Fix thread lockup in zone lighter
--HG-- branch : build_pipeline_py
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5144770d9d
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2 changed files with 7 additions and 0 deletions
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@ -466,6 +466,7 @@ private:
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uint _NumberOfPatchComputed;
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uint _ProcessCount;
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uint64 _CPUMask;
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NLMISC::CMutex _ProcessExitedMutex;
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volatile uint _ProcessExited;
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// *** Bitmap sharing
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@ -373,7 +373,9 @@ public:
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setCPUMask (Thread, _Process);
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_ZoneLighter->processCalc (_Process, *_Description);
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_ZoneLighter->_ProcessExitedMutex.enter();
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_ZoneLighter->_ProcessExited++;
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_ZoneLighter->_ProcessExitedMutex.leave();
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}
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};
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@ -649,7 +651,9 @@ void NL3D::CRenderZBuffer::run()
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}
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// Exit
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_ZoneLighter->_ProcessExitedMutex.enter();
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_ZoneLighter->_ProcessExited++;
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_ZoneLighter->_ProcessExitedMutex.leave();
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}
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// ***************************************************************************
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@ -676,7 +680,9 @@ public:
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void run()
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{
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_ZoneLighter->processLightableShapeCalc(_Process, _ShapesToLit, _FirstShape, _LastShape, *_Description);
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_ZoneLighter->_ProcessExitedMutex.enter();
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_ZoneLighter->_ProcessExited++;
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_ZoneLighter->_ProcessExitedMutex.leave();
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}
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private:
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CZoneLighter *_ZoneLighter;
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