Commit graph

746 commits

Author SHA1 Message Date
kaetemi
881bbc6083 Visual Studio 2013 compilation support for NLMISC 2015-02-20 16:24:19 +01:00
kervala
9718f37ec4 Merge with hotfix 2015-02-14 19:29:36 +01:00
kervala
f0ebd8d428 Fixed: Unnamed semaphores are deprecated under OS X 2015-02-14 17:52:15 +01:00
kervala
5221bf199c Merge with hotfix 2015-02-14 14:31:19 +01:00
kervala
1ce011be38 Fixed: Compilation warnings 2015-02-14 12:41:59 +01:00
dfighter1985
8b095f97b3 Merged in hotfix (pull request #114)
Merging hotfix branch
2015-02-13 19:48:42 +01:00
dfighter1985
991a3fdf99 Include rgba.h in libwww.h. Thanks Nimetu! 2015-02-09 20:07:35 +01:00
dfighter1985
eaf5d26bae Handle relative paths when loading .worldedit files in World Editor. 2015-02-08 00:24:29 +01:00
kervala
d6a2af6abd Changed: Minor changes 2015-01-13 14:11:07 +01:00
kervala
5b492fdebe Changed: Typo 2015-01-11 14:56:51 +01:00
Nimetu
e2517b8ebc Fix html submit button value that is included with form data (issue #226) 2015-01-09 13:11:20 +02:00
kervala
bdfa7a624e Changed: Minor changes 2014-12-26 13:38:02 +01:00
dfighter1985
fe5c94505f CCtrlTextbutton checkcoords should call it's text's checkcoords method. Fix #219. 2014-12-21 22:55:27 +01:00
dfighter1985
112d137add DBViewNumber shouldn't crash anymore. 2014-10-20 20:57:08 +02:00
dfighter1985
3193ab11de When setting the Id of the decorated edit box, set the Id of the text as well. 2014-10-20 18:51:53 +02:00
Jan Boon
841f06be25 Merged in nimetu/ryzomcore/html-table-rendering (pull request #92)
Some improvements to table rendering
2014-10-18 04:44:34 +02:00
dfighter1985
68fa126867 Create the viewtext of the decorated edit box when the box is created, also adjust it so the text is drawn to the right of the left texture. 2014-10-17 21:18:26 +02:00
dfighter1985
50625d3e29 Update decorated edit box decoration coords while dragging. 2014-10-16 20:58:47 +02:00
dfighter1985
715fdd1ddf Implemented CGroupEditBoxDecor a decorated CGroupEditBox. 2014-10-16 20:25:19 +02:00
dfighter1985
03c6a69141 Fix parent pos and size parsing. 2014-10-15 19:46:43 +02:00
Nimetu
11442b15ae Change table defaults valign=middle, cellpadding=1, cellspacing=2 2014-10-15 00:02:38 +03:00
Nimetu
66ca072948 Render table with rowspan, colspan.
Borders, if enabled, adds +1 to cell padding.
2014-10-14 15:29:06 +03:00
Nimetu
23d51172c2 Add rowspan and colspan attributes 2014-10-14 15:26:14 +03:00
dfighter1985
284de64589 When creating a new GUI set the base color to white. 2014-10-13 17:47:42 +02:00
dfighter1985
126631020f Size parent is now queried directly from the widget. 2014-10-13 15:26:47 +02:00
Nimetu
13b947861d Add bordercolor attribute to table tag 2014-10-13 01:10:46 +03:00
dfighter1985
a96cdafb29 Parent positions should now be saved right again. 2014-10-12 23:05:22 +02:00
dfighter1985
479625968d Implemented new action. 2014-10-11 21:43:28 +02:00
dfighter1985
f5826add20 Moved CRootGroup out of CInterfaceParser. 2014-10-11 19:30:30 +02:00
dfighter1985
c47188179a CInterfaceParser in editor mode should look for files in the working directory first. 2014-10-11 16:26:38 +02:00
dfighter1985
c7bfb9cf20 Merged develop 2014-10-11 02:15:07 +02:00
dfighter1985
6c05ced558 Added support for grouping widgets. 2014-10-11 00:42:43 +02:00
dfighter1985
0aead6db70 Allow multiselection. 2014-10-10 20:25:25 +02:00
kervala
e4ab2467c1 Minor changes 2014-10-10 13:08:14 +02:00
kaetemi
a1262b71b2 Handle shadow outline in gui 2014-10-08 23:20:35 +02:00
kaetemi
523761d7b7 Implement text shade outline 2014-10-08 23:20:34 +02:00
dfighter1985
733fb56703 A little crash fix. 2014-10-08 21:28:20 +02:00
dfighter1985
003ddd6881 Added support for ungrouping. 2014-10-08 20:36:16 +02:00
dfighter1985
e9f5fef158 Make group selection optional. 2014-10-08 18:45:17 +02:00
dfighter1985
1111a022af When moving a group draw it's children too. 2014-10-08 17:52:56 +02:00
kaetemi
6ec644e2ba Fix rendering of specially sized window highlights 2014-10-08 09:31:13 +02:00
kaetemi
cbe5cb66f7 Add inset_t parameter to layer options, allows putting header graphics in top texture 2014-10-04 01:43:27 +02:00
dfighter1985
7504dc1238 From now on dragged widgets will be re-aligned on drop. They will find the nearest hotspot of the group they are dropped into, and calculate an offset so they will align to the hotspot and yet remain where they were dropped. 2014-09-29 20:29:04 +02:00
dfighter1985
e87d83bccc Refactoring. Added CInterfaceFactory. 2014-09-27 21:48:51 +02:00
dfighter1985
fada6e7dcc A little refactoring. 2014-09-27 20:15:46 +02:00
dfighter1985
75047b71b4 Move the text too with the text button. 2014-09-27 19:54:19 +02:00
Nimetu
2b02fd2c37 Add maxlength attribute to input and textarea tags 2014-09-27 15:55:57 +03:00
dfighter1985
e6f4801129 Refactored IWidgetAdditionWatcher, now it's called IWidgetWatcher and it also reports widget moves. 2014-09-24 23:32:24 +02:00
dfighter1985
f7825fc8b3 No need for free floating elements when we can simply reparent to the top window... 2014-09-24 22:59:40 +02:00
dfighter1985
f30054a26c Add widget to a new parent when the widget being dragged is dropped, otherwise add it to the orphanlist so that it's drawn anyways. NOTE: The dropped widget can be clipped. If it is clipped, it never shows up even tho it's there. 2014-09-24 18:45:52 +02:00
dfighter1985
574d24e5e3 Dragged elements will no longer disappear. 2014-09-24 16:20:25 +02:00
dfighter1985
e40ecbda00 Merged the gui-editor branch. 2014-09-17 21:12:14 +02:00
kaetemi
302c478af6 Merge with develop 2014-09-12 15:19:12 +02:00
kaetemi
b34c7cf12a When in Rome, do as the Romans do 2014-09-11 10:36:41 +02:00
dfighter1985
15f6ed3c37 Merged default. 2014-09-05 22:28:11 +02:00
dfighter1985
ca910cf17a Added support for manipulating atoms. 2014-09-05 20:28:43 +02:00
kervala
ad5cc68107 Changed: Code formatting 2014-09-05 15:42:53 +02:00
dfighter1985
a875e66696 Implemented add and remove buttons. 2014-09-02 19:26:02 +02:00
dfighter1985
2292fc96c4 Apply changes. 2014-09-02 14:54:07 +02:00
kervala
5e8c5d2102 Changed: Including malloc/malloc.h is useless 2014-08-27 11:21:47 +02:00
kervala
05be67e263 Fixed: Compilation under Mac OS X (malloc is already aligned on 16 bytes and memalign doesn't exist) 2014-08-27 11:16:30 +02:00
kaetemi
0f236b800f Merge with default 2014-08-19 15:43:49 +02:00
dfighter1985
e59fb841bc Merged default. 2014-08-19 00:33:03 +02:00
kervala
4f4a3469d3 Fixed #172 XML floating point serialization not using neutral culture 2014-08-17 15:39:30 +02:00
kaetemi
f731d220d7 Project client loading screens into 3D space for HMD 2014-08-07 18:49:05 +02:00
kaetemi
60c4e36fec Clean handling of display mode switching in client 2014-08-07 04:36:51 +02:00
kaetemi
7bd9216a6f Specify monitor when changing display mode 2014-08-07 01:04:58 +02:00
dfighter1985
04095561cb Merge default 2014-08-07 00:03:09 +02:00
kaetemi
7db83ce7da Process some scene traversals only once when rendering in stereo 2014-08-06 14:36:09 +02:00
kaetemi
031f1cdcbd OVR: Convert texture coordinates and setup rendering material 2014-08-05 03:54:19 +02:00
dfighter1985
cc12fb91b4 Tile loading more or less works. TODO: investigate why displacement map lookup causes crashes. 2014-08-05 02:58:31 +02:00
kaetemi
19209b8028 OVR: Test distortion mesh 2014-08-05 02:55:26 +02:00
kaetemi
240889b03d 3D: Render target matrix context fix 2014-08-05 02:21:30 +02:00
kaetemi
fb16438a49 OVR: Testing 2014-08-05 01:49:45 +02:00
kaetemi
4a8d07b889 OVR: Translate camera 2014-08-05 00:51:53 +02:00
kaetemi
30f98c4b62 OVR: Get orientation 2014-08-05 00:46:04 +02:00
kaetemi
2dda6cc5f0 OVR: Generate distortion mesh 2014-08-05 00:20:21 +02:00
kaetemi
c99cfed0dd OVR: Read device descriptions 2014-08-04 20:32:31 +02:00
kaetemi
05a2f91711 OVR: Iterate devices 2014-08-04 19:19:15 +02:00
kaetemi
0baada5110 Cleanup 2014-08-04 18:31:31 +02:00
kaetemi
ca165de62c Add placeholders for LibOVR 0.4.0 support 2014-08-04 18:30:25 +02:00
kaetemi
650e634e68 3D: Add FXAA 2014-08-04 04:44:27 +02:00
kaetemi
5e9fc17402 Move default render target handling to CDriverUser 2014-08-04 00:57:43 +02:00
kaetemi
8c6d46bed0 Adjust render target handling for effects 2014-08-03 22:15:44 +02:00
kaetemi
996dd9aa16 Merge with default 2014-08-03 22:15:39 +02:00
dfighter1985
80f7dd725d Started to rework tile checks, tile banks loading / saving. A tilebank will now be in the tilemodel, and it will work from there. Also moved some constants into an independent file. 2014-08-03 21:33:13 +02:00
kaetemi
f03f73e5c8 3D: Cleanup bloom effect 2014-08-03 21:09:55 +02:00
kaetemi
2bccba1ddc 3D: Cleanup bloom effect 2014-08-03 20:35:05 +02:00
kervala
5f5f0dd76c Changed: #172 XML floating point serialization not using neutral culture (for VC++ 2005 and up) 2014-08-02 11:18:24 +02:00
kaetemi
9e23a689ae Project GUI into space 2014-08-01 15:44:12 +02:00
kaetemi
0adb5be855 Restore camera and scene viewport after disabling VR 2014-08-01 13:20:55 +02:00
kaetemi
655d709ceb Render target format (for alpha) 2014-07-31 18:25:50 +02:00
kaetemi
029d9bddfe Mode2D selection 2014-07-31 03:53:38 +02:00
kaetemi
a6812f5844 Merge with game-device 2014-07-31 02:07:20 +02:00
kaetemi
64666c302a Add render target manager, issue #47 2014-07-31 00:46:00 +02:00
dfighter1985
e82ffc9b14 TileBank loading. 2014-07-30 10:54:08 +02:00
dfighter1985
8971f98722 Merged default. 2014-07-22 00:15:50 +02:00
KISHAN GRIMOUT
77d1f8e4bc fix windows 64-bit crash in client due to VS 64-bit compiler bug, fix #164 2014-07-16 13:47:08 +02:00
kaetemi
b24f979569 Add callback template class 2014-07-12 18:19:25 +02:00
kaetemi
dc17e72ad3 Higher quality outline, visual difference is relevant only for black 2014-10-16 02:00:45 +02:00