Changed: #929 Max shape export runs all the way through now.

Added: #929, #1082 Interface build project.
This commit is contained in:
kaetemi 2010-08-27 22:29:13 +02:00
parent 67307bc6e8
commit b33c1a0f8e
9 changed files with 480 additions and 290 deletions

View file

@ -181,6 +181,20 @@ def findFiles(log, dir_where, dir_sub, file_ext):
printLog(log, "findFiles: file not dir or file?!" + filePath)
return result
def findFilesNoSubdir(log, dir_where, file_ext):
result = [ ]
files = os.listdir(dir_where)
len_file_ext = len(file_ext)
for fileName in files:
if fileName != ".svn" and fileName != "*.*":
fileFull = dir_where + "/" + fileName
if os.path.isfile(fileFull):
if fileName[-len_file_ext:].lower() == file_ext.lower():
result += [ fileName ]
elif not os.path.isdir(fileFull):
printLog(log, "findFilesNoSubdir: file not dir or file?!" + filePath)
return result
def findFile(log, dir_where, file_name):
files = os.listdir(dir_where)
for fileName in files:

View file

@ -49,6 +49,8 @@ LigoExportTimeout = 3600000
LigoBuildTimeout = 1800000
PacsPrimExportTimeout = 600000
MaxShapeExportTimeout = 300000 # 5min
# *** TOOLS CONFIGURATION ***
TgaToDdsTool = "tga2dds"

View file

@ -45,8 +45,9 @@ printLog(log, "")
# Setup source directories
printLog(log, ">>> Setup source directories <<<")
for dir in InterfaceSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
for dirs in InterfaceSourceDirectories:
for dir in dirs:
mkPath(log, DatabaseDirectory + "/" + dir)
for dir in InterfaceDxtcSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
for dir in InterfaceFullscreenSourceDirectories:

View file

@ -50,12 +50,14 @@ printLog(log, "")
# For each interface directory
printLog(log, ">>> Export interface <<<")
mkPath(log, ExportBuildDirectory + "/" + InterfaceExportDirectory)
for dir in InterfaceSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
niouname = dir.replace("/", "_")
for dirs in InterfaceSourceDirectories:
niouname = dirs[0].replace("/", "_")
newpath = ExportBuildDirectory + "/" + InterfaceExportDirectory + "/" + niouname
mkPath(log, newpath)
copyFilesExtNoTreeIfNeeded(log, DatabaseDirectory + "/" + dir, newpath, ".tga")
for dir in dirs:
mkPath(log, DatabaseDirectory + "/" + dir)
copyFilesExtNoTreeIfNeeded(log, DatabaseDirectory + "/" + dir, newpath, ".tga")
copyFilesExtNoTreeIfNeeded(log, DatabaseDirectory + "/" + dir, newpath, ".png")
printLog(log, "")
# For each interface directory to compress in one DXTC
@ -64,6 +66,7 @@ mkPath(log, ExportBuildDirectory + "/" + InterfaceDxtcExportDirectory)
for dir in InterfaceDxtcSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
copyFilesExtNoTreeIfNeeded(log, DatabaseDirectory + "/" + dir, ExportBuildDirectory + "/" + InterfaceDxtcExportDirectory, ".tga")
copyFilesExtNoTreeIfNeeded(log, DatabaseDirectory + "/" + dir, ExportBuildDirectory + "/" + InterfaceDxtcExportDirectory, ".png")
printLog(log, "")
# For each interface fullscreen directory compress independently all in dds
@ -80,6 +83,12 @@ else:
destFile = ExportBuildDirectory + "/" + InterfaceFullscreenExportDirectory + "/" + os.path.basename(file)[0:-len(".tga")] + ".dds"
if needUpdateLogRemoveDest(log, sourceFile, destFile):
subprocess.call([ TgaToDds, sourceFile, "-o", destFile, "-a", "5" ])
files = findFiles(log, DatabaseDirectory + "/" + dir, "", ".png")
for file in files:
sourceFile = DatabaseDirectory + "/" + dir + "/" + file
destFile = ExportBuildDirectory + "/" + InterfaceFullscreenExportDirectory + "/" + os.path.basename(file)[0:-len(".png")] + ".dds"
if needUpdateLogRemoveDest(log, sourceFile, destFile):
subprocess.call([ TgaToDds, sourceFile, "-o", destFile, "-a", "5" ])
printLog(log, "")
# For each interface 3d directory
@ -88,6 +97,7 @@ mkPath(log, ExportBuildDirectory + "/" + Interface3DExportDirectory)
for dir in Interface3DSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
copyFilesExtNoTreeIfNeeded(log, DatabaseDirectory + "/" + dir, ExportBuildDirectory + "/" + Interface3DExportDirectory, ".tga")
copyFilesExtNoTreeIfNeeded(log, DatabaseDirectory + "/" + dir, ExportBuildDirectory + "/" + Interface3DExportDirectory, ".png")
printLog(log, "")
log.close()

View file

@ -27,38 +27,46 @@
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
if os.path.isfile("temp_log.log"):
os.remove("temp_log.log")
log = open("temp_log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
# Todo: make a tool to verify the files :)
def getTagFileName(filePath):
return os.path.split(filePath)[1] + ".tag"
def hackBigTree():
# FO_S2_big_tree is corrupt on first export...
outDirTag = ExportBuildDirectory + "/" + ShapeTagExportDirectory
outDirWithCoarse = ExportBuildDirectory + "/" + ShapeWithCoarseMeshExportDirectory
shapeName = "FO_S2_big_tree.shape"
tagName = "FO_S2_big_tree.max.tag"
hackName = "FO_S2_big_tree_hack.tag"
if os.path.exists(outDirWithCoarse + "/" + shapeName) and os.path.exists(outDirTag + "/" + tagName) and not os.path.exists(outDirTag + "/" + hackName):
printLog(log, "Removing bad export of FO_S2_big_tree")
printLog(log, "RM " + outDirWithCoarse + "/" + shapeName)
os.remove(outDirWithCoarse + "/" + shapeName)
printLog(log, "RM " + outDirTag + "/" + tagName)
os.remove(outDirTag + "/" + tagName)
printLog(log, "TAG " + outDirTag + "/" + hackName)
hackTagFile = open(outDirTag + "/" + hackName, "w")
hackTagFile.write("FO_S2_big_tree")
hackTagFile.close()
return 1
elif os.path.exists(outDirTag + "/" + hackName) and not os.path.exists(outDirWithCoarse + "/" + shapeName) and not os.path.exists(outDirTag + "/" + tagName):
printLog(log, "Missing export of FO_S2_big_tree")
return 0
else:
return 0
return 0
if EcosystemName == "jungle":
# FO_S2_big_tree is corrupt on first export...
outDirTag = ExportBuildDirectory + "/" + ShapeTagExportDirectory
outDirWithCoarse = ExportBuildDirectory + "/" + ShapeWithCoarseMeshExportDirectory
shapeName = "FO_S2_big_tree.shape"
tagName = "FO_S2_big_tree.max.tag"
hackName = "FO_S2_big_tree_hack.tag"
if os.path.exists(outDirWithCoarse + "/" + shapeName) and os.path.exists(outDirTag + "/" + tagName) and not os.path.exists(outDirTag + "/" + hackName):
printLog(log, "Removing bad export of FO_S2_big_tree")
printLog(log, "RM " + outDirWithCoarse + "/" + shapeName)
os.remove(outDirWithCoarse + "/" + shapeName)
printLog(log, "RM " + outDirTag + "/" + tagName)
os.remove(outDirTag + "/" + tagName)
printLog(log, "TAG " + outDirTag + "/" + hackName)
hackTagFile = open(outDirTag + "/" + hackName, "w")
hackTagFile.write("FO_S2_big_tree")
hackTagFile.close()
return 1
elif os.path.exists(outDirTag + "/" + hackName) and not os.path.exists(outDirWithCoarse + "/" + shapeName) and not os.path.exists(outDirTag + "/" + tagName):
printLog(log, "Missing export of FO_S2_big_tree")
return 0
else:
return 0
printLog(log, "")
printLog(log, "-------")
@ -78,7 +86,7 @@ if BuildQuality == 0:
if MaxAvailable:
# Find tools
Max = findMax(log, MaxDirectory, MaxExecutable)
# ExecTimeout = findTool(log, ToolDirectories, ExecTimeoutTool, ToolSuffix)
ExecTimeout = findTool(log, ToolDirectories, ExecTimeoutTool, ToolSuffix)
printLog(log, "")
# Export shape 3dsmax
@ -108,37 +116,66 @@ if MaxAvailable:
os.remove(scriptDst)
for dir in ShapeSourceDirectories:
tagDiff = 1
secondTry = 1
shapeSourceDir = DatabaseDirectory + "/" + dir
mkPath(log, shapeSourceDir)
sSrc = open(scriptSrc, "r")
sDst = open(scriptDst, "w")
for line in sSrc:
newline = line.replace("output_logfile", logFile)
newline = newline.replace("shape_source_directory", shapeSourceDir)
newline = newline.replace("output_directory_tag", outDirTag)
newline = newline.replace("output_directory_without_coarse_mesh", outDirWithoutCoarse)
newline = newline.replace("output_directory_with_coarse_mesh", outDirWithCoarse)
newline = newline.replace("shape_export_opt_export_lighting", ShapeExportOptExportLighting)
newline = newline.replace("shape_export_opt_shadow", ShapeExportOptShadow)
newline = newline.replace("shape_export_opt_lighting_limit", str(ShapeExportOptLightingLimit))
newline = newline.replace("shape_export_opt_lumel_size", ShapeExportOptLumelSize)
newline = newline.replace("shape_export_opt_oversampling", str(ShapeExportOptOversampling))
newline = newline.replace("shape_export_opt_lightmap_log", ShapeExportOptLightmapLog)
newline = newline.replace("shape_lightmap_path", outDirLightmap)
newline = newline.replace("output_directory_anim", outDirAnim)
sDst.write(newline)
sSrc.close()
sDst.close()
while tagDiff > 0:
printLog(log, "MAXSCRIPT " + scriptDst)
subprocess.call([ Max, "-U", "MAXScript", "shape_export.ms", "-q", "-mi", "-vn" ])
tagList = findFiles(log, outDirTag, "", ".tag")
newTagLen = len(tagList)
tagDiff = newTagLen - tagLen
tagLen = newTagLen
printLog(log, "Exported " + str(tagDiff) + " .max files!")
tagDiff += hackBigTree() # force rerun also when big tree deleted
os.remove(scriptDst)
maxFiles = findFilesNoSubdir(log, shapeSourceDir, ".max")
for maxFile in maxFiles:
maxFilePath = shapeSourceDir + "/" + maxFile
tagFilePath = outDirTag + "/" + getTagFileName(maxFilePath)
if (needUpdate(log, maxFilePath, tagFilePath)):
sSrc = open(scriptSrc, "r")
sDst = open(scriptDst, "w")
for line in sSrc:
newline = line.replace("output_logfile", logFile)
# newline = newline.replace("shape_source_directory", shapeSourceDir)
newline = newline.replace("shape_max_file_path", maxFilePath)
newline = newline.replace("output_directory_tag", outDirTag)
newline = newline.replace("output_directory_without_coarse_mesh", outDirWithoutCoarse)
newline = newline.replace("output_directory_with_coarse_mesh", outDirWithCoarse)
newline = newline.replace("shape_export_opt_export_lighting", ShapeExportOptExportLighting)
newline = newline.replace("shape_export_opt_shadow", ShapeExportOptShadow)
newline = newline.replace("shape_export_opt_lighting_limit", str(ShapeExportOptLightingLimit))
newline = newline.replace("shape_export_opt_lumel_size", ShapeExportOptLumelSize)
newline = newline.replace("shape_export_opt_oversampling", str(ShapeExportOptOversampling))
newline = newline.replace("shape_export_opt_lightmap_log", ShapeExportOptLightmapLog)
newline = newline.replace("shape_lightmap_path", outDirLightmap)
newline = newline.replace("output_directory_anim", outDirAnim)
sDst.write(newline)
sSrc.close()
sDst.close()
retriesLeft = 5
while retriesLeft > 0:
printLog(log, "MAXSCRIPT " + scriptDst + "; " + maxFilePath)
subprocess.call([ ExecTimeout, str(MaxShapeExportTimeout), Max, "-U", "MAXScript", "shape_export.ms", "-q", "-mi", "-vn" ])
lSrc = open(logFile, "r")
for line in lSrc:
if (len(line) > 0):
printLog(log, line.strip())
lSrc.close()
os.remove(logFile)
if (os.path.exists(tagFilePath)):
printLog(log, "OK " + maxFilePath)
retriesLeft = 0
else:
printLog(log, "FAIL " + maxFilePath)
retriesLeft = retriesLeft - 1
os.remove(scriptDst)
else:
printLog(log, "SKIP " + maxFilePath)
#while tagDiff > 0:
# printLog(log, "MAXSCRIPT " + scriptDst)
# subprocess.call([ Max, "-U", "MAXScript", "shape_export.ms", "-q", "-mi", "-vn" ])
# tagList = findFiles(log, outDirTag, "", ".tag")
# newTagLen = len(tagList)
# tagDiff = newTagLen - tagLen
# tagLen = newTagLen
# printLog(log, "Exported " + str(tagDiff) + " .max files!")
# if not tagDiff > 0:
# tagDiff += hackBigTree() # force rerun also when big tree deleted
# if not tagDiff > 0:
# tagDiff += secondTry
# secondTry = 0
# Export clod 3dsmax
printLog(log, ">>> Export character lod shape files (.clod) from Max <<<")
@ -156,6 +193,6 @@ if MaxAvailable:
printLog(log, "")
log.close()
shutil.move("temp_log.log", "log.log")
# end of file

View file

@ -99,40 +99,40 @@ fn isToBeExported node =
(
if (isAccelerator node) == true then
return false
if ((classof node) == RklPatch) then
return false
if ((classof node) == nel_ps) then
return false
if ((classof node) == nel_pacs_cylinder) then
return false
if ((classof node) == nel_pacs_box) then
return false
doNotExport = getappdata node NEL3D_APPDATA_DONOTEXPORT
if (doNotExport != undefined) then
(
if (doNotExport == "1") then
return false
)
doNotExport = getappdata node NEL3D_APPDATA_COLLISION
if (doNotExport != undefined) then
(
if (doNotExport == "1") then
return false
)
doNotExport = getappdata node NEL3D_APPDATA_COLLISION_EXTERIOR
if (doNotExport != undefined) then
(
if (doNotExport == "1") then
return false
)
return true
)
@ -144,16 +144,16 @@ fn isAnimToBeExported node =
return false
if (automaticAnimation == "0") then
return false
if (isAccelerator node) == true then
return false
if ((classof node) == nel_pacs_cylinder) then
return false
if ((classof node) == nel_pacs_box) then
return false
doNotExport = getappdata node NEL3D_APPDATA_DONOTEXPORT
if (doNotExport != undefined) then
(
@ -221,13 +221,13 @@ fn haveCoarseMesh node =
(
-- Get the lod
lod = getappdata node (NEL3D_APPDATA_LOD_NAME+lod-1)
-- Exist ?
if (lod != undefined) then
(
-- Select a node
nd = execute ("$'"+lod+"'")
-- Node exist ?
if (nd != undefined) then
(
@ -245,267 +245,271 @@ fn goShapeExport =
(
try
(
-- Get files in the shape_source_directory
files = getFiles "shape_source_directory/*.max"
-- Sort files
sort files
-- No file ?
if files.count != 0 then
-- Get filepath
filePath = "shape_max_file_path"
try
(
-- For each files
for i = 1 to files.count do
-- Delete lod files
lod_array = #()
-- Ok ?
ok = false
-- Free memory and file handles
gc ()
-- Reset 3dsmax
resetMAXFile #noprompt
-- Get the tag file name
tag = ("output_directory_tag/" + (getFilenameFile filePath) + (getFilenameType filePath) + ".tag")
-- Open the max project
nlerror ("Scanning file " + filePath + " ...")
if loadMaxFile filePath quiet:true == true then
(
try
-- Unhide category
unhidecategory()
-- Unhide
max unhide all
-- unselect
max select none
-- Exported object count
exported = 0
-- Add the lod
for node in geometry do
(
-- Delete lod files
lod_array = #()
-- Ok ?
ok = false
-- Free memory and file handles
gc ()
-- Reset 3dsmax
resetMAXFile #noprompt
-- Get the tag file name
tag = ("output_directory_tag/"+(getFilenameFile files[i])+(getFilenameType files[i])+".tag")
-- Compare date with the tag file
if (NeLTestFileDate tag files[i]) == true then
-- Get lod count
nodeCount = getappdata node NEL3D_APPDATA_LOD_NAME_COUNT
if (nodeCount != undefined) then
(
-- Open the max project
nlerror ("Scanning file "+files[i]+" ...")
if loadMaxFile files[i] quiet:true == true then
-- For each lod
nodeCountNum = nodeCount as Integer
for lod = 1 to nodeCountNum do
(
-- Unhide category
unhidecategory()
-- Unhide
max unhide all
-- unselect
max select none
-- Exported object count
exported = 0
-- Add the lod
for node in geometry do
-- Get the lod
lod = getappdata node (NEL3D_APPDATA_LOD_NAME+lod-1)
-- Exist ?
if (lod != undefined) then
(
-- Get lod count
nodeCount = getappdata node NEL3D_APPDATA_LOD_NAME_COUNT
if (nodeCount != undefined) then
-- Select a node
try
(
-- For each lod
nodeCountNum = nodeCount as Integer
for lod = 1 to nodeCountNum do
(
-- Get the lod
lod = getappdata node (NEL3D_APPDATA_LOD_NAME+lod-1)
-- Exist ?
if (lod != undefined) then
(
-- Select a node
try
(
nd = execute ("$'"+lod+"'")
)
catch
(
nlerror ("Error in Execute $'"+lod+"' from node "+node.name)
nd = undefined
)
-- Node exist ?
if (nd != undefined) then
(
append lod_array nd
)
)
)
)
)
-- Select objects for shadows
for node in geometry do
(
if (node.parent == undefined) then
nd = execute ("$'"+lod+"'")
)
catch
(
-- Cast shadow ?
if (isCastShadow node == true) then
(
-- Select this node
selectmore node
)
)
)
-- Tag this file ?
tagThisFile = true
-- Array of node to export
array_node = #()
-- Add geometry
for node in geometry do
append array_node node
-- Add shapes
for node in shapes do
append array_node node
-- For each node
for node in array_node do
(
-- It is root ?
if (node.parent == undefined) then
nlerror ("Error in Execute $'"+lod+"' from node "+node.name)
nd = undefined
)
-- Node exist ?
if (nd != undefined) then
(
-- Is not a skeleton ?
if (node.name != "Bip01") then
(
-- Can be exported ?
if (isToBeExported node == true) then
(
-- Not a lod ?
if ((isLod node) == false) then
(
-- Output directory
if (haveCoarseMesh node) == true then
output = ("output_directory_with_coarse_mesh/"+(node.name)+".shape")
else
output = ("output_directory_without_coarse_mesh/"+(node.name)+".shape")
-- Compare file date
if (NeLTestFileDate output files[i]) == true then
(
try
(
-- Export the shape
if (NelExportShapeEx node output shape_export_opt_shadow shape_export_opt_export_lighting "shape_lightmap_path" shape_export_opt_lighting_limit shape_export_opt_lumel_size shape_export_opt_oversampling true false shape_export_opt_lightmap_log) == true then
(
nlerror ("OK "+output)
exported = exported+1
)
else
(
-- Error
nlerror ("ERROR exporting shape "+node.name+" in file "+files[i])
tagThisFile = false
return 0
)
)
catch
(
-- Error
nlerror ("ERROR fatal error exporting shape "+node.name+" in file "+files[i])
tagThisFile = false
return 0
)
)
else
(
-- Error
nlerror ("SKIPPED "+output)
exported = exported+1
)
)
)
)
append lod_array nd
)
)
-- Export default animations
for node in objects do
)
)
)
-- Select objects for shadows
for node in geometry do
(
if (node.parent == undefined) then
(
-- Cast shadow ?
if (isCastShadow node == true) then
(
-- Select this node
selectmore node
)
)
)
-- Tag this file ?
tagThisFile = true
-- Array of node to export
array_node = #()
-- Add geometry
for node in geometry do
append array_node node
-- Add shapes
for node in shapes do
append array_node node
-- For each node
for node in array_node do
(
-- It is root ?
if (node.parent == undefined) then
(
-- Is not a skeleton ?
if (node.name != "Bip01") then
(
-- Can be exported ?
if (isToBeExported node == true) then
(
-- Can export it ?
if (isAnimToBeExported node) == true then
-- Not a lod ?
if ((isLod node) == false) then
(
-- Anim output directory
output = ("output_directory_anim/"+(node.name)+".anim")
-- Export the animation
if (NelExportAnimation #(node) output false) == false then
-- Output directory
if (haveCoarseMesh node) == true then
output = ("output_directory_with_coarse_mesh/"+(node.name)+".shape")
else
output = ("output_directory_without_coarse_mesh/"+(node.name)+".shape")
-- Compare file date
if (NeLTestFileDate output filePath) == true then
(
nlerror ("ERROR exporting animation "+output)
return 0
try
(
-- Export the shape
if (NelExportShapeEx node output shape_export_opt_shadow shape_export_opt_export_lighting "shape_lightmap_path" shape_export_opt_lighting_limit shape_export_opt_lumel_size shape_export_opt_oversampling true false shape_export_opt_lightmap_log) == true then
(
nlerror ("OK "+output)
exported = exported+1
)
else
(
-- Error
nlerror ("ERROR exporting shape "+node.name+" in file "+filePath)
tagThisFile = false
return 0
)
)
catch
(
-- Error
nlerror ("ERROR fatal error exporting shape "+node.name+" in file "+filePath)
tagThisFile = false
return 0
)
)
else
(
nlerror ("OK "+output)
-- Error
nlerror ("SKIPPED "+output)
exported = exported+1
)
)
)
-- Write a tag file
if tagThisFile == true then
(
tagFile = createFile tag
if tagFile == undefined then
(
nlerror ("WARNING can't create tag file "+tag)
)
else
(
print "toto" to: tagFile
close tagFile
)
)
-- Something exported
if exported == 0 then
(
-- Error
nlerror ("WARNING no shape exported from the file "+files[i])
)
)
)
)
-- Export default animations
for node in objects do
(
-- Can export it ?
if (isAnimToBeExported node) == true then
(
-- Anim output directory
output = ("output_directory_anim/"+(node.name)+".anim")
-- Export the animation
if (NelExportAnimation #(node) output false) == false then
(
nlerror ("ERROR exporting animation "+output)
return 0
)
else
(
-- Error
nlerror ("ERROR exporting shape: can't open the file "+files[i])
nlerror ("OK "+output)
)
)
)
-- Write a tag file
if tagThisFile == true then
(
tagFile = createFile tag
if tagFile == undefined then
(
nlerror ("WARNING can't create tag file "+tag)
)
else
(
-- Error
nlerror ("SKIPPED BY TAG "+files[i])
print "toto" to: tagFile
close tagFile
)
gc ()
-- Reset 3dsmax
resetMAXFile #noprompt
)
catch
-- Something exported
if exported == 0 then
(
-- Error
nlerror ("ERROR fatal error exporting shape in file " + files[i])
-- return 0
nlerror ("WARNING no shape exported from the file "+filePath)
)
)
else
(
-- Error
nlerror ("ERROR exporting shape: can't open the file "+filePath)
)
try
(
gc ()
)
catch
(
nlerror ("ERROR gc " + getCurrentException())
)
try
(
-- Reset 3dsmax
resetMAXFile #noprompt
)
catch
(
nlerror ("ERROR resetMAXFile " + getCurrentException())
)
try
(
gc ()
)
catch
(
nlerror ("ERROR gc " + getCurrentException())
)
)
else
catch
(
nlerror ("WARNING no max file in folder shape_source_directory")
-- Error
nlerror ("ERROR fatal error exporting shape in file " + filePath)
return 0
)
)
catch
(
-- Error
nlerror ("ERROR fatal error exporting shape in folder shape_source_directory")
nlerror ("ERROR fatal error exporting shape in file")
return 0
)
)
goShapeExport()
undo off
(
goShapeExport()
)
nlerror ("BYE")
quitMAX #noPrompt
quitMAX () #noPrompt
quitMAX #noPrompt
quitMAX () #noPrompt

View file

@ -0,0 +1,86 @@
#!/usr/bin/python
#
# \file directories.py
# \brief Directories configuration
# \date 2010-08-27 17:13GMT
# \author Jan Boon (Kaetemi)
# \date 2001-2005
# \author Nevrax
# Python port of game data build pipeline.
# Directories configuration.
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# *** COMMON PATH ***
CommonPath = "common/interface"
# *** SOURCE DIRECTORIES IN THE DATABASE ***
#Interface directories
InterfaceSourceDirectories = [ ]
InterfaceSourceDirectories += [ [ "interfaces/v3" ] + [ "interfaces/ring_interface" ] ]
InterfaceSourceDirectories += [ [ "interfaces/v3_outgame/ui" ] ]
InterfaceSourceDirectories += [ [ "interfaces/v3_login" ] ]
InterfaceDxtcSourceDirectories = [ ]
InterfaceDxtcSourceDirectories += [ "interfaces/v3_bricks" ]
InterfaceDxtcSourceDirectories += [ "interfaces/v3_items" ]
InterfaceDxtcSourceDirectories += [ "interfaces/v3_dxtc_misc" ]
InterfaceFullscreenSourceDirectories = [ ]
InterfaceFullscreenSourceDirectories += [ "interfaces/v3_fullscreen" ]
InterfaceFullscreenSourceDirectories += [ "interfaces/v3_outgame/fullscreen" ]
InterfaceFullscreenSourceDirectories += [ "interfaces/v3_doc/graph/abilities_items" ]
InterfaceFullscreenSourceDirectories += [ "interfaces/v3_doc/graph/buy_sell" ]
InterfaceFullscreenSourceDirectories += [ "interfaces/v3_doc/graph/camera_character" ]
InterfaceFullscreenSourceDirectories += [ "interfaces/v3_doc/graph/create_perso" ]
InterfaceFullscreenSourceDirectories += [ "interfaces/v3_doc/graph/fight" ]
InterfaceFullscreenSourceDirectories += [ "interfaces/v3_doc/graph/MatisTown" ]
InterfaceFullscreenSourceDirectories += [ "interfaces/v3_doc/graph/spell" ]
InterfaceFullscreenSourceDirectories += [ "interfaces/v3_doc/graph/talk_bot" ]
InterfaceFullscreenSourceDirectories += [ "interfaces/v3_doc/graph/abilities_items" ]
InterfaceFullscreenSourceDirectories += [ "interfaces/v3_quick_help/graph" ]
Interface3DSourceDirectories = [ ]
Interface3DSourceDirectories += [ "interfaces/v3_outgame/3d" ]
Interface3DSourceDirectories += [ "interfaces/v3_doc/htm" ]
Interface3DSourceDirectories += [ "interfaces/v3_doc" ]
Interface3DSourceDirectories += [ "interfaces/v3_quick_help" ]
# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE ***
# Interface directories
InterfaceExportDirectory = CommonPath + "/interface_export"
InterfaceDxtcExportDirectory = CommonPath + "/interface_dxtc_export"
InterfaceFullscreenExportDirectory = CommonPath + "/interface_fullscreen_export"
Interface3DExportDirectory = CommonPath + "/interface_3d_export"
# *** BUILD DIRECTORIES FOR THE BUILD PIPELINE ***
# Interface directories
InterfaceBuildDirectory = CommonPath + "/interface_build"
InterfaceDxtcBuildDirectory = CommonPath + "/interface_dxtc_build"
# *** INSTALL DIRECTORIES IN THE CLIENT DATA ***
# Lightmap directory
InterfaceClientDirectory = "interfaces"

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@ -0,0 +1,35 @@
#!/usr/bin/python
#
# \file config.py
# \brief Process configuration
# \date 2010-08-27 17:02GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Process configuration.
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# *** PROCESS CONFIGURATION ***
# *** PROCESS CONFIG ***
ProcessToComplete = [ ]
ProcessToComplete += [ "interface" ]
# *** MAPS OPTIONS ***
ReduceBitmapFactor = 0

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@ -26,6 +26,7 @@
ProjectsToProcess = [ ]
ProjectsToProcess += [ "common/interface" ]
ProjectsToProcess += [ "ecosystems/jungle" ]
ProjectsToProcess += [ "continents/newbieland" ]