kaetemi
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971b1ae96c
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Add FXAA to Ryzom Client
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2014-08-04 06:19:19 +02:00 |
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kaetemi
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925aa9c715
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Remove debug
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2014-08-04 06:19:03 +02:00 |
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kaetemi
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946128cdca
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3D: User higher quality FXAA version
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2014-08-04 06:11:47 +02:00 |
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kaetemi
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62d9785fa1
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Cleanup snowballs2
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2014-08-04 05:24:40 +02:00 |
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kaetemi
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650e634e68
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3D: Add FXAA
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2014-08-04 04:44:27 +02:00 |
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kaetemi
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a72b200fe8
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Fix crash on AMD with legacy clouds
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2014-08-04 01:05:53 +02:00 |
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kaetemi
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5e9fc17402
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Move default render target handling to CDriverUser
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2014-08-04 00:57:43 +02:00 |
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kaetemi
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8c6d46bed0
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Adjust render target handling for effects
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2014-08-03 22:15:44 +02:00 |
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kaetemi
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996dd9aa16
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Merge with default
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2014-08-03 22:15:39 +02:00 |
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kaetemi
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2ad030f5f9
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GL: Occlusion query bugfix
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2014-08-03 22:15:12 +02:00 |
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dfighter1985
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80f7dd725d
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Started to rework tile checks, tile banks loading / saving. A tilebank will now be in the tilemodel, and it will work from there. Also moved some constants into an independent file.
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2014-08-03 21:33:13 +02:00 |
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kaetemi
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f03f73e5c8
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3D: Cleanup bloom effect
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2014-08-03 21:09:55 +02:00 |
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kaetemi
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2bccba1ddc
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3D: Cleanup bloom effect
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2014-08-03 20:35:05 +02:00 |
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dfighter1985
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df4446701e
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Rotation can now be set.
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2014-08-03 19:04:34 +02:00 |
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kaetemi
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f9aa0bf7cc
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GL: Share depth and stencil to get similar behaviour to D3D driver
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2014-08-03 18:59:19 +02:00 |
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dfighter1985
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ca1f00e35a
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Save the tile border, etc data when saving.
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2014-08-03 17:58:02 +02:00 |
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dfighter1985
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3823a9a01b
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Added checks. Yes it's horrible and needs to be refactored.
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2014-08-03 04:15:12 +02:00 |
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kaetemi
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54f4d5bac3
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Simplify GUI projection settings
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2014-08-03 00:56:26 +02:00 |
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kaetemi
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9d883e227c
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Off-center GUI cylinder
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2014-08-02 20:11:28 +02:00 |
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kaetemi
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5580d0b761
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Cylindrical GUI
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2014-08-02 19:50:26 +02:00 |
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kervala
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5f5f0dd76c
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Changed: #172 XML floating point serialization not using neutral culture (for VC++ 2005 and up)
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2014-08-02 11:18:24 +02:00 |
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kervala
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9f3717bda0
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Fixed: build_interface currently only works with 32 bits bitmaps
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2014-08-02 10:58:50 +02:00 |
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kervala
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97fcba17cd
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Fixed: VC++ 2010 compiler bug in for loop variables reuse
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2014-08-02 10:57:31 +02:00 |
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kaetemi
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4add0e3610
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Sound orientation with HMD and Headphones
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2014-08-01 23:11:35 +02:00 |
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kervala
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6fb6baeb90
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Fixed: Some NeL tools in 3d directory don't need NeL 3D
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2014-08-01 17:17:53 +02:00 |
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kervala
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a2c797551d
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Fixed: Compilation of PACS tools without NeL 3D
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2014-08-01 17:00:08 +02:00 |
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kaetemi
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9e23a689ae
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Project GUI into space
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2014-08-01 15:44:12 +02:00 |
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kaetemi
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6de844b43c
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Temporary crashfix, ref #68
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2014-08-01 15:23:13 +02:00 |
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kaetemi
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0adb5be855
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Restore camera and scene viewport after disabling VR
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2014-08-01 13:20:55 +02:00 |
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shubham_meena
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6388c2e3aa
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API key management calender
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2014-08-01 16:01:35 +05:30 |
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kaetemi
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03e367be86
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Merge with default
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2014-08-01 11:50:40 +02:00 |
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dfighter1985
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b34db5e7da
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Apply the current zoom factor!
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2014-08-01 02:38:04 +02:00 |
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dfighter1985
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66c8b95e2d
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Don't reload the pixmaps every time they are displayed... -.-
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2014-08-01 02:34:57 +02:00 |
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dfighter1985
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2ddd7e1035
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Line endings...
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2014-07-31 23:23:52 +02:00 |
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kaetemi
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ff2059e1ab
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Added tag ryzomcore/v0.9.1 for changeset 79776c337176
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2014-07-31 19:57:22 +02:00 |
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kaetemi
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655d709ceb
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Render target format (for alpha)
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2014-07-31 18:25:50 +02:00 |
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kaetemi
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74c4c09211
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Fix issue with render target in OpenGL when size not specified
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2014-07-31 17:41:56 +02:00 |
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kaetemi
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029d9bddfe
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Mode2D selection
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2014-07-31 03:53:38 +02:00 |
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kaetemi
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a6812f5844
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Merge with game-device
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2014-07-31 02:07:20 +02:00 |
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kaetemi
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64666c302a
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Add render target manager, issue #47
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2014-07-31 00:46:00 +02:00 |
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kaetemi
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5de85eb194
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Merge with default
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2014-07-30 22:32:27 +02:00 |
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kaetemi
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af99ad6085
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Bugfix
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2014-07-30 21:47:48 +02:00 |
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kaetemi
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98db1841c3
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Fix XRef ligo export
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2014-07-30 20:56:28 +02:00 |
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kaetemi
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fa64fb9359
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Faster ligo export step
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2014-07-30 20:56:28 +02:00 |
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kaetemi
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c062aab85a
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Crashfix for 3ds Max export
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2014-07-30 20:56:28 +02:00 |
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dfighter1985
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ab2e54a3c8
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When hitting 'save as' ask for a filename even if one is set.
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2014-07-30 15:55:09 +02:00 |
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dfighter1985
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6386c5aac4
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Should store the filename after opening..
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2014-07-30 15:44:02 +02:00 |
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dfighter1985
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8ea69d4b81
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Should only add 1 tile here...
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2014-07-30 15:40:02 +02:00 |
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dfighter1985
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677d13c7ab
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128 and 256 tiles don't have alpha, so no need to load/save them.
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2014-07-30 15:29:50 +02:00 |
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dfighter1985
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fadd8fbf89
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Replace and delete image should be applied to the correct channel now.
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2014-07-30 14:39:19 +02:00 |
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