Commit graph

2298 commits

Author SHA1 Message Date
dfighter1985
b524c9fec1 Don't try to handle the right mouse button actions in editor mode. 2014-10-08 17:59:39 +02:00
dfighter1985
1111a022af When moving a group draw it's children too. 2014-10-08 17:52:56 +02:00
dfighter1985
4d06c3c278 Select groups first. 2014-10-08 17:37:05 +02:00
kaetemi
6ec644e2ba Fix rendering of specially sized window highlights 2014-10-08 09:31:13 +02:00
kaetemi
d2e9352d4c Fix when tx_b and tx_b_open have different heights 2014-10-08 09:30:59 +02:00
kaetemi
cbe5cb66f7 Add inset_t parameter to layer options, allows putting header graphics in top texture 2014-10-04 01:43:27 +02:00
kaetemi
96ea88ac07 Fix a bad copy paste in NLGUI 2014-10-04 01:43:13 +02:00
kaetemi
0eed48b902 Fix #207, FXAA orientation under D3D 2014-10-01 23:24:56 +02:00
Jan Boon
2935767d60 Merged in nimetu/ryzomcore/html-maxlength-attr (pull request #84)
Add maxlength attribute to input and textarea tags
2014-10-01 23:18:33 +02:00
dfighter1985
7504dc1238 From now on dragged widgets will be re-aligned on drop. They will find the nearest hotspot of the group they are dropped into, and calculate an offset so they will align to the hotspot and yet remain where they were dropped. 2014-09-29 20:29:04 +02:00
dfighter1985
4d5d67fac7 Update CCtrlTextButton's CViewText's coords after updating it's own coords. 2014-09-29 17:38:24 +02:00
dfighter1985
2383e19561 Posref changes in the editor should apply... 2014-09-29 17:23:22 +02:00
dfighter1985
e87d83bccc Refactoring. Added CInterfaceFactory. 2014-09-27 21:48:51 +02:00
dfighter1985
fada6e7dcc A little refactoring. 2014-09-27 20:15:46 +02:00
dfighter1985
75047b71b4 Move the text too with the text button. 2014-09-27 19:54:19 +02:00
dfighter1985
3ca518dca2 Merged develop 2014-09-27 18:22:44 +02:00
dfighter1985
039e8a83a4 Initialize struct member before use... 2014-09-27 18:20:29 +02:00
Nimetu
2b02fd2c37 Add maxlength attribute to input and textarea tags 2014-09-27 15:55:57 +03:00
dfighter1985
3fbe51185f Merged develop. 2014-09-27 00:08:06 +02:00
dfighter1985
161c8e5edc Editbox selection should be stopped when the mouse button goes up, even if it happens outside of the box. 2014-09-26 23:29:38 +02:00
dfighter1985
e6f4801129 Refactored IWidgetAdditionWatcher, now it's called IWidgetWatcher and it also reports widget moves. 2014-09-24 23:32:24 +02:00
dfighter1985
f7825fc8b3 No need for free floating elements when we can simply reparent to the top window... 2014-09-24 22:59:40 +02:00
dfighter1985
c5b8f30bb9 Orphaned widgets won't get stuck. 2014-09-24 20:40:37 +02:00
dfighter1985
f30054a26c Add widget to a new parent when the widget being dragged is dropped, otherwise add it to the orphanlist so that it's drawn anyways. NOTE: The dropped widget can be clipped. If it is clipped, it never shows up even tho it's there. 2014-09-24 18:45:52 +02:00
dfighter1985
49d023d273 Set dragged widgets' coordinates based on the move rather than the mouse pointer's coords. 2014-09-24 16:31:26 +02:00
dfighter1985
574d24e5e3 Dragged elements will no longer disappear. 2014-09-24 16:20:25 +02:00
kaetemi
a943c939ef Add useful default config variables to dev client 2014-09-24 12:34:40 +02:00
kaetemi
cdfbcfe1d8 Add some more practical data build batch scripts 2014-09-24 01:07:12 +02:00
kaetemi
3158f6d90e Handle GUI event only once 2014-09-23 19:47:06 +02:00
dfighter1985
10c340e29a Merged develop. 2014-09-22 23:58:48 +02:00
dfighter1985
d19e4ecaab Studio should no longer crash when multiple plugins that use LIGO are loaded. LIGO classes are now guarded against multiple registrations. If it's tried log messages are generated. Mission Compiler and World Editor will now apply their own LIGO configs when the user switches to their tab. 2014-09-22 23:24:48 +02:00
dfighter1985
2666f19500 Merged develop 2014-09-19 20:10:00 +02:00
kaetemi
e8799f08aa Add extra search paths 2014-09-19 19:48:17 +02:00
kaetemi
9d161fddf5 Add resave scripts 2014-09-18 17:40:07 +02:00
kaetemi
b9b58bd7dc Add particle system path fixing script 2014-09-18 14:10:03 +02:00
kaetemi
3731f28892 Backed out incomplete changes to GL driver 2014-09-18 11:31:19 +02:00
dfighter1985
e40ecbda00 Merged the gui-editor branch. 2014-09-17 21:12:14 +02:00
kaetemi
62d567afca Add cartographer 2014-09-14 16:37:24 +02:00
kaetemi
21d283edb0 Add pz process 2014-09-14 15:02:44 +02:00
kaetemi
302c478af6 Merge with develop 2014-09-12 15:19:12 +02:00
kaetemi
a62c795fac ryzomcore/v0.10.0 2014-09-12 10:57:31 +02:00
kaetemi
5ac1d8f03b Add data_common to executables_dev batch 2014-09-12 10:50:19 +02:00
kaetemi
b34c7cf12a When in Rome, do as the Romans do 2014-09-11 10:36:41 +02:00
dfighter1985
60205f51e8 Merged default. 2014-09-10 20:18:00 +02:00
kaetemi
0d40dbc177 Add script for installing worldedit data 2014-09-10 16:38:19 +02:00
kaetemi
bdd7cc9b90 Nice try 2014-09-10 16:00:13 +02:00
dfighter1985
15f6ed3c37 Merged default. 2014-09-05 22:28:11 +02:00
dfighter1985
ca910cf17a Added support for manipulating atoms. 2014-09-05 20:28:43 +02:00
kervala
ad5cc68107 Changed: Code formatting 2014-09-05 15:42:53 +02:00
dfighter1985
a875e66696 Implemented add and remove buttons. 2014-09-02 19:26:02 +02:00
dfighter1985
2292fc96c4 Apply changes. 2014-09-02 14:54:07 +02:00
kervala
5e8c5d2102 Changed: Including malloc/malloc.h is useless 2014-08-27 11:21:47 +02:00
kervala
891e0d1bd7 Fixed: Use ...ARBPROC declarations for ARB_occlusion_query (to fix a conflict with official OpenGL headers under Mac OS X) 2014-08-27 11:19:20 +02:00
kervala
05be67e263 Fixed: Compilation under Mac OS X (malloc is already aligned on 16 bytes and memalign doesn't exist) 2014-08-27 11:16:30 +02:00
kaetemi
119c931738 Link group_wheel.cpp, ref #176 2014-08-25 14:56:29 +02:00
kaetemi
0f236b800f Merge with default 2014-08-19 15:43:49 +02:00
dfighter1985
e59fb841bc Merged default. 2014-08-19 00:33:03 +02:00
kaetemi
a119349a7e Crashfix in case pacs_prim are exported into .ig 2014-08-18 20:23:27 +02:00
kaetemi
98fadea8bf Fix shape lightmap optimize 2014-08-17 19:40:43 +02:00
kaetemi
0fdba79819 Crashfix in case pacs_prim are exported into .ig 2014-08-17 19:37:20 +02:00
kaetemi
45db7f57eb Crashfix in case pacs_prim are exported into .ig 2014-08-17 16:48:51 +02:00
kaetemi
ef9a0d8184 Crashfix in case pacs_prim are exported into .ig 2014-08-17 16:41:09 +02:00
kaetemi
6e4a14740c Crashfix in case pacs_prim are exported into .ig 2014-08-17 16:22:56 +02:00
kervala
d2419ff74e Merge 2014-08-17 16:08:25 +02:00
kervala
74a30afcc4 Changed #172 XML floating point serialization not using neutral culture 2014-08-17 16:05:51 +02:00
kaetemi
85cd41355d Additional fix #172 set _Locale to NULL after release 2014-08-17 16:02:51 +02:00
kaetemi
7c328658fb Fix continent path bug 2014-08-17 15:58:42 +02:00
kervala
4f4a3469d3 Fixed #172 XML floating point serialization not using neutral culture 2014-08-17 15:39:30 +02:00
kaetemi
0baeffd1a1 Merge with default 2014-08-16 15:05:32 +02:00
kaetemi
4d4a885f7a Maxscript selection clear fix 2014-08-16 14:51:29 +02:00
kaetemi
2cd74c193f Zone light exporter adjust 2014-08-16 14:51:29 +02:00
kaetemi
f731d220d7 Project client loading screens into 3D space for HMD 2014-08-07 18:49:05 +02:00
kaetemi
b31f939f9e Non-functional direct to rift 2014-08-07 05:09:11 +02:00
kaetemi
338b9b8a7f GL: Fix switch from different resolution fullscreen to borderless display 2014-08-07 04:45:14 +02:00
kaetemi
60c4e36fec Clean handling of display mode switching in client 2014-08-07 04:36:51 +02:00
kaetemi
c2d39e8bdf GL: Handle borderless fullscreen to specified monitor internally 2014-08-07 04:18:17 +02:00
kaetemi
7bd9216a6f Specify monitor when changing display mode 2014-08-07 01:04:58 +02:00
dfighter1985
04095561cb Merge default 2014-08-07 00:03:09 +02:00
kaetemi
7db83ce7da Process some scene traversals only once when rendering in stereo 2014-08-06 14:36:09 +02:00
kaetemi
758e87e115 OVR: Chroma factor 2014-08-05 20:14:58 +02:00
kaetemi
0c7bc1240f OVR: Fix for debug devices 2014-08-05 04:03:27 +02:00
kaetemi
031f1cdcbd OVR: Convert texture coordinates and setup rendering material 2014-08-05 03:54:19 +02:00
kaetemi
c9762fbef5 3D: Ensure correct fog handling for effects 2014-08-05 02:58:55 +02:00
dfighter1985
cc12fb91b4 Tile loading more or less works. TODO: investigate why displacement map lookup causes crashes. 2014-08-05 02:58:31 +02:00
kaetemi
19209b8028 OVR: Test distortion mesh 2014-08-05 02:55:26 +02:00
kaetemi
537a7e7395 OVR: Test large render target 2014-08-05 02:25:14 +02:00
kaetemi
32540add2a 3D: Set matrix modes after changing render target in effect 2014-08-05 02:24:11 +02:00
kaetemi
240889b03d 3D: Render target matrix context fix 2014-08-05 02:21:30 +02:00
kaetemi
fb16438a49 OVR: Testing 2014-08-05 01:49:45 +02:00
kaetemi
4a8d07b889 OVR: Translate camera 2014-08-05 00:51:53 +02:00
kaetemi
30f98c4b62 OVR: Get orientation 2014-08-05 00:46:04 +02:00
kaetemi
2dda6cc5f0 OVR: Generate distortion mesh 2014-08-05 00:20:21 +02:00
kaetemi
c99cfed0dd OVR: Read device descriptions 2014-08-04 20:32:31 +02:00
kaetemi
05a2f91711 OVR: Iterate devices 2014-08-04 19:19:15 +02:00
kaetemi
0baada5110 Cleanup 2014-08-04 18:31:31 +02:00
kaetemi
ca165de62c Add placeholders for LibOVR 0.4.0 support 2014-08-04 18:30:25 +02:00
kaetemi
b24fa74936 3D: Fix texture coords for FXAA on D3D 2014-08-04 07:38:40 +02:00
kaetemi
925aa9c715 Remove debug 2014-08-04 06:19:03 +02:00
kaetemi
946128cdca 3D: User higher quality FXAA version 2014-08-04 06:11:47 +02:00
kaetemi
650e634e68 3D: Add FXAA 2014-08-04 04:44:27 +02:00