divres tests et correction du probleme de focus permanent du hud.
This commit is contained in:
parent
561877739f
commit
4ac8000762
14 changed files with 230 additions and 54 deletions
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@ -22,8 +22,7 @@ func _on_Home_play_pressed():
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play()
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play()
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func _input(event):
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func _input(event):
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if Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED and event is InputEventKey:
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accept_event()
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if event.is_action_pressed("ui_test"):
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if event.is_action_pressed("ui_test"):
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print( "Event: ui_test" )
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print( "Event: ui_test" )
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@ -49,6 +48,19 @@ func _input(event):
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# Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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# Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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# ----------------------------------
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# ----------------------------------
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# Si on est en mode "deplacement", on desative le focus sur l'interface
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# afin de ne pas naviguer dedans en même temps que l'on agit en jeu.
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if Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED:
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recursive_release_focus( self )
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func recursive_release_focus( control ):
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if control is Control:
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if len(control.get_children()) > 0:
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for child in control.get_children():
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recursive_release_focus( child )
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# if control.has_method( "release_focus" ):
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control.release_focus()
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func pause():
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func pause():
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get_tree().paused = true
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get_tree().paused = true
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show_menu()
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show_menu()
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@ -19,7 +19,7 @@ _sections_unfolded = [ "Font", "Settings" ]
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default_font = SubResource( 1 )
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default_font = SubResource( 1 )
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[node name="GUI" type="MarginContainer"]
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[node name="GUI" type="MarginContainer" index="0"]
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anchor_left = 0.0
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_top = 0.0
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@ -27,7 +27,7 @@ anchor_right = 1.0
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anchor_bottom = 1.0
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anchor_bottom = 1.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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rect_clip_content = false
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mouse_filter = 0
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mouse_filter = 1
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mouse_default_cursor_shape = 0
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_horizontal = 1
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size_flags_vertical = 1
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size_flags_vertical = 1
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@ -36,7 +36,7 @@ custom_constants/margin_top = 4
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custom_constants/margin_left = 4
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custom_constants/margin_left = 4
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custom_constants/margin_bottom = 4
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custom_constants/margin_bottom = 4
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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_sections_unfolded = [ "Margin", "Size Flags", "Theme", "custom_constants" ]
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_sections_unfolded = [ "Margin", "Mouse", "Size Flags", "Theme", "custom_constants" ]
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[node name="HUD" parent="." index="0" instance=ExtResource( 2 )]
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[node name="HUD" parent="." index="0" instance=ExtResource( 2 )]
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@ -59,7 +59,8 @@ margin_left = 4.0
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margin_top = 4.0
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margin_top = 4.0
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margin_right = 1020.0
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margin_right = 1020.0
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margin_bottom = 596.0
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margin_bottom = 596.0
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_sections_unfolded = [ "Margin", "Size Flags", "Visibility", "custom_constants" ]
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mouse_filter = 1
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_sections_unfolded = [ "Margin", "Mouse", "Size Flags", "Visibility", "custom_constants" ]
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[node name="Settings" parent="." index="2" instance=ExtResource( 5 )]
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[node name="Settings" parent="." index="2" instance=ExtResource( 5 )]
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@ -70,7 +71,8 @@ margin_left = 4.0
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margin_top = 4.0
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margin_top = 4.0
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margin_right = 1020.0
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margin_right = 1020.0
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margin_bottom = 596.0
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margin_bottom = 596.0
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_sections_unfolded = [ "Margin", "Size Flags", "Theme", "custom_constants" ]
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mouse_filter = 1
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_sections_unfolded = [ "Margin", "Mouse", "Size Flags", "Theme", "custom_constants" ]
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[node name="Help" parent="." index="3" instance=ExtResource( 6 )]
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[node name="Help" parent="." index="3" instance=ExtResource( 6 )]
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@ -78,6 +80,7 @@ margin_left = 4.0
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margin_top = 4.0
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margin_top = 4.0
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margin_right = 89.0
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margin_right = 89.0
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margin_bottom = 86.0
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margin_bottom = 86.0
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_sections_unfolded = [ "Margin", "Mouse", "Size Flags", "custom_constants" ]
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[connection signal="play_pressed" from="Home" to="." method="_on_Home_play_pressed"]
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[connection signal="play_pressed" from="Home" to="." method="_on_Home_play_pressed"]
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@ -29,12 +29,14 @@ func _on_SaveHUD_pressed():
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config_file.save( HUD_config_file )
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config_file.save( HUD_config_file )
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func _on_Windows_gui_input( event ):
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func _on_Windows_gui_input( event ):
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if event is InputEventMouseButton \
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if event is InputEventMouseButton \
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and Input.get_mouse_mode() == Input.MOUSE_MODE_VISIBLE \
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and Input.get_mouse_mode() == Input.MOUSE_MODE_VISIBLE \
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and event.is_action_pressed( "ui_free_cursor" ):
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and event.is_action_pressed( "ui_free_cursor" ):
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Input.set_mouse_mode( Input.MOUSE_MODE_CAPTURED )
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Input.set_mouse_mode( Input.MOUSE_MODE_CAPTURED )
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elif event is InputEventMouseButton \
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elif event is InputEventMouseButton \
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and Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED \
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and Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED \
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and event.is_action_pressed( "ui_free_cursor" ):
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and event.is_action_pressed( "ui_free_cursor" ):
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@ -33,6 +33,7 @@ _sections_unfolded = [ "Margin", "Mouse", "Rect", "Size Flags", "Theme", "Visibi
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[node name="overlay_oubli" type="Panel" parent="." index="0"]
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[node name="overlay_oubli" type="Panel" parent="." index="0"]
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visible = false
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modulate = Color( 0, 0, 0, 0 )
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modulate = Color( 0, 0, 0, 0 )
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anchor_left = 0.0
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_top = 0.0
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@ -16,7 +16,7 @@ margin_bottom = 86.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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rect_clip_content = false
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mouse_filter = 1
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mouse_filter = 1
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mouse_default_cursor_shape = 2
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_horizontal = 1
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size_flags_vertical = 1
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size_flags_vertical = 1
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alignment = 0
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alignment = 0
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@ -131,7 +131,9 @@ func _input(event):
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camera.translation.y = old_y_translation
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camera.translation.y = old_y_translation
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camera.translation.z = clamp(camera.translation.z, 0, 5)
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camera.translation.z = clamp(camera.translation.z, 0, 5)
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# TODO trouver pourquoi cela ne se fait plus:
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if Input.is_action_just_pressed("game_flashlight"):
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if Input.is_action_just_pressed("game_flashlight"):
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# flashlight.visible = not flashlight.visible
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if flashlight.is_visible_in_tree():
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if flashlight.is_visible_in_tree():
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flashlight.hide()
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flashlight.hide()
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else:
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else:
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@ -139,3 +141,4 @@ func _input(event):
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if Input.is_action_pressed( "hide_char" ):
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if Input.is_action_pressed( "hide_char" ):
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$MeshInstance.visible = not $MeshInstance.visible
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$MeshInstance.visible = not $MeshInstance.visible
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@ -79,7 +79,6 @@ material/0 = null
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[node name="Flashlight" type="SpotLight" parent="MeshInstance" index="0"]
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[node name="Flashlight" type="SpotLight" parent="MeshInstance" index="0"]
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transform = Transform( 1.74358, 0, 0, 0, 0.999973, 0.0124571, 0, -0.00792279, 1.83077, -0.0756186, 0.00765181, -1.31515 )
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transform = Transform( 1.74358, 0, 0, 0, 0.999973, 0.0124571, 0, -0.00792279, 1.83077, -0.0756186, 0.00765181, -1.31515 )
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visible = false
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layers = 1
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layers = 1
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light_color = Color( 1, 1, 1, 1 )
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light_color = Color( 1, 1, 1, 1 )
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light_energy = 2.0
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light_energy = 2.0
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143
scenes/Game/Game.gd
Normal file
143
scenes/Game/Game.gd
Normal file
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@ -0,0 +1,143 @@
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extends Spatial
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var dir = Vector3()
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const GRAVITY = -24.8
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var vel = Vector3()
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const MAX_SPEED = 20
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const ACCEL= 4.5
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const FLY_SPEED = 7
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const DEACCEL= 16
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const MAX_SLOPE_ANGLE = 40
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var camera_rotation
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var camera
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var flashlight
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var MOUSE_SENSITIVITY = 0.05
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func _ready():
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camera_rotation = $Character/Camera_rotation_helper
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camera = $Character/Camera_rotation_helper/Camera
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camera.make_current()
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flashlight = $Character/MeshInstance/Flashlight
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func _process(delta):
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process_input(delta)
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process_movement(delta)
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func process_input(delta):
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if Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED:
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# ----------------------------------
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# Walking
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dir = Vector3()
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var cam_xform = camera.get_global_transform()
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var input_movement_vector = Vector3()
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var cam_scroll = 0.0
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if Input.is_action_pressed("move_up"):
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input_movement_vector.z += 1
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if Input.is_action_pressed("move_down"):
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input_movement_vector.z -= 1
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if Input.is_action_pressed("move_left"):
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input_movement_vector.x -= 1
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if Input.is_action_pressed("move_right"):
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input_movement_vector.x += 1
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input_movement_vector = input_movement_vector.normalized()
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dir += -cam_xform.basis.z.normalized() * input_movement_vector.z
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dir += cam_xform.basis.x.normalized() * input_movement_vector.x
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if Input.is_action_pressed("fly_up"):
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vel.y = FLY_SPEED
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elif Input.is_action_pressed("fly_down"):
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vel.y = -FLY_SPEED
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else:
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vel.y = 0
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func process_movement(delta):
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if Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED:
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dir.y = 0
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dir = dir.normalized()
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# vel.y += delta*GRAVITY
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var hvel = vel
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hvel.y = 0
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var target = dir
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target *= MAX_SPEED
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var accel
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if dir.dot(hvel) > 0:
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accel = ACCEL
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else:
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accel = DEACCEL
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hvel = hvel.linear_interpolate(target, accel*delta)
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vel.x = hvel.x
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vel.z = hvel.z
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var collision_info = $Character.move_and_collide(vel * delta)
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if collision_info:
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vel = vel.bounce(collision_info.normal)
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var obj = collision_info.collider
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if obj.is_class( "RigidBody" ):
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obj.sleeping = false
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obj.apply_impulse( collision_info.position, -collision_info.normal*delta )
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if not obj.get_node( "MeshInstance" ).get_surface_material(0).get("albedo_color") == null:
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obj.get_node( "MeshInstance" ).get_surface_material(0).albedo_color = Color( 1, 0, 1, 1 )
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$Character.get_node( "../../GUI/HUD/Jauges/douleur/ProgressBar" ).value += 0.25
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if $Character.get_node( "../../GUI/HUD/Jauges/douleur/ProgressBar" ).value >= 100:
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$Character.get_node( "../../GUI/HUD/Jauges/trauma/ProgressBar" ).value += 0.25
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if $Character.get_node( "../../GUI/HUD/Jauges/trauma/ProgressBar" ).value >= 100:
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$Character.get_node( "../../GUI/HUD/Jauges/oubli/ProgressBar" ).value += 0.25
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func _input(event):
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if Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED:
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if event is InputEventMouseMotion :
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camera_rotation.rotate_x(deg2rad(event.relative.y * MOUSE_SENSITIVITY * -1))
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$Character.rotate_y(deg2rad(event.relative.x * MOUSE_SENSITIVITY * -1))
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var camera_rot = camera_rotation.rotation_degrees
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camera_rot.x = clamp(camera_rot.x, -30, 30)
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camera_rotation.rotation_degrees = camera_rot
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if event is InputEventMouseButton:
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# to prevent the cam sliding effect when clamp limit reached.
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var old_x_translation = camera.translation.x
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var old_y_translation = camera.translation.y
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var cam_scroll = Vector3( 0.0, 0.0, 0.0 )
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if event.button_index == BUTTON_WHEEL_UP:
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cam_scroll.z = -1.0 * MOUSE_SENSITIVITY
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if event.button_index == BUTTON_WHEEL_DOWN:
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cam_scroll.z = 1.0 * MOUSE_SENSITIVITY
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camera.translate( cam_scroll )
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camera.translation.x = old_x_translation
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camera.translation.y = old_y_translation
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camera.translation.z = clamp(camera.translation.z, 0, 5)
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# TODO trouver pourquoi cela ne se fait plus:
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if Input.is_action_just_pressed("game_flashlight"):
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# flashlight.visible = not flashlight.visible
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if flashlight.is_visible_in_tree():
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flashlight.hide()
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else:
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flashlight.show()
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if Input.is_action_pressed( "hide_char" ):
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$MeshInstance.visible = not $MeshInstance.visible
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@ -776,7 +776,7 @@ material = SubResource( 26 )
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custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
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custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
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size = Vector2( 0.4, 0.4 )
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size = Vector2( 0.4, 0.4 )
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[node name="Game" type="Spatial" index="0"]
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[node name="Game" type="Spatial"]
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_sections_unfolded = [ "Transform" ]
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_sections_unfolded = [ "Transform" ]
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@ -784,6 +784,7 @@ _sections_unfolded = [ "Transform" ]
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[node name="World" type="Spatial" parent="." index="1"]
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[node name="World" type="Spatial" parent="." index="1"]
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editor/display_folded = true
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_sections_unfolded = [ "Transform", "Visibility" ]
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_sections_unfolded = [ "Transform", "Visibility" ]
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[node name="Terrain" parent="World" index="0" instance=ExtResource( 2 )]
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[node name="Terrain" parent="World" index="0" instance=ExtResource( 2 )]
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@ -138,6 +138,7 @@ _sections_unfolded = [ "Albedo", "Flags" ]
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[node name="Floor" type="StaticBody" parent="." index="0"]
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[node name="Floor" type="StaticBody" parent="." index="0"]
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editor/display_folded = true
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input_ray_pickable = true
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input_ray_pickable = true
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input_capture_on_drag = false
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input_capture_on_drag = false
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collision_layer = 1
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collision_layer = 1
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@ -172,6 +173,7 @@ disabled = false
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[node name="Ceilling" type="StaticBody" parent="." index="1"]
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[node name="Ceilling" type="StaticBody" parent="." index="1"]
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editor/display_folded = true
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transform = Transform( 1, 0, 0, 0, -0.984809, -0.173641, 0, 0.173641, -0.984809, 0, 20, 0 )
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transform = Transform( 1, 0, 0, 0, -0.984809, -0.173641, 0, 0.173641, -0.984809, 0, 20, 0 )
|
||||||
input_ray_pickable = true
|
input_ray_pickable = true
|
||||||
input_capture_on_drag = false
|
input_capture_on_drag = false
|
||||||
|
@ -208,6 +210,7 @@ disabled = false
|
||||||
|
|
||||||
[node name="Wall1" type="StaticBody" parent="." index="2"]
|
[node name="Wall1" type="StaticBody" parent="." index="2"]
|
||||||
|
|
||||||
|
editor/display_folded = true
|
||||||
transform = Transform( -4.37114e-008, 1, 0, -1, -4.37114e-008, 0, 0, 0, 1, -10, 10, 0 )
|
transform = Transform( -4.37114e-008, 1, 0, -1, -4.37114e-008, 0, 0, 0, 1, -10, 10, 0 )
|
||||||
input_ray_pickable = true
|
input_ray_pickable = true
|
||||||
input_capture_on_drag = false
|
input_capture_on_drag = false
|
||||||
|
@ -245,6 +248,7 @@ _sections_unfolded = [ "Transform" ]
|
||||||
|
|
||||||
[node name="Wall2" type="StaticBody" parent="." index="3"]
|
[node name="Wall2" type="StaticBody" parent="." index="3"]
|
||||||
|
|
||||||
|
editor/display_folded = true
|
||||||
transform = Transform( -4.37114e-008, -1, 0, 1, -4.37114e-008, 0, 0, 0, 1, 10, 10, 0 )
|
transform = Transform( -4.37114e-008, -1, 0, 1, -4.37114e-008, 0, 0, 0, 1, 10, 10, 0 )
|
||||||
input_ray_pickable = true
|
input_ray_pickable = true
|
||||||
input_capture_on_drag = false
|
input_capture_on_drag = false
|
||||||
|
@ -281,6 +285,7 @@ disabled = false
|
||||||
|
|
||||||
[node name="Wall3" type="StaticBody" parent="." index="4"]
|
[node name="Wall3" type="StaticBody" parent="." index="4"]
|
||||||
|
|
||||||
|
editor/display_folded = true
|
||||||
transform = Transform( 1.91069e-015, 4.37114e-008, 1, 1, -4.37114e-008, 0, 4.37114e-008, 1, -4.37114e-008, 0, 10, -10 )
|
transform = Transform( 1.91069e-015, 4.37114e-008, 1, 1, -4.37114e-008, 0, 4.37114e-008, 1, -4.37114e-008, 0, 10, -10 )
|
||||||
input_ray_pickable = true
|
input_ray_pickable = true
|
||||||
input_capture_on_drag = false
|
input_capture_on_drag = false
|
||||||
|
@ -317,6 +322,7 @@ disabled = false
|
||||||
|
|
||||||
[node name="Wall4" type="StaticBody" parent="." index="5"]
|
[node name="Wall4" type="StaticBody" parent="." index="5"]
|
||||||
|
|
||||||
|
editor/display_folded = true
|
||||||
transform = Transform( 1.91069e-015, 4.37114e-008, -1, 1, -4.37114e-008, 0, -4.37114e-008, -1, -4.37114e-008, 0, 10, 10 )
|
transform = Transform( 1.91069e-015, 4.37114e-008, -1, 1, -4.37114e-008, 0, -4.37114e-008, -1, -4.37114e-008, 0, 10, 10 )
|
||||||
input_ray_pickable = true
|
input_ray_pickable = true
|
||||||
input_capture_on_drag = false
|
input_capture_on_drag = false
|
||||||
|
|
|
@ -138,6 +138,8 @@ _sections_unfolded = [ "Mouse", "Rect" ]
|
||||||
|
|
||||||
[node name="Music" parent="Viewport/GUI" index="0" instance=ExtResource( 2 )]
|
[node name="Music" parent="Viewport/GUI" index="0" instance=ExtResource( 2 )]
|
||||||
|
|
||||||
|
mouse_default_cursor_shape = 0
|
||||||
|
|
||||||
[node name="Area" type="Area" parent="." index="1"]
|
[node name="Area" type="Area" parent="." index="1"]
|
||||||
|
|
||||||
input_ray_pickable = true
|
input_ray_pickable = true
|
||||||
|
|
|
@ -6,20 +6,4 @@
|
||||||
|
|
||||||
[node name="Gui_in_3D" parent="." index="0" instance=ExtResource( 1 )]
|
[node name="Gui_in_3D" parent="." index="0" instance=ExtResource( 1 )]
|
||||||
|
|
||||||
[node name="Camera" type="Camera" parent="." index="1"]
|
|
||||||
|
|
||||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 2.01693 )
|
|
||||||
keep_aspect = 1
|
|
||||||
cull_mask = 1048575
|
|
||||||
environment = null
|
|
||||||
h_offset = 0.0
|
|
||||||
v_offset = 0.0
|
|
||||||
doppler_tracking = 0
|
|
||||||
projection = 0
|
|
||||||
current = false
|
|
||||||
fov = 70.0
|
|
||||||
size = 1.0
|
|
||||||
near = 0.05
|
|
||||||
far = 100.0
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -96,12 +96,16 @@ params_grow = false
|
||||||
params_use_alpha_scissor = false
|
params_use_alpha_scissor = false
|
||||||
albedo_color = Color( 1, 1, 1, 1 )
|
albedo_color = Color( 1, 1, 1, 1 )
|
||||||
albedo_texture = ExtResource( 1 )
|
albedo_texture = ExtResource( 1 )
|
||||||
metallic = 0.5
|
metallic = 1.0
|
||||||
metallic_specular = 0.5
|
metallic_specular = 1.0
|
||||||
metallic_texture_channel = 0
|
metallic_texture_channel = 0
|
||||||
roughness = 0.0
|
roughness = 0.0
|
||||||
roughness_texture_channel = 0
|
roughness_texture_channel = 0
|
||||||
emission_enabled = false
|
emission_enabled = true
|
||||||
|
emission = Color( 0.742188, 0.400085, 0, 1 )
|
||||||
|
emission_energy = 1.0
|
||||||
|
emission_operator = 0
|
||||||
|
emission_on_uv2 = false
|
||||||
normal_enabled = false
|
normal_enabled = false
|
||||||
rim_enabled = false
|
rim_enabled = false
|
||||||
clearcoat_enabled = false
|
clearcoat_enabled = false
|
||||||
|
@ -122,7 +126,7 @@ uv2_triplanar = false
|
||||||
uv2_triplanar_sharpness = 1.0
|
uv2_triplanar_sharpness = 1.0
|
||||||
proximity_fade_enable = false
|
proximity_fade_enable = false
|
||||||
distance_fade_enable = false
|
distance_fade_enable = false
|
||||||
_sections_unfolded = [ "Albedo", "Metallic" ]
|
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Metallic", "Roughness", "Vertex Color" ]
|
||||||
|
|
||||||
[sub_resource type="ConvexPolygonShape" id=4]
|
[sub_resource type="ConvexPolygonShape" id=4]
|
||||||
|
|
||||||
|
@ -328,4 +332,20 @@ disabled = false
|
||||||
|
|
||||||
transform = Transform( 0.038434, -0.172056, 0.984337, 0.00671291, 0.985087, 0.171925, -0.999239, 0, 0.0390158, 0.536377, 2.51347, 0 )
|
transform = Transform( 0.038434, -0.172056, 0.984337, 0.00671291, 0.985087, 0.171925, -0.999239, 0, 0.0390158, 0.536377, 2.51347, 0 )
|
||||||
|
|
||||||
|
[node name="Camera" type="Camera" parent="." index="3"]
|
||||||
|
|
||||||
|
transform = Transform( 0.718383, 0, 0.695648, 0, 1, 0, -0.695648, 0, 0.718383, 2.63256, 2.80749, 1.31678 )
|
||||||
|
keep_aspect = 1
|
||||||
|
cull_mask = 1048575
|
||||||
|
environment = null
|
||||||
|
h_offset = 0.0
|
||||||
|
v_offset = 0.0
|
||||||
|
doppler_tracking = 0
|
||||||
|
projection = 0
|
||||||
|
current = false
|
||||||
|
fov = 70.0
|
||||||
|
size = 1.0
|
||||||
|
near = 0.05
|
||||||
|
far = 100.0
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -14,6 +14,6 @@ _sections_unfolded = [ "Pause" ]
|
||||||
[node name="GUI" parent="." index="1" instance=ExtResource( 3 )]
|
[node name="GUI" parent="." index="1" instance=ExtResource( 3 )]
|
||||||
|
|
||||||
pause_mode = 2
|
pause_mode = 2
|
||||||
_sections_unfolded = [ "Margin", "Pause", "Rect", "Size Flags", "Theme", "custom_constants" ]
|
_sections_unfolded = [ "Margin", "Mouse", "Pause", "Rect", "Size Flags", "Theme", "custom_constants" ]
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue