// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef GD_POSITION_GENERATOR_H
#define GD_POSITION_GENERATOR_H
#include
#include "nel/misc/types_nl.h"
#include "nel/ligo/primitive.h"
namespace AGS_TEST
{
class CPositionGenerator
{
public:
static void setPositionInMM(int x, int y); // x and y are in milimeters
static void setPosition(int x, int y); // x and y are in meters
static void setPosition(std::string spawnName); // name of a spawn point or spawn zone
static void setPattern(const std::string &pattern);
static void setSpacing(int spacing);
static void addSpawnPoint(const NLLIGO::CPrimPoint &point) { _spawnPoints[point.getName()]=point; }
static void addSpawnZone(const NLLIGO::CPrimZone &zone);
static void init();
static void next(int &x, int &y);
static std::string getSpawnName();
private:
class CSpawnZone
{
public:
uint Next;
std::vector Points;
CSpawnZone(): Next(0) {}
const NLMISC::CVector& getNext()
{
if (Next>=Points.size()) Next=0;
return Points[Next++];
}
};
private:
static int _x, _y;
static int _dx, _dy;
static int _spacing;
static std::string _pattern;
static std::string _spawnZoneName;
typedef std::map TSpawnZoneMap;
typedef std::map TSpawnPointMap;
static TSpawnZoneMap _spawnZones;
static TSpawnPointMap _spawnPoints;
// for grid
static int _linelen, _leftonline;
};
} // end of namespace AGS_TEST
#endif // GD_POSITION_GENERATOR_H