yannk
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952a67ff59
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Adding wind animation shader for microvegetation
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2022-04-27 23:31:24 +02:00 |
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yannk
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229bd51674
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Adding seats to test basic interaction with object - related to #15
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2022-04-27 23:29:29 +02:00 |
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f451c4e3d4
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update README
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2022-04-15 22:31:48 +02:00 |
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ac36931140
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Merge branch 'main' into aleajactaest
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2022-04-15 22:31:06 +02:00 |
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yannk
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ab6678b079
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Correcting small alpha issue for zabr/stigi superposition
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2022-04-15 19:00:27 +02:00 |
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e2f8d61431
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update translation, windows theme & languages, and button exit
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2022-04-15 17:03:37 +02:00 |
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7949510e69
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activate reverse mouse mouvement
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2022-04-15 16:37:38 +02:00 |
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692aac7930
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activate button control
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2022-04-15 15:54:35 +02:00 |
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eab25005a1
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update control input
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2022-04-15 14:33:00 +02:00 |
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0811638fd1
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adding music manager
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2022-04-15 09:53:44 +02:00 |
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yannk
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d4f27611b2
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Working with Godot 4 Alpha 6 now
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2022-04-14 22:01:51 +02:00 |
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yannk
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b00ed70d34
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Merge branch '23-add-celestial-objects-in-the-sky' into 'main'
Adding celestial objects in skydome shader
Closes #23
See merge request yannk/godot-third-person-basic-scene!1
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2022-04-14 21:51:57 +02:00 |
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yannk
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d91b9ea126
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Managing superposition of celestial objects in passing over each other
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2022-04-14 17:41:23 +02:00 |
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yannk
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4e94507ac0
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Factorize uvmapping of celestial objects
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2022-04-13 13:33:55 +02:00 |
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yannk
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3dd5d7edd8
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Adding stigi - no superposition in shader
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2022-04-13 13:08:40 +02:00 |
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yannk
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a845088619
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Adding respective distance zabr and samayun for display priority in the sky
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2022-04-13 12:40:14 +02:00 |
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yannk
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e9aeddbf28
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Adding zabr to sky shader
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2022-04-13 12:12:38 +02:00 |
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yannk
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cfe12a3066
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Adding alpha to moon display
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2022-04-13 11:20:25 +02:00 |
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yannk
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c46f5c0c7e
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Adding Samayun dynamic positionning - Thanks to Simon Rodriguez technique : http://blog.simonrodriguez.fr/articles/2015/06/un_ciel_dans_le_shader.html
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2022-04-12 19:19:40 +02:00 |
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01811fd19f
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update ground detection
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2022-03-31 22:55:20 +02:00 |
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3a61a8b172
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option import not stopping start
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2022-03-31 22:28:56 +02:00 |
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23e1e4dbd7
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update script to start & adding music
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2022-03-31 22:26:32 +02:00 |
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c65da26e3d
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#21 - Add commit short hash to UI
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2022-03-30 22:32:56 +02:00 |
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b58bcca228
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update #14 - touche Avancé qui recadre la caméra
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2022-03-30 00:43:02 +02:00 |
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1c115ac66e
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adding text label on 3D environment
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2022-03-30 00:30:32 +02:00 |
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dfc52c1857
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update camera view front on touch pressed
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2022-03-29 23:34:41 +02:00 |
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20c7130b01
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Merge branch 'main' into aleajactaest
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2022-03-28 22:47:16 +02:00 |
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aed39436df
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update mesh import
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2022-03-28 22:46:51 +02:00 |
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9378a272d7
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correct move camera left/right
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2022-03-28 22:44:44 +02:00 |
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5a310fb4e2
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adding option to remove cache godot
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2022-03-28 22:44:23 +02:00 |
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yannk
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5a2ffeb212
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Godot Alpha version 5 used
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2022-03-27 21:40:26 +02:00 |
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3ee3ab7656
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merge main
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2022-03-25 21:27:19 +01:00 |
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98eabd0455
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update import
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2022-03-25 21:21:32 +01:00 |
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2c3ffc67b4
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switch to godot 4 alpha 5
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2022-03-25 20:52:26 +01:00 |
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e29fa2f4dd
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improve code to move player
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2022-03-25 19:20:34 +01:00 |
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yannk
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fabbf2992b
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Adding fog test in natural zone
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2022-03-16 13:18:54 +01:00 |
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yannk
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2d1a57a2e2
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Refining objects placement and Dispensaire preview
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2022-03-15 11:40:40 +01:00 |
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yannk
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a6e6e6de1a
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Replacing placeholder for dispensaire ground by an actual sculpted mesh for tests
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2022-03-08 17:29:22 +01:00 |
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yannk
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b473eb3ff7
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Tweaking cliffs positionning
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2022-03-08 13:46:56 +01:00 |
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yannk
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e7a10e84f7
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Placing modular cliffs type 1
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2022-03-08 13:32:21 +01:00 |
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yannk
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564b9ccc4f
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Upscaling a bit to 0.9 scale of dispensaire zone
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2022-03-08 13:30:37 +01:00 |
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yannk
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55b2261550
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Scaling down Dispensaire zone to 80% for former size
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2022-03-08 11:58:58 +01:00 |
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a1940e3d45
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adding screenshot and update for feature #1 & #5
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2022-03-07 22:58:16 +01:00 |
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yannk
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81ce84b775
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Reexporting boat with volume exclusion for water - Create a second scene with the same boat to not delete anything important in the first one
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2022-03-07 22:26:34 +01:00 |
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d26ec0da5c
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update feature #5 & #1
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2022-03-06 22:28:43 +01:00 |
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2350c98af9
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update windows to configure control #3
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2022-03-06 18:15:34 +01:00 |
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f13e51ca5a
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Merge branch 'main' into aleajactaest
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2022-03-05 11:52:34 +01:00 |
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yannk
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d5f456a7ac
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Adding precision for snake_case
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2022-03-04 15:14:15 +01:00 |
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yannk
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4566106066
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Adding falling_jump & falling_jump_landing animations
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2022-03-03 21:50:15 +01:00 |
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yannk
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d3ca42faa2
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Correcting Godot alpha version to be used
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2022-02-28 21:22:51 +01:00 |
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