3D: Render target matrix context fix

This commit is contained in:
kaetemi 2014-08-05 02:21:30 +02:00
parent fb16438a49
commit 240889b03d
5 changed files with 15 additions and 13 deletions

View file

@ -251,7 +251,7 @@ public:
virtual CRenderTargetManager &getRenderTargetManager() { return _RenderTargetManager; }
/// Set a texture the size of the window as render target
virtual void beginDefaultRenderTarget();
virtual void beginDefaultRenderTarget(uint32 width = 0, uint32 height = 0);
/// Draw the render target to the back buffer
virtual void endDefaultRenderTarget(UScene *scene);

View file

@ -310,8 +310,8 @@ public:
/// Get the render target manager
virtual CRenderTargetManager &getRenderTargetManager() =0;
/// Set a texture the size of the window as render target
virtual void beginDefaultRenderTarget() =0;
/// Set a texture of specified size or of the size of the window as render target
virtual void beginDefaultRenderTarget(uint32 width = 0, uint32 height = 0) =0;
/// Draw the render target to the back buffer
virtual void endDefaultRenderTarget(UScene *scene) =0;

View file

@ -1077,7 +1077,7 @@ void CDriverGL::setupViewport (const class CViewport& viewport)
// Setup gl viewport
uint32 clientWidth, clientHeight;
getWindowSize(clientWidth, clientHeight);
getRenderTargetSize(clientWidth, clientHeight);
// Backup the viewport
_CurrViewport = viewport;
@ -1132,7 +1132,7 @@ void CDriverGL::setupScissor (const class CScissor& scissor)
// Setup gl viewport
uint32 clientWidth, clientHeight;
getWindowSize(clientWidth, clientHeight);
getRenderTargetSize(clientWidth, clientHeight);
// Backup the scissor
_CurrScissor= scissor;

View file

@ -1948,9 +1948,7 @@ bool CDriverUser::setRenderTarget(class UTexture & uTex, uint32 x, uint32 y, uin
bool result = _Driver->setRenderTarget(tex, x, y, width, height, mipmapLevel, cubeFace);
CViewport currentViewport;
_Driver->getViewport(currentViewport);
setViewport(currentViewport);
setupMatrixContext();
return result;
}

View file

@ -75,7 +75,7 @@ void CDriverUser::deleteScene(UScene *scene)
// ***************************************************************************
void CDriverUser::beginDefaultRenderTarget()
void CDriverUser::beginDefaultRenderTarget(uint32 width, uint32 height)
{
if (_MatRenderTarget.empty())
{
@ -102,9 +102,9 @@ void CDriverUser::beginDefaultRenderTarget()
}
nlassert(!_EffectRenderTarget);
uint32 winw, winh;
getWindowSize(winw, winh);
_EffectRenderTarget = getRenderTargetManager().getRenderTarget(winw, winh);
if (width == 0 || height == 0)
getWindowSize(width, height);
_EffectRenderTarget = getRenderTargetManager().getRenderTarget(width, height);
setRenderTarget(*_EffectRenderTarget);
}
@ -123,12 +123,16 @@ void CDriverUser::endDefaultRenderTarget(UScene *scene)
if (scene)
{
pCam = scene->getCam();
setMatrixMode2D11();
}
CViewport oldVp = getViewport();
CViewport vp = CViewport();
setViewport(vp);
setMatrixMode2D11();
bool fog = fogEnabled();
enableFog(false);
drawQuad(_RenderTargetQuad, _MatRenderTarget);
enableFog(fog);
setViewport(oldVp);
if (scene)
{
setMatrixMode3D(pCam);