3D: Fix texture coords for FXAA on D3D

This commit is contained in:
kaetemi 2014-08-04 07:38:40 +02:00
parent 971b1ae96c
commit b24fa74936

View file

@ -148,10 +148,20 @@ CFXAA::CFXAA(NL3D::UDriver *driver) : m_Driver(driver), m_PP(NULL), m_VP(NULL),
m_QuadUV.V2 = CVector(1.f, 1.f, 0.5f);
m_QuadUV.V3 = CVector(0.f, 1.f, 0.5f);
m_QuadUV.Uv0 = CUV(0.f, 0.f);
m_QuadUV.Uv1 = CUV(1.f, 0.f);
m_QuadUV.Uv2 = CUV(1.f, 1.f);
m_QuadUV.Uv3 = CUV(0.f, 1.f);
if (drv->textureCoordinateAlternativeMode())
{
m_QuadUV.Uv0 = CUV(0.f, 1.f);
m_QuadUV.Uv1 = CUV(1.f, 1.f);
m_QuadUV.Uv2 = CUV(1.f, 0.f);
m_QuadUV.Uv3 = CUV(0.f, 0.f);
}
else
{
m_QuadUV.Uv0 = CUV(0.f, 0.f);
m_QuadUV.Uv1 = CUV(1.f, 0.f);
m_QuadUV.Uv2 = CUV(1.f, 1.f);
m_QuadUV.Uv3 = CUV(0.f, 1.f);
}
/*CVertexBuffer &vb = m_VB;
vb.clearValueEx();