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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-29 20:30:54 +00:00
parent
5bae110c2c
commit
73d3176f0c
1 changed files with 12 additions and 23 deletions
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@ -239,27 +239,18 @@ void CStereoOVR::setDriver(NL3D::UDriver *driver)
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nlassert(!m_PixelProgram);
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NL3D::IDriver *drvInternal = (static_cast<CDriverUser *>(driver))->getDriver();
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/*static const char *program_arbfp1 =
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static const char *program_arbfp1 =
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"!!ARBfp1.0\n"
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"PARAM c[1] = { { 1, 0 } };\n"
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"MOV result.color.xzw, c[0].xyyx;\n"
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"TEX result.color.y, fragment.texcoord[0], texture[0], 2D;\n"
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"END\n";
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static const char *program_ps_2_0 =
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"ps_2_0\n"
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"dcl_2d s0\n"
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"def c0, 1.00000000, 0.00000000, 0, 0\n"
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"dcl t0.xy\n"
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"texld r0, t0, s0\n"
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"mov r0.z, c0.y\n"
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"mov r0.xw, c0.x\n"
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"mov oC0, r0\n";*/
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/*if (drvInternal->supportPixelProgram(CPixelProgram::arbfp1))
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if (drvInternal->supportPixelProgram(CPixelProgram::arbfp1) && drvInternal->supportBloomEffect() && drvInternal->supportNonPowerOfTwoTextures())
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{
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nldebug("VR: arbfp1");
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m_PixelProgram = new CPixelProgram(program_arbfp1);
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}
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else */ if (drvInternal->supportPixelProgram(CPixelProgram::ps_2_0))
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else if (drvInternal->supportPixelProgram(CPixelProgram::ps_2_0))
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{
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nldebug("VR: ps_2_0");
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m_PixelProgram = new CPixelProgram(g_StereoOVR_ps_2_0);
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@ -270,12 +261,12 @@ void CStereoOVR::setDriver(NL3D::UDriver *driver)
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m_Driver = driver;
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m_BarrelTex = new CTextureBloom(); // lol bloom
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m_BarrelTex->setRenderTarget(true);
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m_BarrelTex->setReleasable(false);
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m_BarrelTex->resize(width, height);
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m_BarrelTex->setFilterMode(ITexture::Linear, ITexture::LinearMipMapOff);
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m_BarrelTex->setWrapS(ITexture::Clamp);
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m_BarrelTex->setWrapT(ITexture::Clamp);
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m_BarrelTex->setRenderTarget(true);
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drvInternal->setupTexture(*m_BarrelTex);
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m_BarrelTexU = new CTextureUser(m_BarrelTex);
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@ -302,19 +293,17 @@ void CStereoOVR::setDriver(NL3D::UDriver *driver)
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m_BarrelQuadRight.V2 = CVector(1.f, 1.f, 0.5f);
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m_BarrelQuadRight.V3 = CVector(0.5f, 1.f, 0.5f);
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nlassert(!drvInternal->isTextureRectangle(m_BarrelTex)); // this code looks no good
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float newU = drvInternal->isTextureRectangle(m_BarrelTex) ? (float)width : 1.f;
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float newV = drvInternal->isTextureRectangle(m_BarrelTex) ? (float)height : 1.f;
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nlassert(!drvInternal->isTextureRectangle(m_BarrelTex)); // not allowed
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m_BarrelQuadLeft.Uv0 = CUV(0.f, 0.f);
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m_BarrelQuadLeft.Uv1 = CUV(newU * 0.5f, 0.f);
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m_BarrelQuadLeft.Uv2 = CUV(newU * 0.5f, newV);
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m_BarrelQuadLeft.Uv3 = CUV(0.f, newV);
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m_BarrelQuadLeft.Uv1 = CUV(0.5f, 0.f);
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m_BarrelQuadLeft.Uv2 = CUV(0.5f, 1.f);
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m_BarrelQuadLeft.Uv3 = CUV(0.f, 1.f);
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m_BarrelQuadRight.Uv0 = CUV(newU * 0.5f, 0.f);
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m_BarrelQuadRight.Uv1 = CUV(newU, 0.f);
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m_BarrelQuadRight.Uv2 = CUV(newU, newV);
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m_BarrelQuadRight.Uv3 = CUV(newU * 0.5f, newV);
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m_BarrelQuadRight.Uv0 = CUV(0.5f, 0.f);
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m_BarrelQuadRight.Uv1 = CUV(1.f, 0.f);
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m_BarrelQuadRight.Uv2 = CUV(1.f, 1.f);
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m_BarrelQuadRight.Uv3 = CUV(0.5f, 1.f);
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}
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else
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{
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