Fix #207, FXAA orientation under D3D

This commit is contained in:
kaetemi 2014-10-01 23:24:56 +02:00
parent 185c7ba4ac
commit 0eed48b902

View file

@ -148,7 +148,7 @@ CFXAA::CFXAA(NL3D::UDriver *driver) : m_Driver(driver), m_PP(NULL), m_VP(NULL),
m_QuadUV.V2 = CVector(1.f, 1.f, 0.5f);
m_QuadUV.V3 = CVector(0.f, 1.f, 0.5f);
if (drv->textureCoordinateAlternativeMode())
/*if (drv->textureCoordinateAlternativeMode())
{
m_QuadUV.Uv0 = CUV(0.f, 1.f);
m_QuadUV.Uv1 = CUV(1.f, 1.f);
@ -156,12 +156,12 @@ CFXAA::CFXAA(NL3D::UDriver *driver) : m_Driver(driver), m_PP(NULL), m_VP(NULL),
m_QuadUV.Uv3 = CUV(0.f, 0.f);
}
else
{
{*/
m_QuadUV.Uv0 = CUV(0.f, 0.f);
m_QuadUV.Uv1 = CUV(1.f, 0.f);
m_QuadUV.Uv2 = CUV(1.f, 1.f);
m_QuadUV.Uv3 = CUV(0.f, 1.f);
}
/*}*/
/*CVertexBuffer &vb = m_VB;
vb.clearValueEx();