shubham_meena
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34d5d60779
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Added few more options in REST api
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2014-08-13 12:57:30 +05:30 |
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kaetemi
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cb448176b5
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Snowballs update
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2014-08-12 21:11:55 +02:00 |
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dfighter1985
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2cea18eae8
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Apply changes.
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2014-08-12 21:00:33 +02:00 |
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dfighter1985
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964a5d4e4c
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Shown properties can now be edited.
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2014-08-12 20:17:10 +02:00 |
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dfighter1985
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63fd3faad6
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First iteration of the property browser.
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2014-08-12 19:26:55 +02:00 |
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shubham_meena
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1005be5905
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Bug Fix: delete plugin option available for inactive plugins
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2014-08-12 12:46:22 +05:30 |
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shubham_meena
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b949fe3144
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API key management plugin for ams
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2014-08-12 00:33:58 +05:30 |
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shubham_meena
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c23e441881
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Achievements plugin integrated with ams
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2014-08-12 00:33:11 +05:30 |
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shubham_meena
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b756f128ba
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added API key mangement and Achievements plugin during installation of ams
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2014-08-12 00:23:48 +05:30 |
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shubham_meena
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61b86da6a5
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Adding activated plugins to the main options list
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2014-08-11 22:57:08 +05:30 |
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dfighter1985
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340684e1d6
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Don't enter edit mode in the treeview.
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2014-08-10 15:25:59 +02:00 |
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kaetemi
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cfd8f79b3d
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Use software cursor with attached display
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2014-08-07 19:45:26 +02:00 |
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kaetemi
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f731d220d7
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Project client loading screens into 3D space for HMD
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2014-08-07 18:49:05 +02:00 |
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kaetemi
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b31f939f9e
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Non-functional direct to rift
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2014-08-07 05:09:11 +02:00 |
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kaetemi
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338b9b8a7f
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GL: Fix switch from different resolution fullscreen to borderless display
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2014-08-07 04:45:14 +02:00 |
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kaetemi
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60c4e36fec
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Clean handling of display mode switching in client
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2014-08-07 04:36:51 +02:00 |
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kaetemi
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c2d39e8bdf
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GL: Handle borderless fullscreen to specified monitor internally
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2014-08-07 04:18:17 +02:00 |
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kaetemi
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7bd9216a6f
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Specify monitor when changing display mode
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2014-08-07 01:04:58 +02:00 |
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dfighter1985
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04095561cb
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Merge default
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2014-08-07 00:03:09 +02:00 |
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dfighter1985
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37e9c885b7
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Add the property browser library to the CPack archive when generated.
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2014-08-06 22:59:58 +02:00 |
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dfighter1985
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d82d5ec9f6
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World Editor plugin Linux build fix.
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2014-08-06 22:12:46 +02:00 |
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dfighter1985
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df4755222b
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GUI Editor Linux build fix
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2014-08-06 22:10:11 +02:00 |
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dfighter1985
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62ea5d19ce
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Fixed qrc path.
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2014-08-06 19:54:01 +02:00 |
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dfighter1985
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0f42cb7f49
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Update the tile list right away if the image is replaced.
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2014-08-06 17:40:39 +02:00 |
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dfighter1985
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b41686aa44
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If I add a 256x256 tile, maybe I should remove it as 256x256, not 128x128...
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2014-08-06 17:14:59 +02:00 |
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kaetemi
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7db83ce7da
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Process some scene traversals only once when rendering in stereo
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2014-08-06 14:36:09 +02:00 |
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dfighter1985
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2f56a5eee4
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Statically load the empty tile image so that we don't need to have over 9000 instances of it. Also display an error message if loading fails on startup.
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2014-08-06 13:25:50 +02:00 |
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dfighter1985
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3fc31ee2ad
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Removed yet another unused variable.
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2014-08-06 13:04:30 +02:00 |
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dfighter1985
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4f05fea63c
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Removed unused variable.
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2014-08-06 13:01:44 +02:00 |
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kaetemi
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758e87e115
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OVR: Chroma factor
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2014-08-05 20:14:58 +02:00 |
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dfighter1985
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f22f9fbc08
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Repaint immediately when the display channel is changed.
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2014-08-05 16:01:45 +02:00 |
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dfighter1985
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53f771690c
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Save the last directory where we loaded a tile image from.
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2014-08-05 15:34:29 +02:00 |
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dfighter1985
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f23a557e77
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Save the last directoy where we loaded a tilebank from.
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2014-08-05 15:16:25 +02:00 |
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dfighter1985
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1e9e492f0f
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Rotation is now set in the tilebank wrapper and applied when replacing a tile.
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2014-08-05 13:42:56 +02:00 |
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dfighter1985
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6c8ae2fafe
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Line endings and copyright headers...
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2014-08-05 13:18:41 +02:00 |
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kaetemi
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0c7bc1240f
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OVR: Fix for debug devices
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2014-08-05 04:03:27 +02:00 |
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kaetemi
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031f1cdcbd
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OVR: Convert texture coordinates and setup rendering material
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2014-08-05 03:54:19 +02:00 |
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dfighter1985
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29bf9e0a93
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Set all images by default.
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2014-08-05 03:35:10 +02:00 |
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dfighter1985
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53e118eb04
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Clear before loading the model data.
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2014-08-05 03:20:30 +02:00 |
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dfighter1985
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a7022146ec
|
Makes no sense, but doesn't seem to be crashing anymore o.O
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2014-08-05 03:17:29 +02:00 |
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kaetemi
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c9762fbef5
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3D: Ensure correct fog handling for effects
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2014-08-05 02:58:55 +02:00 |
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dfighter1985
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cc12fb91b4
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Tile loading more or less works. TODO: investigate why displacement map lookup causes crashes.
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2014-08-05 02:58:31 +02:00 |
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kaetemi
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19209b8028
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OVR: Test distortion mesh
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2014-08-05 02:55:26 +02:00 |
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kaetemi
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537a7e7395
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OVR: Test large render target
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2014-08-05 02:25:14 +02:00 |
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kaetemi
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32540add2a
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3D: Set matrix modes after changing render target in effect
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2014-08-05 02:24:11 +02:00 |
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kaetemi
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240889b03d
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3D: Render target matrix context fix
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2014-08-05 02:21:30 +02:00 |
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kaetemi
|
fb16438a49
|
OVR: Testing
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2014-08-05 01:49:45 +02:00 |
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kaetemi
|
4a8d07b889
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OVR: Translate camera
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2014-08-05 00:51:53 +02:00 |
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kaetemi
|
30f98c4b62
|
OVR: Get orientation
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2014-08-05 00:46:04 +02:00 |
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kaetemi
|
2dda6cc5f0
|
OVR: Generate distortion mesh
|
2014-08-05 00:20:21 +02:00 |
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