Commit graph

4256 commits

Author SHA1 Message Date
dfighter1985
bcfcb5bb83 Oriented stuff. 2014-08-04 21:41:33 +02:00
dfighter1985
de15faa5d2 Vegetation set stuff. 2014-08-04 21:33:11 +02:00
dfighter1985
90b9a592b8 Most of the functionality works with the new code. 2014-08-04 21:22:44 +02:00
shubham_meena
a313d66c89 rest api using curl 2014-08-04 14:05:11 +05:30
kaetemi
2ad030f5f9 GL: Occlusion query bugfix 2014-08-03 22:15:12 +02:00
dfighter1985
80f7dd725d Started to rework tile checks, tile banks loading / saving. A tilebank will now be in the tilemodel, and it will work from there. Also moved some constants into an independent file. 2014-08-03 21:33:13 +02:00
dfighter1985
df4446701e Rotation can now be set. 2014-08-03 19:04:34 +02:00
dfighter1985
ca1f00e35a Save the tile border, etc data when saving. 2014-08-03 17:58:02 +02:00
dfighter1985
3823a9a01b Added checks. Yes it's horrible and needs to be refactored. 2014-08-03 04:15:12 +02:00
kervala
5f5f0dd76c Changed: #172 XML floating point serialization not using neutral culture (for VC++ 2005 and up) 2014-08-02 11:18:24 +02:00
kervala
9f3717bda0 Fixed: build_interface currently only works with 32 bits bitmaps 2014-08-02 10:58:50 +02:00
kervala
97fcba17cd Fixed: VC++ 2010 compiler bug in for loop variables reuse 2014-08-02 10:57:31 +02:00
kervala
6fb6baeb90 Fixed: Some NeL tools in 3d directory don't need NeL 3D 2014-08-01 17:17:53 +02:00
kervala
a2c797551d Fixed: Compilation of PACS tools without NeL 3D 2014-08-01 17:00:08 +02:00
shubham_meena
6388c2e3aa API key management calender 2014-08-01 16:01:35 +05:30
dfighter1985
b34db5e7da Apply the current zoom factor! 2014-08-01 02:38:04 +02:00
dfighter1985
66c8b95e2d Don't reload the pixmaps every time they are displayed... -.- 2014-08-01 02:34:57 +02:00
dfighter1985
2ddd7e1035 Line endings... 2014-07-31 23:23:52 +02:00
kaetemi
ff2059e1ab Added tag ryzomcore/v0.9.1 for changeset 79776c337176 2014-07-31 19:57:22 +02:00
dfighter1985
ab2e54a3c8 When hitting 'save as' ask for a filename even if one is set. 2014-07-30 15:55:09 +02:00
dfighter1985
6386c5aac4 Should store the filename after opening.. 2014-07-30 15:44:02 +02:00
dfighter1985
8ea69d4b81 Should only add 1 tile here... 2014-07-30 15:40:02 +02:00
dfighter1985
677d13c7ab 128 and 256 tiles don't have alpha, so no need to load/save them. 2014-07-30 15:29:50 +02:00
dfighter1985
fadd8fbf89 Replace and delete image should be applied to the correct channel now. 2014-07-30 14:39:19 +02:00
dfighter1985
0750ca7a4d Show the image that belongs to the channel that is selected. 2014-07-30 14:28:17 +02:00
dfighter1985
47a5f95b71 Copyright headers... 2014-07-30 11:20:29 +02:00
dfighter1985
8e3ec659d5 Close the loaded file and return true... 2014-07-30 11:15:14 +02:00
dfighter1985
4a69a4f8b2 Set teh current selection to row 0 2014-07-30 11:14:41 +02:00
dfighter1985
99683c6569 Save and load the tilebank texture path. 2014-07-30 11:10:15 +02:00
dfighter1985
447caab681 Save and load the veget set filename. 2014-07-30 10:58:37 +02:00
dfighter1985
e82ffc9b14 TileBank loading. 2014-07-30 10:54:08 +02:00
dfighter1985
5b2aa71b90 Add the already selected tilesets to the land when editing. 2014-07-30 07:43:02 +02:00
dfighter1985
240844c1cd Connected the oriented combobox and now saving it's value to the tilebank. 2014-07-30 01:50:01 +02:00
dfighter1985
a513af355d Implemented saving of the currently stored tilebank data. 2014-07-30 01:29:17 +02:00
kaetemi
8c58150e83 ryzomcore/v0.9.1 2014-07-29 19:21:25 +02:00
kaetemi
7d835464f0 Crash workaround in IG loading, ref #171 2014-07-31 19:50:25 +02:00
kaetemi
af99ad6085 Bugfix 2014-07-30 21:47:48 +02:00
kaetemi
98db1841c3 Fix XRef ligo export 2014-07-30 20:56:28 +02:00
kaetemi
fa64fb9359 Faster ligo export step 2014-07-30 20:56:28 +02:00
kaetemi
c062aab85a Crashfix for 3ds Max export 2014-07-30 20:56:28 +02:00
kaetemi
21282fe62e Cleanup 2014-07-29 16:48:14 +02:00
kaetemi
413fb4bfbe Fix Skin export interface issue, #169 2014-07-29 15:42:11 +02:00
kaetemi
f563a9642e Add warning 2014-07-29 15:23:51 +02:00
kaetemi
1c1d7a2e4a Crashfix Physique export 2014-07-29 15:23:06 +02:00
kaetemi
b74a24a312 Remove a debug assert 2014-07-29 14:39:07 +02:00
kaetemi
56c6bf21fd Bugfix 2014-07-29 14:25:28 +02:00
kaetemi
c447405078 Initialize object viewer viewport at correct size 2014-07-29 14:10:40 +02:00
kaetemi
268d692b03 Compile fix 2014-07-29 14:09:08 +02:00
nimetu
25b5ff5c1d Crafted tool durability, fix #156 2014-07-28 23:51:25 +02:00
dfighter1985
fed92a47d3 As it turns out, tilesets can be assigned to multiple lands... 2014-07-28 17:05:51 +02:00