Fixed: Always commit 3d positioning when calling play on sources. This avoids having to wait for update call. Sources no longer cause loud noise when ryzom client finishes loading

This commit is contained in:
kaetemi 2012-04-12 17:24:06 +02:00
parent 55a95afef0
commit a87afeb44b
5 changed files with 69 additions and 14 deletions

View file

@ -353,7 +353,7 @@ public:
* In streaming mode, the time spent during buffer outruns is not
* counted towards the playback time, and the playback time is
* be the current time position in the entire submitted queue.
* When using static buffers, the result is the tot time that the
* When using static buffers, the result is the total time that the
* attached buffer has been playing. If the source is looping, the
* time will be the total of all playbacks of the buffer.
* When the source is stopped, this will return the time where the

View file

@ -30,7 +30,7 @@ namespace NLSOUND {
CSourceAL::CSourceAL(CSoundDriverAL *soundDriver) :
_SoundDriver(NULL), _Buffer(NULL), _Source(AL_NONE),
_DirectFilter(AL_FILTER_NULL), _EffectFilter(AL_FILTER_NULL),
_IsPlaying(false), _IsPaused(false), _StartTime(0),
_IsPlaying(false), _IsPaused(false), _StartTime(0), _IsStreaming(false),
_Pos(0.0f, 0.0f, 0.0f), _Gain(NLSOUND_DEFAULT_GAIN), _Alpha(1.0),
_MinDistance(1.0f), _MaxDistance(numeric_limits<float>::max()),
_Effect(NULL), _Direct(true),
@ -100,7 +100,7 @@ void CSourceAL::updateManualRolloff()
}
/// Enable or disable streaming mode. Source must be stopped to call this.
void CSourceAL::setStreaming(bool /* streaming */)
void CSourceAL::setStreaming(bool streaming)
{
nlassert(isStopped());
@ -108,6 +108,7 @@ void CSourceAL::setStreaming(bool /* streaming */)
alSourcei(_Source, AL_BUFFER, AL_NONE);
alTestError();
_Buffer = NULL;
_IsStreaming = streaming;
}
/* Set the buffer that will be played (no streaming)
@ -209,28 +210,36 @@ bool CSourceAL::getLooping() const
/// Play the static buffer (or stream in and play)
bool CSourceAL::play()
{
if ( _Buffer != NULL )
// Commit 3D changes before starting play
if (_SoundDriver->getOption(ISoundDriver::OptionManualRolloff))
updateManualRolloff();
if (_Buffer)
{
// Static playing mode
_IsPaused = false;
alSourcePlay(_Source);
_IsPlaying = alGetError() == AL_NO_ERROR;
_IsPlaying = (alGetError() == AL_NO_ERROR);
if (_IsPlaying)
_StartTime = CTime::getLocalTime();
return _IsPlaying;
}
else
else if (_IsStreaming)
{
// TODO: Verify streaming mode?
_IsPaused = false;
alSourcePlay(_Source);
_IsPlaying = true;
_StartTime = CTime::getLocalTime(); // TODO: Played time should freeze when buffering fails, and be calculated based on the number of buffers played plus passed time. This is necessary for synchronizing animation with sound.
return true;
_IsPlaying = (alGetError() == AL_NO_ERROR);
if (_IsPlaying)
_StartTime = CTime::getLocalTime(); // TODO: Played time should freeze when buffering fails, and be calculated based on the number of buffers played plus passed time. This is necessary for synchronizing animation with sound.
return _IsPlaying;
// Streaming mode
//nlwarning("AL: Cannot play null buffer; streaming not implemented" );
//nlstop;
}
else
{
nlwarning("Invalid play call, not streaming and no static buffer assigned");
}
}
/// Stop playing

View file

@ -60,6 +60,8 @@ private:
bool _IsPaused;
NLMISC::TTime _StartTime;
bool _IsStreaming;
NLMISC::CVector _Pos;
float _Gain;
double _Alpha;

View file

@ -493,8 +493,10 @@ bool CSourceXAudio2::initFormat(IBuffer::TBufferFormat bufferFormat, uint8 chann
_SourceVoice->SetVolume(_Gain, _OperationSet);
setupVoiceSends();
_SoundDriver->getXAudio2()->CommitChanges(_OperationSet);
// Also commit any 3D settings that were already done
commit3DChanges();
// test
//XAUDIO2_VOICE_DETAILS voice_details;
//_SourceVoice->GetVoiceDetails(&voice_details);
@ -581,6 +583,11 @@ bool CSourceXAudio2::play()
{
// nldebug(NLSOUND_XAUDIO2_PREFIX "play");
// Commit 3D changes before starting play
if (_SourceVoice)
commit3DChanges();
// else it is commit by the preparePlay > initFormat function
if (_IsPaused)
{
if (SUCCEEDED(_SourceVoice->Start(0))) _IsPaused = false;

View file

@ -183,8 +183,17 @@ void CStreamSource::play()
// pSource->setPos( _Position, false);
pSource->setPos(getVirtualPos(), false);
pSource->setMinMaxDistances(m_StreamSound->getMinDistance(), m_StreamSound->getMaxDistance(), false);
setDirection(_Direction); // because there is a workaround inside
pSource->setVelocity(_Velocity);
if (!m_Buffers[0]->isStereo())
{
setDirection(_Direction); // because there is a workaround inside
pSource->setVelocity(_Velocity);
}
else
{
pSource->setDirection(NLMISC::CVector::Null);
pSource->setCone(float(Pi * 2), float(Pi * 2), 1.0f);
pSource->setVelocity(NLMISC::CVector::Null);
}
pSource->setGain(getFinalGain());
pSource->setSourceRelativeMode(_RelativeMode);
// pSource->setLooping(_Looping);
@ -223,6 +232,34 @@ void CStreamSource::play()
{
CSourceCommon::play();
m_WaitingForPlay = false;
#if 1
// Dump source info
nlwarning("--- DUMP SOURCE INFO ---");
nlwarning(" * getLooping: %s", getPhysicalSource()->getLooping() ? "YES" : "NO");
nlwarning(" * isPlaying: %s", getPhysicalSource()->isPlaying() ? "YES" : "NO");
nlwarning(" * isStopped: %s", getPhysicalSource()->isStopped() ? "YES" : "NO");
nlwarning(" * isPaused: %s", getPhysicalSource()->isPaused() ? "YES" : "NO");
nlwarning(" * getPos: %f, %f, %f", getPhysicalSource()->getPos().x, getPhysicalSource()->getPos().y, getPhysicalSource()->getPos().z);
NLMISC::CVector v;
getPhysicalSource()->getVelocity(v);
nlwarning(" * getVelocity: %f, %f, %f", v.x, v.y, v.z);
getPhysicalSource()->getDirection(v);
nlwarning(" * getDirection: %f, %f, %f", v.x, v.y, v.z);
nlwarning(" * getGain: %f", getPhysicalSource()->getGain());
nlwarning(" * getPitch: %f", getPhysicalSource()->getPitch());
nlwarning(" * getSourceRelativeMode: %s", getPhysicalSource()->getSourceRelativeMode() ? "YES" : "NO");
float a, b, c;
getPhysicalSource()->getMinMaxDistances(a, b);
nlwarning(" * getMinMaxDistances: %f, %f", a, b);
getPhysicalSource()->getCone(a, b, c);
nlwarning(" * getCone: %f, %f", a, b, c);
nlwarning(" * getDirect: %s", getPhysicalSource()->getDirect() ? "YES" : "NO");
nlwarning(" * getDirectGain: %f", getPhysicalSource()->getDirectGain());
nlwarning(" * isDirectFilterEnabled: %s", getPhysicalSource()->isDirectFilterEnabled() ? "YES" : "NO");
nlwarning(" * getEffect: %s", getPhysicalSource()->getEffect() ? "YES" : "NO");
nlwarning(" * getEffectGain: %f", getPhysicalSource()->getEffectGain());
nlwarning(" * isEffectFilterEnabled: %s", getPhysicalSource()->isEffectFilterEnabled() ? "YES" : "NO");
#endif
}
}