Commit graph

1616 commits

Author SHA1 Message Date
kaetemi
f280f4673f Merge with default
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branch : multipass-stereo
2013-07-19 14:10:07 +02:00
kaetemi
53e11d0d68 Merge with default
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branch : multipass-stereo
2013-07-18 23:05:25 +02:00
kaetemi
9f185ce38d Fix an error in 3ds Max with the material script 2013-07-18 18:15:53 +02:00
Michael Witrant
293601e80e Fixed definition tests for optional LibOVR
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branch : multipass-stereo
2013-07-06 20:40:42 +02:00
Michael Witrant
a33a0e5c56 LibOVR is optional, and is disabled by default
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branch : multipass-stereo
2013-07-06 20:05:19 +02:00
Michael Witrant
c60bd3e3f5 Added LibOVR finder and Linux support, ref #43
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branch : multipass-stereo
2013-07-06 19:33:07 +02:00
kaetemi
eab2386ff6 Don't render to texture when in wireframe mode, re #43
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branch : multipass-stereo
2013-07-05 03:42:38 +02:00
kaetemi
248f07ad9e Put stereo render loop inside ryzom client main loop, see #43
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branch : multipass-stereo
2013-07-05 02:38:56 +02:00
kaetemi
b1aaf05bf6 Init/release VR interfaces in ryzom client, ref #43
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branch : multipass-stereo
2013-07-05 02:04:34 +02:00
kaetemi
352ee42571 Distort 2D gui as well, ref #43
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branch : multipass-stereo
2013-07-04 21:12:11 +02:00
kaetemi
dcd77495ca Fix particles being animated twice in stereo render, see #43
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branch : multipass-stereo
2013-07-04 00:42:06 +02:00
kaetemi
bf8bd64f0d Add stereo debugger for visually comparing rendered frames, ref #43
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branch : multipass-stereo
2013-07-04 00:09:10 +02:00
kaetemi
e68e7161d8 Use width instead of height of screen for hmd fov, re #43
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branch : multipass-stereo
2013-07-03 06:04:37 +02:00
kaetemi
1fe2b62eb1 Add minimal head model and world scale, ref #43
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branch : multipass-stereo
2013-07-03 05:21:32 +02:00
kaetemi
0dd8764e45 Make bloom work together with render target used for the rift shader, ref #43
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branch : multipass-stereo
2013-07-03 03:53:32 +02:00
kaetemi
52f4a37939 Remove unnecessary user render target code from bloom, see #43
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branch : multipass-stereo
2013-07-03 03:21:57 +02:00
kaetemi
391fa6dcff Add arbfp1 and fp40 barrel fragment programs, see #43
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branch : multipass-stereo
2013-07-02 19:39:05 +02:00
kaetemi
73d3176f0c Test arbfp1, see #43
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branch : multipass-stereo
2013-07-02 18:48:29 +02:00
kaetemi
d13da7a398 Prefer NPOT texture over RECT texture
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branch : multipass-stereo
2013-07-02 18:43:15 +02:00
kaetemi
43f8adff79 Render left and right deformed view, re #43
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branch : multipass-stereo
2013-07-02 03:34:49 +02:00
kaetemi
ce92c13289 Test the barrel shader, see #43
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branch : multipass-stereo
2013-07-02 02:40:27 +02:00
kaetemi
c5c6f7c871 Render the scene to a target texture for the stereo rendering filter, ref #43
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branch : multipass-stereo
2013-07-02 00:55:13 +02:00
kaetemi
7766116494 Fix a render target issue, see #43
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branch : multipass-stereo
2013-07-02 00:53:45 +02:00
kaetemi
c5e1235cbb Create stereo render target, see #43
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branch : multipass-stereo
2013-07-01 23:23:54 +02:00
kaetemi
85109102b2 Add interface for stereo display render targets, ref #43
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branch : multipass-stereo
2013-07-01 21:23:47 +02:00
kaetemi
fe91e2a751 Cleanup
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branch : multipass-stereo
2013-07-01 20:15:55 +02:00
kaetemi
5f229667bc Create interface classes for stereo displays and head mounted displays, see #43
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branch : multipass-stereo
2013-06-28 23:19:32 +02:00
kaetemi
1cc5848220 Create a clipping frustum, ref #43
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branch : multipass-stereo
2013-06-26 21:35:36 +02:00
kaetemi
e7842982a0 Allow multiple user cameras to be calculated separately, useful for sky etc, re #43
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branch : multipass-stereo
2013-06-26 20:57:37 +02:00
kaetemi
38be9b5997 Fix warning
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branch : multipass-stereo
2013-06-26 20:10:30 +02:00
kaetemi
202413ab52 Adjust 2D interface shift, re #43
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branch : multipass-stereo
2013-06-26 19:58:27 +02:00
kaetemi
4864ce7a5a Add eye distance in 2D interface shift, re #43
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branch : multipass-stereo
2013-06-26 17:24:23 +02:00
kaetemi
5423d4d025 Add 2D interface shifting calculations, see #43
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branch : multipass-stereo
2013-06-26 16:59:08 +02:00
kaetemi
39197681fa Correctly adjust text to viewport, re #43
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branch : multipass-stereo
2013-06-26 16:08:48 +02:00
kaetemi
d1bf069708 Add some comments, see #43
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branch : multipass-stereo
2013-06-26 15:55:39 +02:00
kaetemi
91be2d64bd Cleanup and make bloom work with stereo rendering, re #43
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branch : multipass-stereo
2013-06-26 15:49:31 +02:00
kaetemi
32a187a199 Render from multiple cameras, see #43
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branch : multipass-stereo
2013-06-26 08:00:19 +02:00
kaetemi
a5c9592165 Read sensor data and set camera in snowballs, ref #43
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branch : multipass-stereo
2013-06-26 04:57:58 +02:00
kaetemi
a79b9f7e65 Add library name to device name, re #43
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branch : multipass-stereo
2013-06-26 02:55:15 +02:00
kaetemi
64821ab4de List stereo devices, see #43
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branch : multipass-stereo
2013-06-26 02:45:49 +02:00
kaetemi
8ded099fbb Added some notes
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branch : multipass-stereo
2013-06-20 00:25:52 +02:00
kaetemi
78179ed809 Rename some functions to follow the same naming convention of others
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branch : multipass-stereo
2013-06-19 23:49:39 +02:00
kaetemi
ad5b60963f Cleanup
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branch : multipass-stereo
2013-06-19 23:34:40 +02:00
kaetemi
be33bbc70f Add support for fp40 with opengl
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branch : multipass-stereo
2013-06-19 22:41:03 +02:00
kaetemi
f278ac7638 Activate textures for postprocessing material under direct3d
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branch : multipass-stereo
2013-06-19 21:16:13 +02:00
kaetemi
3e91b1a5cf Test texture with postprocessing material, seems to work with opengl
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branch : multipass-stereo
2013-06-19 20:47:23 +02:00
kaetemi
9b0b1008ff Fix linux compile
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branch : multipass-stereo
2013-06-19 16:18:09 +02:00
kaetemi
dfb110b387 Add function to check which pixel program profiles are available on a driver
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branch : multipass-stereo
2013-06-19 05:03:47 +02:00
kaetemi
9f1ddc9202 Add test for ps.1.1 pixel program in snowballs (it works too now)
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branch : multipass-stereo
2013-06-19 04:03:32 +02:00
kaetemi
1c3fc17d91 Cleanup more unneeded code
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branch : multipass-stereo
2013-06-19 02:36:57 +02:00