Commit graph

105 commits

Author SHA1 Message Date
kaetemi
7c901bf5d8 Improve leveldesign_dev.bat 2014-02-08 16:24:56 +01:00
kaetemi
6976f9e4fa Adjust default paths 2014-02-08 01:34:16 +01:00
kaetemi
134ddf193a Add clause translation tool scripts 2014-02-08 01:03:01 +01:00
kaetemi
db53075a4f Add translation tool scripts 2014-02-08 00:23:42 +01:00
kaetemi
4009f03f4c Add translation directory to pipeline setup 2014-02-08 00:03:56 +01:00
kaetemi
7fb942cbbf Copy refs in client install 2014-02-07 19:35:55 +01:00
kaetemi
01850f9b96 Add refs to patch xml 2014-02-07 18:30:55 +01:00
kaetemi
f9c9fbd0be Reorder pipeline scripts 2014-02-07 18:10:09 +01:00
kaetemi
b5d354a92b Add world edit data install directory to pipeline setup 2014-02-07 18:04:23 +01:00
kaetemi
fe36caf6fc Typo 2014-02-07 17:23:34 +01:00
kaetemi
343f7e8c39 Add build shadow skin to shape process 2014-02-07 17:16:40 +01:00
kaetemi
f223a551ad Generate correct client.cfg data path for dev client 2014-02-07 15:26:15 +01:00
kaetemi
719a316acd Replace shard install script 2014-02-07 14:53:47 +01:00
kaetemi
7ed267dd7d Backed out changeset: de1de16eef3b 2014-02-07 01:49:39 +01:00
kaetemi
68f1440967 Include world editor files directory in prim export 2014-02-07 01:49:16 +01:00
kaetemi
9ef5fcaacd Add primitives directory to rbank lookup (needed file_index.cfg - is this the correct primitives dir?) 2014-02-07 01:01:19 +01:00
kaetemi
8647d960b6 Include world editor files in rbank process, part of what caused water not to build 2014-02-06 23:58:18 +01:00
kaetemi
964e1a4bb7 Add more paths to the build gamedata configuration 2014-02-06 23:49:54 +01:00
kaetemi
fc0406eb77 Build pacs prim list txt outside repository 2014-02-06 22:10:56 +01:00
kaetemi
5540ec9375 Add separate target directory for shard data 2014-02-06 21:44:14 +01:00
kaetemi
f37ed8c753 Update default paths 2014-02-06 20:31:43 +01:00
kaetemi
652f6b5247 Merge with default 2014-02-06 20:16:18 +01:00
botanic
b358155f73 dont force null driver, doesnt work on all cards and disable maximising max while running pipeline 2013-12-30 10:03:49 -08:00
botanic
ef83530ccc un kaetemi'd the pipeline 2013-12-30 08:59:59 -08:00
botanic
7a8dd2829f added single bat file to run whole pipeline 2013-12-29 23:25:09 -08:00
kaetemi
a519de3e5d Build ligo outside the database 2013-07-27 04:03:05 +02:00
kaetemi
da53f11c73 Use tags for pacs prim export 2013-07-24 20:51:38 +02:00
sfb
2f9410f22d Fixed EOL issues and added .hgeol file. 2012-05-29 08:31:11 -05:00
kaetemi
72b8643d54 Added: Use ssh key for 8_upload script. 2011-11-15 14:55:57 +01:00
kaetemi
43b0cf8ad1 Changed: #1093 Handle leveldesign and primitives directories seperately for the server upload script. 2011-10-31 13:54:22 +01:00
kaetemi
3ec1b15dd1 Added: #1093 Script for uploading data to servers 2011-10-08 22:28:19 +02:00
kaetemi
b02a4d6251 Changed: #1093 Build pacs prim list to correct location. 2011-09-28 09:55:59 +02:00
kaetemi
143556b098 Changed: #1093 Build pacs prim list to correct location. 2011-09-28 09:49:16 +02:00
kaetemi
7f229a1c0f Changed: #1093 Move the visual_slot.tab to the right place after running sheets packer. 2011-09-26 22:10:48 +02:00
kaetemi
852e8e8f73 Changed: #1093 Also use mirror sheets directory in sheet id bin build. 2011-09-26 21:50:16 +02:00
kaetemi
d788749fef Changed: #1093 Also copy .packed files in sheets install. 2011-09-21 23:17:00 +02:00
kaetemi
c30e624498 Changed: #1093 #1092 Stability workarounds for plant shape exporting. 2011-09-21 23:16:03 +02:00
kaetemi
2ca6207037 Added: #1093 Added command line argument for client_patch script to only generate updated bnp files without creating a patch. 2011-09-20 18:13:27 +02:00
kaetemi
deb69ad630 Added: #1093 Command line arguments for build gamedata scripts, filter projects and processes, make setup buildsite config skippable, and verify tool paths in setup script. 2011-09-17 11:35:07 +02:00
kaetemi
7ed294830c Changed: #1093 Changed order of some default build pipeline search paths to work better. 2011-09-16 14:14:15 +02:00
kaetemi
6f61215a93 Changed: #1093 Common default setup values. 2011-09-16 14:04:41 +02:00
kaetemi
de4d271857 Changed: #1093 Create client_install using bnps made in client_patch. 2011-09-16 13:58:20 +02:00
kaetemi
c658184af6 Changed: #1093 Create client_dev, client_patch and client_install directories in setup if needed. 2011-09-16 13:55:48 +02:00
kaetemi
a7c6ed7a35 Changed: #1092 Improved build pipeline scripts to properly avoid 3ds max hanging and handle crashes without user interference 2010-09-26 17:07:13 +02:00
kaetemi
17250f4997 Fixed: #929 Gamedata build pipeline works mostly. Install writes to seperate dir instead of directly to dev client data dir. Added scripts to build dev client linked to install dir, as well as client install with bnp and patches generation, and shard data install. No more generated buildsite on repo. Panoply build added to map process. Fixed an issue with rbank build. Implemented sheets and sheet id building processes. Fixed some lookup paths. Implemented wmap build process. Added gamedev and data_common to install output. Added projects for characters and maps, sheets, indoors, and projects for fyros, matis, zorai and tryker continents to export shape and texture data. 2010-09-19 23:31:28 +02:00
kaetemi
097f9f96a2 Changed: #929 Improved stability of shape export, fixed export of cmb from ligo zones, map export copies originals for use with other processes as originally was done, corrected some lookup paths, removed unnecessary dependencies of some processes, copy only the needed lr files to the install, added export_build_install combination script. 2010-09-13 10:44:23 +02:00
kaetemi
96935c5be2 Added: #929 Generators for ecosystem projects, all four ecosystem projects, generators for max exporter scripts, rbank cmb export.
Changed: #929 Improved skipping of exported max files, corrected search paths for some tools configurations.
2010-09-03 12:37:35 +02:00
kaetemi
8763a898cb Added: #929 Process for anim, font, swt, clodbank, pacs_prim, ps, skel. Project for objects, sky, contruction, fauna, fonts, outgame, sfx. 2010-09-01 15:24:43 +02:00
kaetemi
0c6799898c Added: #929 Added the objects build project and updated the max file batch convert script. 2010-08-30 23:24:13 +02:00
kaetemi
b33c1a0f8e Changed: #929 Max shape export runs all the way through now.
Added: #929, #1082 Interface build project.
2010-08-27 22:29:13 +02:00
kaetemi
d3b8b80f29 Added: #929 Ig build process. 2010-08-11 14:18:33 +02:00
kaetemi
bc1c4825ff Fixed: Added hack to handle badly exported FO_S2_big_tree in build_gamedata, and cleaned up some stuff. 2010-08-04 18:49:46 +02:00
kaetemi
c29989ee2e Changed: #929 Corrected some config variable names for rbank build process. 2010-06-20 22:25:57 +02:00
kaetemi
c820502ebb Added: #929 Rbank build process for build pipeline. 2010-06-07 07:42:41 +02:00
kaetemi
69e1d7c23a Added: #929 Work in progress of new build pipeline scripts. 2010-06-05 01:09:49 +02:00