Commit graph

706 commits

Author SHA1 Message Date
kaetemi
ec68d2c317 Fix rendering of specially sized window highlights
--HG--
branch : develop
2014-10-08 09:31:13 +02:00
kaetemi
88a9a809a9 Add inset_t parameter to layer options, allows putting header graphics in top texture
--HG--
branch : develop
2014-10-04 01:43:27 +02:00
dfighter1985
d2587df8c1 From now on dragged widgets will be re-aligned on drop. They will find the nearest hotspot of the group they are dropped into, and calculate an offset so they will align to the hotspot and yet remain where they were dropped.
--HG--
branch : dfighter-tools
2014-09-29 20:29:04 +02:00
dfighter1985
2603ad3a2b Refactoring. Added CInterfaceFactory.
--HG--
branch : dfighter-tools
2014-09-27 21:48:51 +02:00
dfighter1985
0055e2dd91 A little refactoring.
--HG--
branch : dfighter-tools
2014-09-27 20:15:46 +02:00
dfighter1985
4797b150d8 Move the text too with the text button.
--HG--
branch : dfighter-tools
2014-09-27 19:54:19 +02:00
Nimetu
0d62650159 Add maxlength attribute to input and textarea tags
--HG--
branch : html-maxlength-attr
2014-09-27 15:55:57 +03:00
dfighter1985
006f87278b Refactored IWidgetAdditionWatcher, now it's called IWidgetWatcher and it also reports widget moves.
--HG--
branch : dfighter-tools
2014-09-24 23:32:24 +02:00
dfighter1985
a658be39b7 No need for free floating elements when we can simply reparent to the top window...
--HG--
branch : dfighter-tools
2014-09-24 22:59:40 +02:00
dfighter1985
bd7cb1eea3 Add widget to a new parent when the widget being dragged is dropped, otherwise add it to the orphanlist so that it's drawn anyways. NOTE: The dropped widget can be clipped. If it is clipped, it never shows up even tho it's there.
--HG--
branch : dfighter-tools
2014-09-24 18:45:52 +02:00
dfighter1985
62744db86d Dragged elements will no longer disappear.
--HG--
branch : dfighter-tools
2014-09-24 16:20:25 +02:00
dfighter1985
7a4d9e2cdc Merged the gui-editor branch.
--HG--
branch : dfighter-tools
2014-09-17 21:12:14 +02:00
kaetemi
d12ccf194e Merge with develop
--HG--
branch : multipass-stereo
2014-09-12 15:19:12 +02:00
kaetemi
0d7c9fd4bf When in Rome, do as the Romans do 2014-09-11 10:36:41 +02:00
dfighter1985
46e3242557 Merged default.
--HG--
branch : dfighter-tools
2014-09-05 22:28:11 +02:00
dfighter1985
ff0df2bf50 Added support for manipulating atoms.
--HG--
branch : dfighter-tools
2014-09-05 20:28:43 +02:00
kervala
ff370bb49f Changed: Code formatting 2014-09-05 15:42:53 +02:00
dfighter1985
c51b519845 Implemented add and remove buttons.
--HG--
branch : dfighter-tools
2014-09-02 19:26:02 +02:00
dfighter1985
f1a6a8d9cd Apply changes.
--HG--
branch : dfighter-tools
2014-09-02 14:54:07 +02:00
kervala
f57380f19b Changed: Including malloc/malloc.h is useless 2014-08-27 11:21:47 +02:00
kervala
8d3ea38ffc Fixed: Compilation under Mac OS X (malloc is already aligned on 16 bytes and memalign doesn't exist) 2014-08-27 11:16:30 +02:00
kaetemi
da5558d50a Merge with default
--HG--
branch : multipass-stereo
2014-08-19 15:43:49 +02:00
dfighter1985
a810b29ec7 Merged default.
--HG--
branch : gsoc2014-dfighter
2014-08-19 00:33:03 +02:00
kervala
41f6e70dc9 Fixed #172 XML floating point serialization not using neutral culture 2014-08-17 15:39:30 +02:00
kaetemi
38abf2193f Project client loading screens into 3D space for HMD
--HG--
branch : multipass-stereo
2014-08-07 18:49:05 +02:00
kaetemi
e2bfb5d542 Clean handling of display mode switching in client
--HG--
branch : multipass-stereo
2014-08-07 04:36:51 +02:00
kaetemi
7c39f7d33b Specify monitor when changing display mode
--HG--
branch : multipass-stereo
2014-08-07 01:04:58 +02:00
dfighter1985
0f7e1c022a Merge default
--HG--
branch : gsoc2014-dfighter
2014-08-07 00:03:09 +02:00
kaetemi
4e33e5cf2f Process some scene traversals only once when rendering in stereo
--HG--
branch : multipass-stereo
2014-08-06 14:36:09 +02:00
kaetemi
3fd358d69d OVR: Convert texture coordinates and setup rendering material
--HG--
branch : multipass-stereo
2014-08-05 03:54:19 +02:00
dfighter1985
d21aa2b678 Tile loading more or less works. TODO: investigate why displacement map lookup causes crashes.
--HG--
branch : gsoc2014-dfighter
2014-08-05 02:58:31 +02:00
kaetemi
6ad1d14617 OVR: Test distortion mesh
--HG--
branch : multipass-stereo
2014-08-05 02:55:26 +02:00
kaetemi
339c8b8dfa 3D: Render target matrix context fix
--HG--
branch : multipass-stereo
2014-08-05 02:21:30 +02:00
kaetemi
33235bdf6c OVR: Testing
--HG--
branch : multipass-stereo
2014-08-05 01:49:45 +02:00
kaetemi
2e6893fd48 OVR: Translate camera
--HG--
branch : multipass-stereo
2014-08-05 00:51:53 +02:00
kaetemi
9b79a44f8a OVR: Get orientation
--HG--
branch : multipass-stereo
2014-08-05 00:46:04 +02:00
kaetemi
262c1f84a9 OVR: Generate distortion mesh
--HG--
branch : multipass-stereo
2014-08-05 00:20:21 +02:00
kaetemi
99ea2c685c OVR: Read device descriptions
--HG--
branch : multipass-stereo
2014-08-04 20:32:31 +02:00
kaetemi
f2274d2378 OVR: Iterate devices
--HG--
branch : multipass-stereo
2014-08-04 19:19:15 +02:00
kaetemi
b9e10fca72 Cleanup
--HG--
branch : multipass-stereo
2014-08-04 18:31:31 +02:00
kaetemi
0488b706b2 Add placeholders for LibOVR 0.4.0 support
--HG--
branch : multipass-stereo
2014-08-04 18:30:25 +02:00
kaetemi
ec4762f669 3D: Add FXAA
--HG--
branch : multipass-stereo
2014-08-04 04:44:27 +02:00
kaetemi
d98f1ede47 Move default render target handling to CDriverUser
--HG--
branch : multipass-stereo
2014-08-04 00:57:43 +02:00
kaetemi
e88dedf00c Adjust render target handling for effects
--HG--
branch : multipass-stereo
2014-08-03 22:15:44 +02:00
kaetemi
6c3bcc2439 Merge with default
--HG--
branch : multipass-stereo
2014-08-03 22:15:39 +02:00
dfighter1985
30bae94ac3 Started to rework tile checks, tile banks loading / saving. A tilebank will now be in the tilemodel, and it will work from there. Also moved some constants into an independent file.
--HG--
branch : gsoc2014-dfighter
2014-08-03 21:33:13 +02:00
kaetemi
6a21d0503c 3D: Cleanup bloom effect
--HG--
branch : multipass-stereo
2014-08-03 21:09:55 +02:00
kaetemi
8af686f7ef 3D: Cleanup bloom effect
--HG--
branch : multipass-stereo
2014-08-03 20:35:05 +02:00
kervala
7aedffce9a Changed: #172 XML floating point serialization not using neutral culture (for VC++ 2005 and up) 2014-08-02 11:18:24 +02:00
kaetemi
c11706feb8 Project GUI into space
--HG--
branch : multipass-stereo
2014-08-01 15:44:12 +02:00
kaetemi
caefb04928 Restore camera and scene viewport after disabling VR
--HG--
branch : multipass-stereo
2014-08-01 13:20:55 +02:00
kaetemi
79c6f50054 Render target format (for alpha)
--HG--
branch : multipass-stereo
2014-07-31 18:25:50 +02:00
kaetemi
22d03c5f79 Mode2D selection
--HG--
branch : multipass-stereo
2014-07-31 03:53:38 +02:00
kaetemi
dac5b2d274 Merge with game-device
--HG--
branch : multipass-stereo
2014-07-31 02:07:20 +02:00
kaetemi
b1e2b60381 Add render target manager, issue #47
--HG--
branch : multipass-stereo
2014-07-31 00:46:00 +02:00
dfighter1985
431178321f TileBank loading.
--HG--
branch : gsoc2014-dfighter
2014-07-30 10:54:08 +02:00
dfighter1985
8373118c7e Merged default.
--HG--
branch : gsoc2014-dfighter
2014-07-22 00:15:50 +02:00
KISHAN GRIMOUT
b9dc8ace7e fix windows 64-bit crash in client due to VS 64-bit compiler bug, fix #164 2014-07-16 13:47:08 +02:00
kaetemi
176c3d8a4a Add callback template class
--HG--
branch : develop
2014-07-12 18:19:25 +02:00
kaetemi
7487ea4135 Higher quality outline, visual difference is relevant only for black
--HG--
branch : develop
2014-10-16 02:00:45 +02:00
kaetemi
496f7f268c Trash DirectInput
--HG--
branch : game-device
2014-07-12 17:17:24 +02:00
dfighter1985
012ad96806 Texture chooser now supports atlas textures as well.
--HG--
branch : gsoc2014-dfighter
2014-07-09 21:07:12 +02:00
kaetemi
e729a9d035 Fix #162: Center ingame mouse cursor after login 2014-07-09 12:31:22 +02:00
kaetemi
f281622d47 Trash DirectInput
--HG--
branch : game-device
2014-07-08 22:21:11 +02:00
dfighter1985
fe58435bb5 CPath can now return the file list with a path filter.
--HG--
branch : gsoc2014-dfighter
2014-07-06 23:21:25 +02:00
dfighter1985
085c1b41b9 Added facilities for viewing the loaded actions.
--HG--
branch : gsoc2014-dfighter
2014-07-02 22:27:04 +02:00
dfighter1985
842ca366de Tooltip posrefs are now enums in the GUI Editor.
--HG--
branch : gsoc2014-dfighter
2014-06-29 01:44:06 +02:00
kaetemi
655c22e839 Fix compile 2014-06-20 23:24:54 +02:00
kaetemi
43a061bebd SSE2: Compile fix
--HG--
branch : sse2
2014-06-20 03:08:51 +02:00
kaetemi
6734852fa3 SSE2: Ensure correct allocator is used
--HG--
branch : sse2
2014-06-14 00:38:35 +02:00
kaetemi
71a598db7e SSE2: Remove dead code
--HG--
branch : sse2
2014-06-13 22:21:07 +02:00
kaetemi
848932f93a SSE2: Fix for MinGW
--HG--
branch : sse2
2014-06-19 00:05:43 +02:00
kaetemi
ac3e69b8ab Merge with default
--HG--
branch : sse2
2014-06-20 03:01:32 +02:00
kaetemi
b18203fc4e Fix Ryzom server compile under MinGW 2014-06-19 20:19:39 +02:00
kaetemi
43be0fd2a5 Fix D3D driver compile under MinGW 2014-06-18 16:29:02 +02:00
kaetemi
75f7b9f931 Fix Snowballs service compile under MinGW 2014-06-18 12:52:03 +02:00
kaetemi
f4fd8bb669 Fix linking of OpenGL driver under MinGW 2014-06-18 01:21:05 +02:00
kaetemi
3dd11fe157 Fix compilation of NLMISC under MinGW 2014-06-17 21:48:25 +02:00
kaetemi
f6ad306a57 SSE2: Add macro for force inline
--HG--
branch : sse2
2014-06-13 20:25:45 +02:00
kaetemi
d3fb390cf3 SSE2: Align CMatrix
--HG--
branch : sse2
2014-06-13 19:33:09 +02:00
kaetemi
556a41afee SSE2: Implement alignment for arena allocator
--HG--
branch : sse2
2014-06-13 19:26:22 +02:00
kaetemi
eee9ba0cae SSE2: Add aligned allocators
--HG--
branch : sse2
2014-06-13 19:12:31 +02:00
kaetemi
1a4a7bafab Backed out changeset: 897087f1fa71, 7c3f1f0dc9d8, 61d11f94e3ea 2014-04-30 12:54:20 +02:00
kaetemi
798d207d0d Fix EOL 2014-04-30 12:53:06 +02:00
dfighter1985
4abf74d6e9 We can now drag elements, they will disappear and whatnot, but at least they can be dragged!
--HG--
branch : gui-editor
2014-04-21 19:30:33 +02:00
dfighter1985
e12d189d51 Refactored input event handling a bit.
--HG--
branch : gui-editor
2014-04-20 21:41:57 +02:00
dfighter1985
41f44b2aa6 Merge default.
--HG--
branch : gsoc2012-gui-editor
2014-04-19 21:53:29 +02:00
kaetemi
5ed5cd5ea8 Add interface for HMD with player death support 2014-04-01 13:14:44 +02:00
kervala
62eb6347e5 Changed: Aligned methods names 2014-03-27 16:34:55 +01:00
kaetemi
40fe633dbe Fix thread lockup in zone lighter
--HG--
branch : build_pipeline_py
2014-02-07 02:01:23 +01:00
kaetemi
89a2a2ce99 Do not select stereo display debugger when HMD is set to Auto in Snowballs 2014-02-04 20:52:15 +01:00
kaetemi
bcb2f48940 Remove georges4cvs feature 2014-02-03 00:16:35 +01:00
kervala
c9a9839ce6 Fixed: Compilation under Mac OS X 10.9 (new libc++ tr1 namespace is std not std::tr1) 2014-01-30 16:14:25 +01:00
kervala
1c50b1f943 Fixed: Compilation under Mac OS X 10.9 2014-01-30 14:43:51 +01:00
Nimetu
4c2531474a Fix typo (issue #70)
--HG--
branch : misc-patches
2014-01-03 19:51:50 +02:00
kervala
b219623129 Fixed: Verbose warning 2013-11-13 22:23:57 +01:00
kervala
dda2215ed8 Fixed: Wrong algorithm 2013-11-13 21:46:42 +01:00
kervala
6695a9064e Changed: Created NELID macro to fix warning "multi-character character constant" 2013-09-22 13:10:57 +02:00
kaetemi
ce9e0a397b Fix regression from stereo branch in wind tree 2013-09-14 18:58:23 +02:00
kaetemi
3c099397d8 Update supportVertexProgram calls 2013-09-14 16:43:36 +02:00