Added: #1460 Music channel on top of stream file source when driver does not have built-in music channels

This commit is contained in:
kaetemi 2012-04-11 19:30:37 +02:00
parent d886df588b
commit 25cffcdd12
16 changed files with 305 additions and 6 deletions

View file

@ -45,6 +45,9 @@ public:
/// Stop the music previously loaded and played (the Memory is also freed)
virtual void stop() =0;
/// Makes sure any resources are freed, but keeps available for next play call
virtual void reset() =0;
/// Pause the music previously loaded and played (the Memory is not freed)
virtual void pause() =0;

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@ -87,6 +87,8 @@ public:
void init(ISoundDriver *soundDriver);
void release();
void reset();
void update(); // time in seconds
inline bool isInitOk() { return _SoundDriver != NULL; }

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@ -0,0 +1,100 @@
/**
* \file source_music_channel.h
* \brief CSourceMusicChannel
* \date 2012-04-11 16:08GMT
* \author Jan Boon (Kaetemi)
* CSourceMusicChannel
*/
/*
* Copyright (C) 2012 by authors
*
* This file is part of RYZOM CORE.
* RYZOM CORE is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* RYZOM CORE is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public
* License along with RYZOM CORE. If not, see
* <http://www.gnu.org/licenses/>.
*/
#ifndef NLSOUND_SOURCE_MUSIC_CHANNEL_H
#define NLSOUND_SOURCE_MUSIC_CHANNEL_H
#include <nel/misc/types_nl.h>
// STL includes
// NeL includes
#include <nel/sound/driver/music_channel.h>
#include <nel/sound/stream_file_sound.h>
// Project includes
namespace NLSOUND {
class CStreamFileSource;
/**
* \brief CSourceMusicChannel
* \date 2012-04-11 16:08GMT
* \author Jan Boon (Kaetemi)
* CSourceMusicChannel
*/
class CSourceMusicChannel : public IMusicChannel
{
public:
CSourceMusicChannel();
virtual ~CSourceMusicChannel();
/** Play some music (.ogg etc...)
* NB: if an old music was played, it is first stop with stopMusic()
* \param filepath file path, CPath::lookup is done here
* \param async stream music from hard disk, preload in memory if false
* \param loop must be true to play the music in loop.
*/
virtual bool play(const std::string &filepath, bool async, bool loop);
/// Stop the music previously loaded and played (the Memory is also freed)
virtual void stop();
/// Makes sure any resources are freed, but keeps available for next play call
virtual void reset();
/// Pause the music previously loaded and played (the Memory is not freed)
virtual void pause();
/// Resume the music previously paused
virtual void resume();
/// Return true if a song is finished.
virtual bool isEnded();
/// Return true if the song is still loading asynchronously and hasn't started playing yet (false if not async), used to delay fading
virtual bool isLoadingAsync();
/// Return the total length (in second) of the music currently played
virtual float getLength();
/** Set the music volume (if any music played). (volume value inside [0 , 1]) (default: 1)
* NB: the volume of music is NOT affected by IListener::setGain()
*/
virtual void setVolume(float gain);
private:
CStreamFileSound m_Sound;
CStreamFileSource *m_Source;
float m_Gain;
}; /* class CSourceMusicChannel */
} /* namespace NLSOUND */
#endif /* #ifndef NLSOUND_SOURCE_MUSIC_CHANNEL_H */
/* end of file */

View file

@ -70,6 +70,10 @@ public:
void resume();
/// check if song ended (following legacy music channel implementation)
bool isEnded();
/// (following legacy music channel implementation)
float getLength();
/// check if still loading (following legacy music channel implementation)
bool isLoadingAsync();
//@}
/// \name Decoding thread

View file

@ -107,6 +107,9 @@ public:
virtual bool hasFilledBuffersAvailable() const;
//@}
/// Prepare the buffers in this stream for the given maximum capacity. (TODO: Move this into UStreamSource)
void preAllocate(uint capacity);
/// Return the track
CTrack *getTrack() { return m_Track; }

View file

@ -42,6 +42,8 @@
#define NL_SOUND_DATA "."
#endif // NL_SOUND_DATA
#define SAMPLE_OGG "D:/source/kaetemi/toverhex/src/samples/music_stream/data/aeon_1_10_mystic_river.ogg"
using namespace std;
using namespace NLMISC;
using namespace NLSOUND;
@ -130,6 +132,9 @@ static void runSample()
case 'r':
s_StreamFileSource->resume();
break;
case 'e':
s_AudioMixer->playMusic(SAMPLE_OGG, 1000, true, false);
break;
default:
return;
}

View file

@ -38,6 +38,7 @@ FILE(GLOB MUSIC
music_sound.cpp ../../include/nel/sound/music_sound.h
music_sound_manager.cpp ../../include/nel/sound/music_sound_manager.h
music_source.cpp ../../include/nel/sound/music_source.h
source_music_channel.cpp ../../include/nel/sound/source_music_channel.h
)
FILE(GLOB SOUND

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@ -269,8 +269,8 @@ void CAudioMixerUser::reset()
_Leaving = true;
_SourceWaitingForPlay.clear();
/* TODO: Stop music channels */
_MusicChannelFaders->reset();
// Stop tracks
uint i;

View file

@ -249,6 +249,12 @@ void CMusicChannelFMod::stop()
_CallBackEnded = false;
}
void CMusicChannelFMod::reset()
{
// don't care
stop();
}
/** Pause the music previously loaded and played (the Memory is not freed)
*/
void CMusicChannelFMod::pause()

View file

@ -87,6 +87,9 @@ public:
/// Stop the music previously loaded and played (the Memory is also freed)
virtual void stop();
/// Makes sure any resources are freed, but keeps available for next play call
virtual void reset();
/// Pause the music previously loaded and played (the Memory is not freed)
virtual void pause();

View file

@ -20,6 +20,7 @@
// Project includes
#include "nel/sound/driver/sound_driver.h"
#include "nel/sound/driver/music_channel.h"
#include "nel/sound/source_music_channel.h"
using namespace std;
using namespace NLMISC;
@ -49,9 +50,16 @@ void CMusicChannelFader::init(ISoundDriver *soundDriver)
_MusicFader[i].MusicChannel = _SoundDriver->createMusicChannel();
if (!_MusicFader[i].MusicChannel)
{
release();
nlwarning("No music channel available!");
return;
if (_SoundDriver->getOption(ISoundDriver::OptionHasBufferStreaming))
{
_MusicFader[i].MusicChannel = new CSourceMusicChannel();
}
else
{
release();
nlwarning("No music channel available!");
return;
}
}
}
}
@ -69,6 +77,15 @@ void CMusicChannelFader::release()
}
}
void CMusicChannelFader::reset()
{
for (uint i = 0; i < _MaxMusicFader; ++i) if (_MusicFader[i].MusicChannel)
{
if (_MusicFader[i].MusicChannel)
_MusicFader[i].MusicChannel->reset();
}
}
void CMusicChannelFader::update()
{
TTime current_time = CTime::getLocalTime();

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@ -115,7 +115,8 @@ CSound::CSound() :
_Looping(false),
_MinDist(1.0f),
_MaxDist(1000000.0f),
_UserVarControler(CStringMapper::emptyId())
_UserVarControler(CStringMapper::emptyId()),
_GroupController(NULL)
{
}

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@ -0,0 +1,123 @@
/**
* \file source_music_channel.cpp
* \brief CSourceMusicChannel
* \date 2012-04-11 16:08GMT
* \author Jan Boon (Kaetemi)
* CSourceMusicChannel
*/
/*
* Copyright (C) 2012 by authors
*
* This file is part of RYZOM CORE.
* RYZOM CORE is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* RYZOM CORE is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public
* License along with RYZOM CORE. If not, see
* <http://www.gnu.org/licenses/>.
*/
#include "stdsound.h"
#include <nel/sound/source_music_channel.h>
// STL includes
// NeL includes
// #include <nel/misc/debug.h>
#include <nel/sound/stream_file_source.h>
// Project includes
using namespace std;
// using namespace NLMISC;
namespace NLSOUND {
CSourceMusicChannel::CSourceMusicChannel() : m_Source(NULL), m_Gain(1.0f)
{
}
CSourceMusicChannel::~CSourceMusicChannel()
{
delete m_Source;
m_Source = NULL;
}
bool CSourceMusicChannel::play(const std::string &filepath, bool async, bool loop)
{
if (m_Source)
delete m_Source;
m_Sound.setMusicFilePath(filepath, async, loop);
m_Source = new CStreamFileSource(&m_Sound, false, NULL, NULL, NULL, NULL);
m_Source->play();
return m_Source->isPlaying();
}
void CSourceMusicChannel::stop()
{
if (m_Source)
m_Source->stop();
}
void CSourceMusicChannel::reset()
{
delete m_Source;
m_Source = NULL;
}
void CSourceMusicChannel::pause()
{
if (m_Source)
m_Source->pause();
}
void CSourceMusicChannel::resume()
{
if (m_Source)
m_Source->resume();
}
bool CSourceMusicChannel::isEnded()
{
if (m_Source)
return m_Source->isEnded();
return true;
}
bool CSourceMusicChannel::isLoadingAsync()
{
if (m_Source)
return m_Source->isLoadingAsync();
return false;
}
float CSourceMusicChannel::getLength()
{
if (m_Source)
return m_Source->getLength();
return 0.0f;
}
void CSourceMusicChannel::setVolume(float gain)
{
m_Gain = gain;
if (m_Source)
m_Source->setRelativeGain(gain);
}
} /* namespace NLSOUND */
/* end of file */

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@ -32,6 +32,7 @@
// NeL includes
// #include <nel/misc/debug.h>
#include <nel/sound/group_controller_root.h>
// Project includes
@ -84,6 +85,7 @@ void CStreamFileSound::setMusicFilePath(const std::string &filePath, bool async,
_MinDist = 1000.0f;
m_Async = async;
m_FilePath = filePath;
_GroupController = CGroupControllerRoot::getInstance()->getGroupController(NLSOUND_SHEET_V1_DEFAULT_SOUND_MUSIC_GROUP_CONTROLLER);
}
} /* namespace NLSOUND */

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@ -182,6 +182,16 @@ bool CStreamFileSource::isEnded()
return (!m_Thread->isRunning() && !_Playing && !m_WaitingForPlay && !m_Paused);
}
float CStreamFileSource::getLength()
{
return m_AudioDecoder->getLength();
}
bool CStreamFileSource::isLoadingAsync()
{
return m_WaitingForPlay;
}
void CStreamFileSource::prepareDecoder()
{
// creates a new decoder or keeps going with the current decoder if the stream was paused
@ -208,6 +218,9 @@ void CStreamFileSource::prepareDecoder()
}
this->setFormat(m_AudioDecoder->getChannels(), m_AudioDecoder->getBitsPerSample(), (uint32)m_AudioDecoder->getSamplesPerSec());
}
uint samples, bytes;
this->getRecommendedBufferSize(samples, bytes);
this->preAllocate(bytes * 2);
}
void CStreamFileSource::bufferMore(uint bytes) // buffer from bytes (minimum) to bytes * 2 (maximum)

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@ -50,8 +50,11 @@ CStreamSource::CStreamSource(CStreamSound *streamSound, bool spawn, TSpawnEndCal
CAudioMixerUser *mixer = CAudioMixerUser::instance();
ISoundDriver *driver = mixer->getSoundDriver();
m_Buffers[0] = driver->createBuffer();
m_Buffers[0]->setStorageMode(IBuffer::StorageSoftware);
m_Buffers[1] = driver->createBuffer();
m_Buffers[1]->setStorageMode(IBuffer::StorageSoftware);
m_Buffers[2] = driver->createBuffer();
m_Buffers[2]->setStorageMode(IBuffer::StorageSoftware);
}
CStreamSource::~CStreamSource()
@ -431,6 +434,19 @@ bool CStreamSource::hasFilledBuffersAvailable() const
return m_FreeBuffers < 3;
}
void CStreamSource::preAllocate(uint capacity)
{
uint8 *b0 = m_Buffers[0]->lock(capacity);
memset(b0, 0, capacity);
m_Buffers[0]->unlock(capacity);
uint8 *b1 = m_Buffers[1]->lock(capacity);
memset(b1, 0, capacity);
m_Buffers[1]->unlock(capacity);
uint8 *b2 = m_Buffers[2]->lock(capacity);
memset(b2, 0, capacity);
m_Buffers[2]->unlock(capacity);
}
} /* namespace NLSOUND */
/* end of file */