViewport vp = CViewport();
|
||||
m_Driver->setViewport(vp);
|
||||
uint32 width, height;
|
||||
NL3D::IDriver *drvInternal = (static_cast<CDriverUser *>(m_Driver))->getDriver();
|
||||
NL3D::CMaterial *mat = m_Mat.getObjectPtr();
|
||||
mat->setTexture(0, m_LeftTex);
|
||||
mat->setTexture(1, m_RightTex);
|
||||
drvInternal->activePixelProgram(m_PixelProgram);
|
||||
|
||||
m_Driver->drawQuad(m_QuadUV, m_Mat);
|
||||
|
||||
drvInternal->activePixelProgram(NULL);
|
||||
m_Driver->enableFog(fogEnabled);
|
||||
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void CStereoDebugger::listDevices(std::vector<CStereoDeviceInfo> &devicesOut)
|
||||
{
|
||||
CStereoDeviceInfo devInfo;
|
||||
devInfo.Factory = new CStereoDebuggerFactory();
|
||||
devInfo.Library = CStereoDeviceInfo::NeL3D;
|
||||
devInfo.Class = CStereoDeviceInfo::StereoDisplay;
|
||||
devInfo.Manufacturer = "NeL";
|
||||
devInfo.ProductName = "Stereo Debugger";
|
||||
devInfo.Serial = "NL-3D-DEBUG";
|
||||
devicesOut.push_back(devInfo);
|
||||
}
|
||||
|
||||
} /* namespace NL3D */
|
||||
|
||||
#endif /* #if !FINAL_VERSION */
|
||||
|
||||
/* end of file */
|
|
@ -35,6 +35,7 @@
|
|||
|
||||
// Project includes
|
||||
#include <nel/3d/stereo_ovr.h>
|
||||
#include <nel/3d/stereo_debugger.h>
|
||||
|
||||
using namespace std;
|
||||
// using namespace NLMISC;
|
||||
|
@ -75,6 +76,9 @@ const char *IStereoDisplay::getLibraryName(CStereoDeviceInfo::TStereoDeviceLibra
|
|||
void IStereoDisplay::listDevices(std::vector<CStereoDeviceInfo> &devicesOut)
|
||||
{
|
||||
CStereoOVR::listDevices(devicesOut);
|
||||
#if !FINAL_VERSION
|
||||
CStereoDebugger::listDevices(devicesOut);
|
||||
#endif
|
||||
}
|
||||
|
||||
IStereoDisplay *IStereoDisplay::createDevice(const CStereoDeviceInfo &deviceInfo)
|
||||
|
|
|
@ -145,6 +145,7 @@ sint s_DeviceCounter = 0;
|
|||
class CStereoOVRDeviceHandle : public IStereoDeviceFactory
|
||||
{
|
||||
public:
|
||||
// fixme: virtual destructor???
|
||||
OVR::DeviceEnumerator<OVR::HMDDevice> DeviceHandle;
|
||||
IStereoDisplay *createDevice() const
|
||||
{
|
||||
|
@ -311,10 +312,11 @@ void CStereoOVR::setDriver(NL3D::UDriver *driver)
|
|||
}
|
||||
}
|
||||
|
||||
void CStereoOVR::getScreenResolution(uint &width, uint &height)
|
||||
bool CStereoOVR::getScreenResolution(uint &width, uint &height)
|
||||
{
|
||||
width = m_DevicePtr->HMDInfo.HResolution;
|
||||
height = m_DevicePtr->HMDInfo.VResolution;
|
||||
return true;
|
||||
}
|
||||
|
||||
void CStereoOVR::initCamera(uint cid, const NL3D::UCamera *camera)
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
Filename : stereo_ovf_fp.cpp
|
||||
Content : Barrel fragment program compiled to a blob of assembly
|
||||
Created : July 01, 2013
|
||||
Modified by : Jan Boon (Kaetemi)
|
||||
|
||||
Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
|
||||
|
||||
|
|
54
code/snowballs2/bin/pp_oculus_vr.cg
Normal file
54
code/snowballs2/bin/pp_oculus_vr.cg
Normal file
|
@ -0,0 +1,54 @@
|
|||
/************************************************************************************
|
||||
|
||||
Filename : pp_oculus_vr.cg
|
||||
Content : Barrel fragment program ported from Oculus SDK Samples to Cg
|
||||
Created : July 01, 2013
|
||||
Modified by : Jan Boon (Kaetemi)
|
||||
|
||||
Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
|
||||
************************************************************************************/
|
||||
|
||||
|
||||
void pp_oculus_vr(
|
||||
// Per fragment parameters
|
||||
float2 texCoord : TEXCOORD0,
|
||||
|
||||
// Fragment program constants
|
||||
uniform float2 cLensCenter,
|
||||
uniform float2 cScreenCenter,
|
||||
uniform float2 cScale,
|
||||
uniform float2 cScaleIn,
|
||||
uniform float4 cHmdWarpParam,
|
||||
uniform sampler2D cTex0 : TEX0,
|
||||
|
||||
// Output color
|
||||
out float4 oCol : COLOR)
|
||||
{
|
||||
float2 theta = (texCoord - cLensCenter) * cScaleIn; // Scales to [-1, 1]
|
||||
float rSq = theta.x * theta.x + theta.y * theta.y;
|
||||
float2 theta1 = theta * (cHmdWarpParam.x + cHmdWarpParam.y * rSq +
|
||||
cHmdWarpParam.z * rSq * rSq + cHmdWarpParam.w * rSq * rSq * rSq);
|
||||
float2 tc = cLensCenter + cScale * theta1;
|
||||
|
||||
if (!all(equal(clamp(tc, cScreenCenter-float2(0.25,0.5), cScreenCenter+float2(0.25,0.5)), tc)))
|
||||
{
|
||||
oCol = float4(0, 0, 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
oCol = tex2D(cTex0, tc);
|
||||
}
|
||||
}
|
25
code/snowballs2/bin/pp_stereo_debug.cg
Normal file
25
code/snowballs2/bin/pp_stereo_debug.cg
Normal file
|
@ -0,0 +1,25 @@
|
|||
|
||||
void pp_stereo_debug(
|
||||
// Per fragment parameters
|
||||
float2 texCoord : TEXCOORD0,
|
||||
|
||||
// Fragment program constants
|
||||
uniform sampler2D cTex0 : TEX0,
|
||||
uniform sampler2D cTex1 : TEX1,
|
||||
|
||||
// Output color
|
||||
out float4 oCol : COLOR)
|
||||
{
|
||||
float4 t1 = tex2D(cTex0, texCoord);
|
||||
float4 t2 = tex2D(cTex1, texCoord);
|
||||
if (!any(t1 - t2))
|
||||
{
|
||||
oCol = (t1 * 0.5) + (t2 * 0.5);
|
||||
oCol.g = 0.5 + (oCol.g * 0.5);
|
||||
}
|
||||
else
|
||||
{
|
||||
oCol = (t1 * 0.5) + (t2 * 0.5);
|
||||
oCol.r = 0.5 + (oCol.r * 0.5);
|
||||
}
|
||||
}
|
|
@ -124,8 +124,8 @@ void initCamera()
|
|||
StereoDisplay->setDriver(Driver); // move after driver creation, move stereodisplay before driver creation
|
||||
}
|
||||
}
|
||||
IStereoDisplay::releaseUnusedLibraries();
|
||||
}
|
||||
IStereoDisplay::releaseUnusedLibraries();
|
||||
|
||||
// Set up directly the camera
|
||||
Camera = Scene->getCam();
|
||||
|
|
Loading…
Reference in a new issue