Commit graph

206 commits

Author SHA1 Message Date
dfighter1985
c3984abbb4 Save the last directoy where we loaded a tilebank from. 2014-08-05 15:16:25 +02:00
dfighter1985
2fe02e3925 Rotation is now set in the tilebank wrapper and applied when replacing a tile. 2014-08-05 13:42:56 +02:00
dfighter1985
99d1d9c4c2 Line endings and copyright headers... 2014-08-05 13:18:41 +02:00
dfighter1985
7912cbe7dc Set all images by default. 2014-08-05 03:35:10 +02:00
dfighter1985
066743bea0 Clear before loading the model data. 2014-08-05 03:20:30 +02:00
dfighter1985
1e76cd0f5e Makes no sense, but doesn't seem to be crashing anymore o.O 2014-08-05 03:17:29 +02:00
dfighter1985
3e3572c3ab Tile loading more or less works. TODO: investigate why displacement map lookup causes crashes. 2014-08-05 02:58:31 +02:00
dfighter1985
4bb8b3373e Saving tilebank 2014-08-04 22:14:39 +02:00
dfighter1985
c4b770a7b6 Texture path. 2014-08-04 21:59:05 +02:00
dfighter1985
a2065bf746 Surface data. 2014-08-04 21:53:22 +02:00
dfighter1985
342cca7751 Oriented stuff. 2014-08-04 21:41:33 +02:00
dfighter1985
2f0acf32cb Vegetation set stuff. 2014-08-04 21:33:11 +02:00
dfighter1985
fa9cd4af24 Most of the functionality works with the new code. 2014-08-04 21:22:44 +02:00
dfighter1985
8d7c974be6 Started to rework tile checks, tile banks loading / saving. A tilebank will now be in the tilemodel, and it will work from there. Also moved some constants into an independent file. 2014-08-03 21:33:13 +02:00
dfighter1985
16791d58c1 Rotation can now be set. 2014-08-03 19:04:34 +02:00
dfighter1985
df07fcb53b Save the tile border, etc data when saving. 2014-08-03 17:58:02 +02:00
dfighter1985
c5acb72c32 Added checks. Yes it's horrible and needs to be refactored. 2014-08-03 04:15:12 +02:00
dfighter1985
0f2a0f4049 Apply the current zoom factor! 2014-08-01 02:38:04 +02:00
dfighter1985
640f0f6be1 Don't reload the pixmaps every time they are displayed... -.- 2014-08-01 02:34:57 +02:00
dfighter1985
6cfd0b6942 Line endings... 2014-07-31 23:23:52 +02:00
dfighter1985
23838b00c4 When hitting 'save as' ask for a filename even if one is set. 2014-07-30 15:55:09 +02:00
dfighter1985
0181dbccf1 Should store the filename after opening.. 2014-07-30 15:44:02 +02:00
dfighter1985
8caeae31c8 Should only add 1 tile here... 2014-07-30 15:40:02 +02:00
dfighter1985
3ad6587d53 128 and 256 tiles don't have alpha, so no need to load/save them. 2014-07-30 15:29:50 +02:00
dfighter1985
7b36ce2e85 Replace and delete image should be applied to the correct channel now. 2014-07-30 14:39:19 +02:00
dfighter1985
67ba567c66 Show the image that belongs to the channel that is selected. 2014-07-30 14:28:17 +02:00
dfighter1985
2c8b513c97 Copyright headers... 2014-07-30 11:20:29 +02:00
dfighter1985
cfb7833b8f Close the loaded file and return true... 2014-07-30 11:15:14 +02:00
dfighter1985
a9fa41cf9a Set teh current selection to row 0 2014-07-30 11:14:41 +02:00
dfighter1985
bb36cb5724 Save and load the tilebank texture path. 2014-07-30 11:10:15 +02:00
dfighter1985
3668784e7a Save and load the veget set filename. 2014-07-30 10:58:37 +02:00
dfighter1985
47b85c3f8a TileBank loading. 2014-07-30 10:54:08 +02:00
dfighter1985
f25200c966 Add the already selected tilesets to the land when editing. 2014-07-30 07:43:02 +02:00
dfighter1985
0582dd4e4f Connected the oriented combobox and now saving it's value to the tilebank. 2014-07-30 01:50:01 +02:00
dfighter1985
1952d517b1 Implemented saving of the currently stored tilebank data. 2014-07-30 01:29:17 +02:00
dfighter1985
d85d0b97d3 As it turns out, tilesets can be assigned to multiple lands... 2014-07-28 17:05:51 +02:00
dfighter1985
3fe1101f44 Implemented the GUI part of saving... 2014-07-27 20:38:08 +02:00
dfighter1985
05d8295bb6 128x128 tab should be shown by default. 2014-07-27 18:23:25 +02:00
dfighter1985
4c72aa85cf Implemented tile image replace. 2014-07-26 02:24:32 +02:00
dfighter1985
10f757286b Implemented tile image deletion. 2014-07-26 02:19:13 +02:00
dfighter1985
93fa8d3e3b A little refactoring. 2014-07-26 02:11:02 +02:00
dfighter1985
dd193e3d51 Reindex tile item nodes after deleting a node. 2014-07-26 02:05:21 +02:00
dfighter1985
fc76db29d0 Implemented tile deletion. 2014-07-26 01:57:50 +02:00
dfighter1985
9deb101894 I must be blind... 2014-07-26 00:32:42 +02:00
dfighter1985
299a51edf5 Implemented Tile addition. 2014-07-26 00:29:37 +02:00
dfighter1985
3e44d16242 Implemented tilebank texture path setting. 2014-07-24 23:41:42 +02:00
dfighter1985
f8a826f853 Implemented choosing / resetting vegetset for tile sets. 2014-07-24 23:31:37 +02:00
dfighter1985
93af2ff11f When selecting another land, select the first tile set, if it exists. 2014-07-24 18:44:00 +02:00
dfighter1985
5a0fe4d309 Connect the selection model so the widgets are updated. 2014-07-24 18:39:34 +02:00
dfighter1985
44fd75a05b Each land has it's own TilesetModel now. When changing the land the model also changes. 2014-07-24 18:31:07 +02:00