Commit graph

207 commits

Author SHA1 Message Date
kervala
b9fd49ebc3 Move all PACS headers in nel/include/pacs directory (fixes #2) 2012-10-28 11:55:21 +01:00
kervala
40227ccec5 Fixed #1: Implement anisotropic filtering for textures 2012-10-27 17:46:13 +02:00
kervala
eb3eccc7b0 Changed: Updated description for CBitmap::load and CBitmap::loadSize 2012-10-06 15:49:27 +02:00
kervala
3429d7ba42 Changed: #825 Remove all warnings when compiling Ryzom 2012-09-25 12:33:02 +02:00
kaetemi
e09573ee81 Changed: Simplify more 2012-07-27 22:49:17 +02:00
kaetemi
986148af4e Changed: Simplify some things 2012-07-27 22:33:07 +02:00
kaetemi
8560e1c146 Added: Function to prefer high resolution local time 2012-07-27 22:26:49 +02:00
kaetemi
0b749547b8 Added: Function and tool to check system timer sanity across cpu cores 2012-07-27 21:20:07 +02:00
kaetemi
3fc8a264b5 Fixed: Bad serialization of sound name in background sounds 2012-06-04 13:28:03 +02:00
kaetemi
1a32d2691c Fixed: Sound CSheetId implementation 2012-06-02 18:12:38 +02:00
kaetemi
a2c2d78fe8 Added: Additional constructor for CSheetId with default type, in case the user did not put the type with the sheet name 2012-06-02 15:21:03 +02:00
kaetemi
ea6ede03ba Fixed: Sound CSheetId implementation (part 1) (not tested) 2012-06-02 14:54:39 +02:00
kaetemi
caf00a5b7c Added: Missing implementation of initWithoutSheet to use CSheetId without a sheet_id.bin, required for leveldesign and build tools 2012-06-02 14:53:11 +02:00
kaetemi
b7d687d0c0 Merged: From default to sound_dev 2012-06-02 11:09:14 +02:00
sfb
2f9410f22d Fixed EOL issues and added .hgeol file. 2012-05-29 08:31:11 -05:00
Fabien_HENON
67a05e8c28 Changed: #1469 StringId conversion to CSheetId for sounds 2012-05-26 23:40:27 +02:00
Fabien_HENON
ae78742ca6 Changed: #1469 Getting last version from default branch 2012-05-26 21:38:30 +02:00
Fabien_HENON
c2a054fe90 Changed: #1469 StringId conversion to SheetId for sounds V2 (DOES NOT COMPILE YET) 2012-05-26 19:21:19 +02:00
rti
4d3b601fe4 Fixed: Build on Mac OS X, "id" is a datatype in objective-c(++) 2012-05-24 16:33:56 +02:00
Fabien_HENON
efc409a319 Changed: #1469 StringId conversion to SheetId for sound (DOES NOT COMPILE YET) 2012-05-23 22:27:39 +02:00
kervala
4c0d138212 Fixed: Some Windows.h inclusions 2012-05-21 10:03:08 +02:00
kervala
844c22c16b Fixed: #1328 Map time and weather Issue (synced with SVN, thanks!) 2012-05-18 20:53:59 +02:00
kervala
c776284db1 Changed: #825 Remove all warnings when compiling Ryzom 2012-05-14 13:06:37 +02:00
kervala
e9408a8a0f Changed: #1275 Create an OpenGL ES driver 2012-05-13 17:43:46 +02:00
kaetemi
f815bb2549 Fixed: Crash on exit caused by incomplete music channel reset 2012-04-13 23:30:35 +02:00
kaetemi
45a857b564 Changed: #1459 Reserve functional group controller node names 2012-04-13 13:59:24 +02:00
kaetemi
c340881992 Merge 2012-04-13 11:59:56 +02:00
kaetemi
77c3ccb1e1 Changed: #1459 Simplify the sound group controller interface 2012-04-13 11:54:20 +02:00
kervala
291a956216 Changed: #825 Remove all warnings when compiling Ryzom 2012-04-13 10:07:06 +02:00
kaetemi
1926c56f64 Fixed: The default max distance for sources is now sqrt(numeric_limits<float>::max()) 2012-04-12 18:16:53 +02:00
kaetemi
a87afeb44b Fixed: Always commit 3d positioning when calling play on sources. This avoids having to wait for update call. Sources no longer cause loud noise when ryzom client finishes loading 2012-04-12 17:24:06 +02:00
kaetemi
55a95afef0 Changed: #795 Handle safely when audio decoder fails to be created 2012-04-12 12:06:03 +02:00
kaetemi
68562243ec Merge 2012-04-12 00:28:10 +02:00
kaetemi
65096786e1 Changed: #795 #1460 Make sure the streaming thread safely stops in all cases 2012-04-12 00:25:26 +02:00
kaetemi
afb32cfe1a Fixed: Typos and warnings 2012-04-11 23:34:36 +02:00
kaetemi
20e3ce42a3 Fixed: Implementation for CPThread::isRunning() 2012-04-11 21:55:33 +02:00
kaetemi
a0a03da71a Added: Some sort of implementation for CPThread::isRunning() 2012-04-11 20:20:02 +02:00
kaetemi
25cffcdd12 Added: #1460 Music channel on top of stream file source when driver does not have built-in music channels 2012-04-11 19:30:37 +02:00
kaetemi
d886df588b Added: #795 Synchronous loading of audio file streams 2012-04-11 18:07:16 +02:00
kaetemi
fe70efdc6c Added: #795 Streamed audio file sound source 2012-04-11 17:39:46 +02:00
kaetemi
0a4d8d06bd Changed: Allow changing looping parameter of audio decoder after init 2012-04-11 15:44:02 +02:00
kaetemi
3aff28aab4 Added: Function to set thread priority 2012-04-11 15:38:49 +02:00
kaetemi
b02784f55f Moved: #795 CAudioDecoder from stream ogg vorbis sample to nlsound 2012-04-11 11:52:28 +02:00
kaetemi
4eeb06857c Removed: #795 CMusicBuffer from sound lowlevel 2012-04-11 11:40:42 +02:00
kaetemi
f4cccb233d Changed: #1459 Use effects group controller for ryzom client effects volume control 2012-04-11 11:24:48 +02:00
kaetemi
f5df001376 Changed: Improve performance of ryzom client CSoundManager. Strange code, though. 2012-04-11 00:48:47 +02:00
kaetemi
c350c25b1e Merge: From default to sound_dev 2012-04-10 20:49:55 +02:00
kaetemi
2825b8b402 Fixed: #1459 Done 2012-04-10 18:18:58 +02:00
kaetemi
6b88c8dd69 Added: #1459 Load group controller from sound sheets 2012-04-10 16:32:04 +02:00
kaetemi
8a6b6e218c Added: #1459 Group controllers for sound sources 2012-04-10 15:24:35 +02:00