Commit graph

94 commits

Author SHA1 Message Date
AleaJactaEst f45406cc4e update godot 4.0 alpha 14 2022-09-07 00:27:28 +02:00
AleaJactaEst cc45f82636 update godot 4.0 alpha 13 2022-09-05 22:29:23 +02:00
AleaJactaEst ad3b3f3f67 update godot 4.0 alpha 12 2022-09-05 21:56:40 +02:00
AleaJactaEst fa354fc980 update godot 4 alpha 11 2022-08-09 16:40:08 +02:00
AleaJactaEst 97a4144604 implement NinePatchRect 2022-06-26 15:20:42 +02:00
AleaJactaEst be596f9c69 upgrade godot to alpha9 2022-06-15 22:53:34 +02:00
AleaJactaEst 0b975133e7 correct import setting 2022-05-24 23:32:25 +02:00
AleaJactaEst 1736143a8f merge aleajactaest 2022-05-24 22:59:03 +02:00
yannk 05d1a2caf5 Adding a material for decorations on ashtarie bench 2022-04-27 23:38:37 +02:00
yannk 33310b9241 Adding elements to add sound in natural ground area 2022-04-27 23:36:38 +02:00
yannk 23bd957134 Adding a saved shader with basic wind animation 2022-04-27 23:32:03 +02:00
yannk 952a67ff59 Adding wind animation shader for microvegetation 2022-04-27 23:31:24 +02:00
yannk 229bd51674 Adding seats to test basic interaction with object - related to #15 2022-04-27 23:29:29 +02:00
AleaJactaEst 5597020a41 adding joypad camera move 2022-04-16 00:12:12 +02:00
AleaJactaEst ac36931140 Merge branch 'main' into aleajactaest 2022-04-15 22:31:06 +02:00
yannk ab6678b079 Correcting small alpha issue for zabr/stigi superposition 2022-04-15 19:00:27 +02:00
AleaJactaEst eab25005a1 update control input 2022-04-15 14:33:00 +02:00
AleaJactaEst 0811638fd1 adding music manager 2022-04-15 09:53:44 +02:00
yannk d91b9ea126 Managing superposition of celestial objects in passing over each other 2022-04-14 17:41:23 +02:00
yannk 4e94507ac0 Factorize uvmapping of celestial objects 2022-04-13 13:33:55 +02:00
yannk 3dd5d7edd8 Adding stigi - no superposition in shader 2022-04-13 13:08:40 +02:00
yannk a845088619 Adding respective distance zabr and samayun for display priority in the sky 2022-04-13 12:40:14 +02:00
yannk e9aeddbf28 Adding zabr to sky shader 2022-04-13 12:12:38 +02:00
yannk cfe12a3066 Adding alpha to moon display 2022-04-13 11:20:25 +02:00
yannk c46f5c0c7e Adding Samayun dynamic positionning - Thanks to Simon Rodriguez technique : http://blog.simonrodriguez.fr/articles/2015/06/un_ciel_dans_le_shader.html 2022-04-12 19:19:40 +02:00
AleaJactaEst 01811fd19f update ground detection 2022-03-31 22:55:20 +02:00
AleaJactaEst 23e1e4dbd7 update script to start & adding music 2022-03-31 22:26:32 +02:00
AleaJactaEst c65da26e3d #21 - Add commit short hash to UI 2022-03-30 22:32:56 +02:00
AleaJactaEst b58bcca228 update #14 - touche Avancé qui recadre la caméra 2022-03-30 00:43:02 +02:00
AleaJactaEst 1c115ac66e adding text label on 3D environment 2022-03-30 00:30:32 +02:00
AleaJactaEst dfc52c1857 update camera view front on touch pressed 2022-03-29 23:34:41 +02:00
AleaJactaEst aed39436df update mesh import 2022-03-28 22:46:51 +02:00
AleaJactaEst 3ee3ab7656 merge main 2022-03-25 21:27:19 +01:00
AleaJactaEst 98eabd0455 update import 2022-03-25 21:21:32 +01:00
AleaJactaEst 2c3ffc67b4 switch to godot 4 alpha 5 2022-03-25 20:52:26 +01:00
AleaJactaEst e29fa2f4dd improve code to move player 2022-03-25 19:20:34 +01:00
yannk fabbf2992b Adding fog test in natural zone 2022-03-16 13:18:54 +01:00
yannk 2d1a57a2e2 Refining objects placement and Dispensaire preview 2022-03-15 11:40:40 +01:00
yannk a6e6e6de1a Replacing placeholder for dispensaire ground by an actual sculpted mesh for tests 2022-03-08 17:29:22 +01:00
yannk b473eb3ff7 Tweaking cliffs positionning 2022-03-08 13:46:56 +01:00
yannk e7a10e84f7 Placing modular cliffs type 1 2022-03-08 13:32:21 +01:00
yannk 564b9ccc4f Upscaling a bit to 0.9 scale of dispensaire zone 2022-03-08 13:30:37 +01:00
yannk 55b2261550 Scaling down Dispensaire zone to 80% for former size 2022-03-08 11:58:58 +01:00
AleaJactaEst a1940e3d45 adding screenshot and update for feature #1 & #5 2022-03-07 22:58:16 +01:00
yannk 81ce84b775 Reexporting boat with volume exclusion for water - Create a second scene with the same boat to not delete anything important in the first one 2022-03-07 22:26:34 +01:00
AleaJactaEst d26ec0da5c update feature #5 & #1 2022-03-06 22:28:43 +01:00
AleaJactaEst 9ab0c999d8 activate function to edit control 2022-02-25 01:28:14 +01:00
AleaJactaEst 4a29b547e5 update HUD space between each button 2022-02-24 23:18:47 +01:00
AleaJactaEst 63044b31a7 update windows control and locales 2022-02-24 23:08:03 +01:00
AleaJactaEst a928406d36 update version godot 4.0 alpha3 2022-02-24 01:23:00 +01:00