Commit graph

4852 commits

Author SHA1 Message Date
dfighter1985
0f42cb7f49 Update the tile list right away if the image is replaced. 2014-08-06 17:40:39 +02:00
dfighter1985
b41686aa44 If I add a 256x256 tile, maybe I should remove it as 256x256, not 128x128... 2014-08-06 17:14:59 +02:00
kaetemi
7db83ce7da Process some scene traversals only once when rendering in stereo 2014-08-06 14:36:09 +02:00
dfighter1985
2f56a5eee4 Statically load the empty tile image so that we don't need to have over 9000 instances of it. Also display an error message if loading fails on startup. 2014-08-06 13:25:50 +02:00
dfighter1985
3fc31ee2ad Removed yet another unused variable. 2014-08-06 13:04:30 +02:00
dfighter1985
4f05fea63c Removed unused variable. 2014-08-06 13:01:44 +02:00
kaetemi
758e87e115 OVR: Chroma factor 2014-08-05 20:14:58 +02:00
dfighter1985
f22f9fbc08 Repaint immediately when the display channel is changed. 2014-08-05 16:01:45 +02:00
dfighter1985
53f771690c Save the last directory where we loaded a tile image from. 2014-08-05 15:34:29 +02:00
dfighter1985
f23a557e77 Save the last directoy where we loaded a tilebank from. 2014-08-05 15:16:25 +02:00
dfighter1985
1e9e492f0f Rotation is now set in the tilebank wrapper and applied when replacing a tile. 2014-08-05 13:42:56 +02:00
dfighter1985
6c8ae2fafe Line endings and copyright headers... 2014-08-05 13:18:41 +02:00
kaetemi
0c7bc1240f OVR: Fix for debug devices 2014-08-05 04:03:27 +02:00
kaetemi
031f1cdcbd OVR: Convert texture coordinates and setup rendering material 2014-08-05 03:54:19 +02:00
dfighter1985
29bf9e0a93 Set all images by default. 2014-08-05 03:35:10 +02:00
dfighter1985
53e118eb04 Clear before loading the model data. 2014-08-05 03:20:30 +02:00
dfighter1985
a7022146ec Makes no sense, but doesn't seem to be crashing anymore o.O 2014-08-05 03:17:29 +02:00
kaetemi
c9762fbef5 3D: Ensure correct fog handling for effects 2014-08-05 02:58:55 +02:00
dfighter1985
cc12fb91b4 Tile loading more or less works. TODO: investigate why displacement map lookup causes crashes. 2014-08-05 02:58:31 +02:00
kaetemi
19209b8028 OVR: Test distortion mesh 2014-08-05 02:55:26 +02:00
kaetemi
537a7e7395 OVR: Test large render target 2014-08-05 02:25:14 +02:00
kaetemi
32540add2a 3D: Set matrix modes after changing render target in effect 2014-08-05 02:24:11 +02:00
kaetemi
240889b03d 3D: Render target matrix context fix 2014-08-05 02:21:30 +02:00
kaetemi
fb16438a49 OVR: Testing 2014-08-05 01:49:45 +02:00
kaetemi
4a8d07b889 OVR: Translate camera 2014-08-05 00:51:53 +02:00
kaetemi
30f98c4b62 OVR: Get orientation 2014-08-05 00:46:04 +02:00
kaetemi
2dda6cc5f0 OVR: Generate distortion mesh 2014-08-05 00:20:21 +02:00
dfighter1985
1255cdb3e7 Saving tilebank 2014-08-04 22:14:39 +02:00
dfighter1985
1309834e49 Texture path. 2014-08-04 21:59:05 +02:00
dfighter1985
716903fd5f Surface data. 2014-08-04 21:53:22 +02:00
dfighter1985
bcfcb5bb83 Oriented stuff. 2014-08-04 21:41:33 +02:00
dfighter1985
de15faa5d2 Vegetation set stuff. 2014-08-04 21:33:11 +02:00
dfighter1985
90b9a592b8 Most of the functionality works with the new code. 2014-08-04 21:22:44 +02:00
kaetemi
c99cfed0dd OVR: Read device descriptions 2014-08-04 20:32:31 +02:00
kaetemi
05a2f91711 OVR: Iterate devices 2014-08-04 19:19:15 +02:00
kaetemi
0baada5110 Cleanup 2014-08-04 18:31:31 +02:00
kaetemi
ca165de62c Add placeholders for LibOVR 0.4.0 support 2014-08-04 18:30:25 +02:00
shubham_meena
a313d66c89 rest api using curl 2014-08-04 14:05:11 +05:30
kaetemi
b24fa74936 3D: Fix texture coords for FXAA on D3D 2014-08-04 07:38:40 +02:00
kaetemi
971b1ae96c Add FXAA to Ryzom Client 2014-08-04 06:19:19 +02:00
kaetemi
925aa9c715 Remove debug 2014-08-04 06:19:03 +02:00
kaetemi
946128cdca 3D: User higher quality FXAA version 2014-08-04 06:11:47 +02:00
kaetemi
62d9785fa1 Cleanup snowballs2 2014-08-04 05:24:40 +02:00
kaetemi
650e634e68 3D: Add FXAA 2014-08-04 04:44:27 +02:00
kaetemi
a72b200fe8 Fix crash on AMD with legacy clouds 2014-08-04 01:05:53 +02:00
kaetemi
5e9fc17402 Move default render target handling to CDriverUser 2014-08-04 00:57:43 +02:00
kaetemi
8c6d46bed0 Adjust render target handling for effects 2014-08-03 22:15:44 +02:00
kaetemi
996dd9aa16 Merge with default 2014-08-03 22:15:39 +02:00
kaetemi
2ad030f5f9 GL: Occlusion query bugfix 2014-08-03 22:15:12 +02:00
dfighter1985
80f7dd725d Started to rework tile checks, tile banks loading / saving. A tilebank will now be in the tilemodel, and it will work from there. Also moved some constants into an independent file. 2014-08-03 21:33:13 +02:00