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84 lines
2.3 KiB
C++
84 lines
2.3 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef GD_POSITION_GENERATOR_H
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#define GD_POSITION_GENERATOR_H
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#include <string>
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#include "nel/misc/types_nl.h"
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#include "nel/ligo/primitive.h"
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namespace AGS_TEST
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{
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class CPositionGenerator
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{
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public:
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static void setPositionInMM(int x, int y); // x and y are in milimeters
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static void setPosition(int x, int y); // x and y are in meters
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static void setPosition(std::string spawnName); // name of a spawn point or spawn zone
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static void setPattern(const std::string &pattern);
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static void setSpacing(int spacing);
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static void addSpawnPoint(const NLLIGO::CPrimPoint &point) { _spawnPoints[point.getName()]=point; }
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static void addSpawnZone(const NLLIGO::CPrimZone &zone);
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static void init();
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static void next(int &x, int &y);
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static std::string getSpawnName();
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private:
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class CSpawnZone
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{
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public:
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uint Next;
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std::vector<NLMISC::CVector> Points;
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CSpawnZone(): Next(0) {}
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const NLMISC::CVector& getNext()
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{
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if (Next>=Points.size()) Next=0;
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return Points[Next++];
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}
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};
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private:
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static int _x, _y;
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static int _dx, _dy;
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static int _spacing;
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static std::string _pattern;
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static std::string _spawnZoneName;
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typedef std::map<std::string, CSpawnZone> TSpawnZoneMap;
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typedef std::map<std::string, NLLIGO::CPrimPoint> TSpawnPointMap;
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static TSpawnZoneMap _spawnZones;
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static TSpawnPointMap _spawnPoints;
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// for grid
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static int _linelen, _leftonline;
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};
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} // end of namespace AGS_TEST
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#endif // GD_POSITION_GENERATOR_H
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