OVR: Testing
--HG-- branch : multipass-stereo
This commit is contained in:
parent
2e6893fd48
commit
33235bdf6c
3 changed files with 83 additions and 30 deletions
|
@ -163,8 +163,7 @@ private:
|
|||
|
||||
CViewport m_RegularViewport;
|
||||
CViewport m_EyeViewport[NL_OVR_EYE_COUNT];
|
||||
float m_EyeHFov[NL_OVR_EYE_COUNT];
|
||||
float m_EyeAR[NL_OVR_EYE_COUNT];
|
||||
CFrustum m_EyeFrustumBase[NL_OVR_EYE_COUNT];
|
||||
uint m_RenderTargetWidth;
|
||||
uint m_RenderTargetHeight;
|
||||
NLMISC::CVector2f m_EyeUVScaleOffset[NL_OVR_EYE_COUNT][2];
|
||||
|
|
|
@ -119,10 +119,20 @@ void CDriverUser::endDefaultRenderTarget(UScene *scene)
|
|||
|
||||
_MatRenderTarget.getObjectPtr()->setTexture(0, _EffectRenderTarget->getITexture());
|
||||
|
||||
UCamera pCam = scene->getCam();
|
||||
setMatrixMode2D11();
|
||||
UCamera pCam;
|
||||
if (scene)
|
||||
{
|
||||
pCam = scene->getCam();
|
||||
setMatrixMode2D11();
|
||||
}
|
||||
bool fog = fogEnabled();
|
||||
enableFog(false);
|
||||
drawQuad(_RenderTargetQuad, _MatRenderTarget);
|
||||
setMatrixMode3D(pCam);
|
||||
enableFog(fog);
|
||||
if (scene)
|
||||
{
|
||||
setMatrixMode3D(pCam);
|
||||
}
|
||||
|
||||
_MatRenderTarget.getObjectPtr()->setTexture(0, NULL);
|
||||
|
||||
|
|
|
@ -238,13 +238,28 @@ CStereoOVR::CStereoOVR(const CStereoOVRDeviceFactory *factory) : m_DevicePtr(NUL
|
|||
eyeViewport.Size.h = (eyeRenderDesc[eye].DistortedViewport.Size.h * m_RenderTargetHeight) / m_DevicePtr->Resolution.h;
|
||||
|
||||
// calculate hfov and ar
|
||||
float combinedTanHalfFovHorizontal = max(fov.LeftTan, fov.RightTan);
|
||||
/*float combinedTanHalfFovHorizontal = max(fov.LeftTan, fov.RightTan);
|
||||
float combinedTanHalfFovVertical = max(fov.UpTan, fov.DownTan);
|
||||
float horizontalFullFovInRadians = 2.0f * atanf (combinedTanHalfFovHorizontal);
|
||||
float aspectRatio = combinedTanHalfFovHorizontal / combinedTanHalfFovVertical;
|
||||
float m_EyeHFov[NL_OVR_EYE_COUNT];
|
||||
float m_EyeAR[NL_OVR_EYE_COUNT];
|
||||
m_EyeHFov[eye] = horizontalFullFovInRadians;
|
||||
m_EyeAR[eye] = aspectRatio;
|
||||
nldebug("OVR: HFOV: %f, AR: %f", horizontalFullFovInRadians, aspectRatio);
|
||||
m_EyeFrustumBase[eye].initPerspective(m_EyeHFov[eye], m_EyeAR[eye], 1.0f, 100.f);
|
||||
nldebug("OVR: FOV: Left: %f, Right: %f, Down: %f, Up: %f", // DOUBLE CHECK
|
||||
m_EyeFrustumBase[eye].Left, m_EyeFrustumBase[eye].Right, m_EyeFrustumBase[eye].Bottom, m_EyeFrustumBase[eye].Top);*/
|
||||
m_EyeFrustumBase[eye].init(
|
||||
-fov.LeftTan, // OVR provides positive values
|
||||
fov.RightTan, // DEBUG: If renders shifted left and right, swap left and right
|
||||
-fov.DownTan,
|
||||
fov.UpTan, // DEBUG: If renders shifted up or down, swap down and up
|
||||
1.0f, // dummy
|
||||
100.f, // dummy
|
||||
true);
|
||||
nldebug("OVR: FOV: Left: %f, Right: %f, Down: %f, Up: %f",
|
||||
m_EyeFrustumBase[eye].Left, m_EyeFrustumBase[eye].Right, m_EyeFrustumBase[eye].Bottom, m_EyeFrustumBase[eye].Top);
|
||||
|
||||
// get distortion mesh
|
||||
ovrDistortionMesh meshData;
|
||||
|
@ -310,10 +325,10 @@ CStereoOVR::CStereoOVR(const CStereoOVRDeviceFactory *factory) : m_DevicePtr(NUL
|
|||
// 2014/08/04 22:28:39 DBG 3040 snowballs_client.exe stereo_ovr_04.cpp 235 NL3D::CStereoOVR::CStereoOVR : OVR: HFOV: 2.339905, AR: 0.916641
|
||||
|
||||
// DEBUG EARLY EXIT
|
||||
nldebug("OVR: Early exit");
|
||||
/*nldebug("OVR: Early exit");
|
||||
ovrHmd_Destroy(m_DevicePtr);
|
||||
m_DevicePtr = NULL;
|
||||
--s_DeviceCounter;
|
||||
--s_DeviceCounter;*/
|
||||
}
|
||||
|
||||
CStereoOVR::~CStereoOVR()
|
||||
|
@ -510,27 +525,39 @@ bool CStereoOVR::getScreenResolution(uint &width, uint &height)
|
|||
|
||||
void CStereoOVR::initCamera(uint cid, const NL3D::UCamera *camera)
|
||||
{
|
||||
/*m_OriginalFrustum[cid] = camera->getFrustum();
|
||||
m_OriginalFrustum[cid] = camera->getFrustum();
|
||||
|
||||
float ar = (float)m_DevicePtr->HMDInfo.HResolution / ((float)m_DevicePtr->HMDInfo.VResolution * 2.0f);
|
||||
float fov = 2.0f * atanf((m_DevicePtr->HMDInfo.HScreenSize * 0.5f * 0.5f) / (m_DevicePtr->HMDInfo.EyeToScreenDistance)); //(float)NLMISC::Pi/2.f; // 2.0f * atanf(m_DevicePtr->HMDInfo.VScreenSize / 2.0f * m_DevicePtr->HMDInfo.EyeToScreenDistance);
|
||||
m_LeftFrustum[cid].initPerspective(fov, ar, camera->getFrustum().Near, camera->getFrustum().Far);
|
||||
m_RightFrustum[cid] = m_LeftFrustum[cid];
|
||||
|
||||
float viewCenter = m_DevicePtr->HMDInfo.HScreenSize * 0.25f;
|
||||
float eyeProjectionShift = viewCenter - m_DevicePtr->HMDInfo.LensSeparationDistance * 0.5f; // docs say LensSeparationDistance, why not InterpupillaryDistance? related to how the lenses work?
|
||||
float projectionCenterOffset = (eyeProjectionShift / (m_DevicePtr->HMDInfo.HScreenSize * 0.5f)) * (m_LeftFrustum[cid].Right - m_LeftFrustum[cid].Left); // used logic for this one, but it ends up being the same as the one i made up
|
||||
nldebug("OVR: projectionCenterOffset = %f", projectionCenterOffset);
|
||||
/*m_LeftFrustum[cid] = m_OriginalFrustum[cid];
|
||||
m_RightFrustum[cid] = m_OriginalFrustum[cid];
|
||||
m_ClippingFrustum[cid] = m_OriginalFrustum[cid];
|
||||
return;*/
|
||||
|
||||
m_LeftFrustum[cid].Left -= projectionCenterOffset;
|
||||
m_LeftFrustum[cid].Right -= projectionCenterOffset;
|
||||
m_RightFrustum[cid].Left += projectionCenterOffset;
|
||||
m_RightFrustum[cid].Right += projectionCenterOffset;
|
||||
m_LeftFrustum[cid].init(
|
||||
m_EyeFrustumBase[ovrEye_Left].Left * camera->getFrustum().Near,
|
||||
m_EyeFrustumBase[ovrEye_Left].Right * camera->getFrustum().Near,
|
||||
m_EyeFrustumBase[ovrEye_Left].Bottom * camera->getFrustum().Near,
|
||||
m_EyeFrustumBase[ovrEye_Left].Top * camera->getFrustum().Near,
|
||||
camera->getFrustum().Near,
|
||||
camera->getFrustum().Far,
|
||||
true);
|
||||
|
||||
// TODO: Clipping frustum should also take into account the IPD
|
||||
m_ClippingFrustum[cid] = m_LeftFrustum[cid];
|
||||
m_ClippingFrustum[cid].Left = min(m_LeftFrustum[cid].Left, m_RightFrustum[cid].Left);
|
||||
m_ClippingFrustum[cid].Right = max(m_LeftFrustum[cid].Right, m_RightFrustum[cid].Right);*/
|
||||
m_RightFrustum[cid].init(
|
||||
m_EyeFrustumBase[ovrEye_Right].Left * camera->getFrustum().Near,
|
||||
m_EyeFrustumBase[ovrEye_Right].Right * camera->getFrustum().Near,
|
||||
m_EyeFrustumBase[ovrEye_Right].Bottom * camera->getFrustum().Near,
|
||||
m_EyeFrustumBase[ovrEye_Right].Top * camera->getFrustum().Near,
|
||||
camera->getFrustum().Near,
|
||||
camera->getFrustum().Far,
|
||||
true);
|
||||
|
||||
m_ClippingFrustum[cid].init(
|
||||
min(m_EyeFrustumBase[ovrEye_Left].Left, m_EyeFrustumBase[ovrEye_Right].Left) * camera->getFrustum().Near,
|
||||
max(m_EyeFrustumBase[ovrEye_Left].Right, m_EyeFrustumBase[ovrEye_Right].Right) * camera->getFrustum().Near,
|
||||
min(m_EyeFrustumBase[ovrEye_Left].Bottom, m_EyeFrustumBase[ovrEye_Right].Bottom) * camera->getFrustum().Near,
|
||||
max(m_EyeFrustumBase[ovrEye_Left].Top, m_EyeFrustumBase[ovrEye_Right].Top) * camera->getFrustum().Near,
|
||||
camera->getFrustum().Near,
|
||||
camera->getFrustum().Far,
|
||||
true);
|
||||
}
|
||||
|
||||
/// Get the frustum to use for clipping
|
||||
|
@ -659,8 +686,8 @@ void CStereoOVR::getCurrentMatrix(uint cid, NL3D::UCamera *camera) const
|
|||
{
|
||||
CMatrix translate;
|
||||
if (m_Stage == 2) { }
|
||||
else if (m_Stage % 2) translate.translate(CVector(m_EyeViewAdjustX[ovrEye_Left] * m_Scale, 0.f, 0.f));
|
||||
else translate.translate(CVector(m_EyeViewAdjustX[ovrEye_Right] * m_Scale, 0.f, 0.f));
|
||||
else if (m_Stage % 2) translate.translate(CVector(m_EyeViewAdjustX[ovrEye_Left] * m_Scale, 0.f, 0.f)); // ok
|
||||
else translate.translate(CVector(m_EyeViewAdjustX[ovrEye_Right] * m_Scale, 0.f, 0.f)); // ok
|
||||
CMatrix mat = m_CameraMatrix[cid] * translate;
|
||||
if (camera->getTransformMode() == NL3D::UTransformable::RotQuat)
|
||||
{
|
||||
|
@ -741,10 +768,15 @@ bool CStereoOVR::beginRenderTarget()
|
|||
// Begin 3D scene render target
|
||||
if (m_Driver && m_Stage == 3 && (m_Driver->getPolygonMode() == UDriver::Filled))
|
||||
{
|
||||
nlassert(!m_SceneTexture);
|
||||
/*nlassert(!m_SceneTexture);
|
||||
m_SceneTexture = m_Driver->getRenderTargetManager().getRenderTarget(m_RenderTargetWidth, m_RenderTargetHeight);
|
||||
static_cast<CDriverUser *>(m_Driver)->setRenderTarget(*m_SceneTexture);
|
||||
return true;
|
||||
return true;*/
|
||||
/*nldebug("OVR: Begin render target");
|
||||
m_Driver->clearBuffers(CRGBA(64, 64, 128, 128));
|
||||
m_Driver->beginDefaultRenderTarget();
|
||||
m_Driver->clearBuffers(CRGBA(128, 64, 64, 128));
|
||||
return true;*/
|
||||
}
|
||||
|
||||
return false;
|
||||
|
@ -913,6 +945,12 @@ bool CStereoOVR::endRenderTarget()
|
|||
}
|
||||
|
||||
// End 3D scene render target
|
||||
if (m_Driver && m_Stage == 6 && (m_Driver->getPolygonMode() == UDriver::Filled))
|
||||
{
|
||||
/*nldebug("OVR: End render target");
|
||||
m_Driver->endDefaultRenderTarget(NULL);
|
||||
return true;*/
|
||||
}
|
||||
/*if (m_Driver && m_Stage == 6 && (m_Driver->getPolygonMode() == UDriver::Filled)) // set to 4 to turn off distortion of 2d gui
|
||||
{
|
||||
nlassert(m_SceneTexture);
|
||||
|
@ -1006,6 +1044,12 @@ bool CStereoOVR::endRenderTarget()
|
|||
|
||||
NLMISC::CQuat CStereoOVR::getOrientation() const
|
||||
{
|
||||
// broken
|
||||
|
||||
NLMISC::CQuat quat;
|
||||
quat.identity();
|
||||
return quat;
|
||||
|
||||
if (m_OrientationCached)
|
||||
return m_OrientationCache;
|
||||
|
||||
|
|
Loading…
Reference in a new issue