Commit graph

64 commits

Author SHA1 Message Date
dfc52c1857 update camera view front on touch pressed 2022-03-29 23:34:41 +02:00
aed39436df update mesh import 2022-03-28 22:46:51 +02:00
3ee3ab7656 merge main 2022-03-25 21:27:19 +01:00
98eabd0455 update import 2022-03-25 21:21:32 +01:00
2c3ffc67b4 switch to godot 4 alpha 5 2022-03-25 20:52:26 +01:00
e29fa2f4dd improve code to move player 2022-03-25 19:20:34 +01:00
yannk
fabbf2992b Adding fog test in natural zone 2022-03-16 13:18:54 +01:00
yannk
2d1a57a2e2 Refining objects placement and Dispensaire preview 2022-03-15 11:40:40 +01:00
yannk
a6e6e6de1a Replacing placeholder for dispensaire ground by an actual sculpted mesh for tests 2022-03-08 17:29:22 +01:00
yannk
b473eb3ff7 Tweaking cliffs positionning 2022-03-08 13:46:56 +01:00
yannk
e7a10e84f7 Placing modular cliffs type 1 2022-03-08 13:32:21 +01:00
yannk
564b9ccc4f Upscaling a bit to 0.9 scale of dispensaire zone 2022-03-08 13:30:37 +01:00
yannk
55b2261550 Scaling down Dispensaire zone to 80% for former size 2022-03-08 11:58:58 +01:00
a1940e3d45 adding screenshot and update for feature #1 & #5 2022-03-07 22:58:16 +01:00
yannk
81ce84b775 Reexporting boat with volume exclusion for water - Create a second scene with the same boat to not delete anything important in the first one 2022-03-07 22:26:34 +01:00
d26ec0da5c update feature #5 & #1 2022-03-06 22:28:43 +01:00
9ab0c999d8 activate function to edit control 2022-02-25 01:28:14 +01:00
4a29b547e5 update HUD space between each button 2022-02-24 23:18:47 +01:00
63044b31a7 update windows control and locales 2022-02-24 23:08:03 +01:00
a928406d36 update version godot 4.0 alpha3 2022-02-24 01:23:00 +01:00
38eff1491c update alpha 2 2022-02-15 23:33:53 +01:00
005493fbe7 correct merge 2022-02-15 23:32:00 +01:00
yannk
e2ab0c442b Adding first draft blocking for dispensaire 01 zone for milestone 01 2022-02-15 23:22:23 +01:00
472e975138 update swim and select theme 2022-02-15 23:21:57 +01:00
yannk
cc483aaf10 Reorganizing folders and maps 2022-02-15 23:20:47 +01:00
2c54b63c0e Merge branch 'main' into aleajactaest 2022-02-15 21:44:05 +01:00
e5c01d4215 move directory 2022-02-15 21:41:14 +01:00
yannk
3dfcfd65ff Trying to solve the white material moutain bug 2022-02-15 17:37:28 +01:00
yannk
b23f73088c Adding a tree model 2022-02-15 17:15:35 +01:00
yannk
0f3eee24ef Adding other types of microvegetation to check the mix/deployment 2022-02-15 17:13:43 +01:00
yannk
ae0a4e0654 Correcting white material for mountain 2022-02-15 17:12:15 +01:00
yannk
93278262d9 Adding simple Multimesh microvegetation for tests 2022-02-15 15:41:07 +01:00
yannk
da22d36003 First test with ground shading 2022-02-15 00:50:11 +01:00
yannk
e2a169b309 Minor corections to scaling/collisions in models from conversion Alpha1 to Alpha2 2022-02-12 19:09:41 +01:00
b937f2bcdf correct collision fro floor 2022-02-12 17:55:35 +01:00
56afc07d83 update to use Godot_v4.0-alpha2 2022-02-12 14:16:26 +01:00
3a737f0888 Merge branch 'main' into aleajactaest 2022-02-06 23:43:23 +01:00
yannk
adc0925df2 Creation of Physical World Environment in basic_setup scene, and transfer of the sun in it 2022-02-06 23:36:58 +01:00
4a05c059fd Merge branch 'main' into aleajactaest 2022-02-06 23:16:53 +01:00
yannk
c05644fb98 Adding quick boat dummy to check water vehicles 2022-02-06 16:38:45 +01:00
4abc38c26a update with new animation fly 2022-02-06 16:02:02 +01:00
yannk
63c5b1f286 Adding dummy panel different from panel 2022-02-06 15:02:24 +01:00
yannk
efa65e57ca Adding dummy In-Game information panel 2022-02-06 14:32:04 +01:00
yannk
bb8366ebb8 Moving scene elements to sub-scenes 2022-02-06 14:10:26 +01:00
68b701bb83 adding script water-zone 2022-02-06 01:51:53 +01:00
6a3e4f21f3 update fly and adding swim 2022-02-06 01:49:25 +01:00
yannk
4714617c0e Testing markers usages 2022-02-05 17:48:37 +01:00
25d20d11f8 move waypoint 2022-02-05 14:24:16 +01:00
fc9ec4eab7 adding waypoint 2022-02-05 14:15:04 +01:00
8a25994210 update script start-khanat-client.sh to e/force download/uncompress, and disable uncompress if target exist 2022-02-05 14:14:17 +01:00