From 8ea69d4b817283d07ab0b374f483ef05d56869b8 Mon Sep 17 00:00:00 2001 From: dfighter1985 Date: Wed, 30 Jul 2014 15:40:02 +0200 Subject: [PATCH] Should only add 1 tile here... --- code/studio/src/plugins/tile_editor/tilebank_saver.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/studio/src/plugins/tile_editor/tilebank_saver.cpp b/code/studio/src/plugins/tile_editor/tilebank_saver.cpp index bca62533d..fc686c3ad 100644 --- a/code/studio/src/plugins/tile_editor/tilebank_saver.cpp +++ b/code/studio/src/plugins/tile_editor/tilebank_saver.cpp @@ -76,11 +76,11 @@ public: for( int i = 0; i < node->childCount(); i++ ) { TileItemNode *tin = static_cast< TileItemNode* >( node->child( i ) ); + NL3D::CTile *tile = addTileToSet( set, type ); + for( int j = TileModel::TileDiffuse; j < TileModel::TileAlpha; j++ ) { QString fn = tin->getTileFilename( TileModel::TTileChannel( j ) ); - - NL3D::CTile *tile = addTileToSet( set, type ); tile->setFileName( channelToTBitmap( TileModel::TTileChannel( j ) ) , fn.toUtf8().constData() ); } }