dfighter1985
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8d7d85d440
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Repaint immediately when the display channel is changed.
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2014-08-05 16:01:45 +02:00 |
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dfighter1985
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7c0ea3b9a0
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Save the last directory where we loaded a tile image from.
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2014-08-05 15:34:29 +02:00 |
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dfighter1985
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c3984abbb4
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Save the last directoy where we loaded a tilebank from.
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2014-08-05 15:16:25 +02:00 |
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dfighter1985
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2fe02e3925
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Rotation is now set in the tilebank wrapper and applied when replacing a tile.
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2014-08-05 13:42:56 +02:00 |
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dfighter1985
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99d1d9c4c2
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Line endings and copyright headers...
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2014-08-05 13:18:41 +02:00 |
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dfighter1985
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7912cbe7dc
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Set all images by default.
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2014-08-05 03:35:10 +02:00 |
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dfighter1985
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066743bea0
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Clear before loading the model data.
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2014-08-05 03:20:30 +02:00 |
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dfighter1985
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1e76cd0f5e
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Makes no sense, but doesn't seem to be crashing anymore o.O
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2014-08-05 03:17:29 +02:00 |
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dfighter1985
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3e3572c3ab
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Tile loading more or less works. TODO: investigate why displacement map lookup causes crashes.
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2014-08-05 02:58:31 +02:00 |
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dfighter1985
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4bb8b3373e
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Saving tilebank
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2014-08-04 22:14:39 +02:00 |
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dfighter1985
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c4b770a7b6
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Texture path.
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2014-08-04 21:59:05 +02:00 |
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dfighter1985
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a2065bf746
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Surface data.
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2014-08-04 21:53:22 +02:00 |
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dfighter1985
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342cca7751
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Oriented stuff.
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2014-08-04 21:41:33 +02:00 |
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dfighter1985
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2f0acf32cb
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Vegetation set stuff.
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2014-08-04 21:33:11 +02:00 |
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dfighter1985
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fa9cd4af24
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Most of the functionality works with the new code.
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2014-08-04 21:22:44 +02:00 |
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dfighter1985
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8d7c974be6
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Started to rework tile checks, tile banks loading / saving. A tilebank will now be in the tilemodel, and it will work from there. Also moved some constants into an independent file.
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2014-08-03 21:33:13 +02:00 |
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dfighter1985
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16791d58c1
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Rotation can now be set.
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2014-08-03 19:04:34 +02:00 |
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dfighter1985
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df07fcb53b
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Save the tile border, etc data when saving.
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2014-08-03 17:58:02 +02:00 |
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dfighter1985
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c5acb72c32
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Added checks. Yes it's horrible and needs to be refactored.
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2014-08-03 04:15:12 +02:00 |
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dfighter1985
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0f2a0f4049
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Apply the current zoom factor!
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2014-08-01 02:38:04 +02:00 |
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dfighter1985
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640f0f6be1
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Don't reload the pixmaps every time they are displayed... -.-
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2014-08-01 02:34:57 +02:00 |
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dfighter1985
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6cfd0b6942
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Line endings...
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2014-07-31 23:23:52 +02:00 |
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dfighter1985
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23838b00c4
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When hitting 'save as' ask for a filename even if one is set.
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2014-07-30 15:55:09 +02:00 |
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dfighter1985
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0181dbccf1
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Should store the filename after opening..
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2014-07-30 15:44:02 +02:00 |
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dfighter1985
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8caeae31c8
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Should only add 1 tile here...
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2014-07-30 15:40:02 +02:00 |
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dfighter1985
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3ad6587d53
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128 and 256 tiles don't have alpha, so no need to load/save them.
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2014-07-30 15:29:50 +02:00 |
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dfighter1985
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7b36ce2e85
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Replace and delete image should be applied to the correct channel now.
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2014-07-30 14:39:19 +02:00 |
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dfighter1985
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67ba567c66
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Show the image that belongs to the channel that is selected.
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2014-07-30 14:28:17 +02:00 |
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dfighter1985
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2c8b513c97
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Copyright headers...
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2014-07-30 11:20:29 +02:00 |
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dfighter1985
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cfb7833b8f
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Close the loaded file and return true...
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2014-07-30 11:15:14 +02:00 |
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dfighter1985
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a9fa41cf9a
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Set teh current selection to row 0
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2014-07-30 11:14:41 +02:00 |
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dfighter1985
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bb36cb5724
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Save and load the tilebank texture path.
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2014-07-30 11:10:15 +02:00 |
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dfighter1985
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3668784e7a
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Save and load the veget set filename.
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2014-07-30 10:58:37 +02:00 |
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dfighter1985
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47b85c3f8a
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TileBank loading.
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2014-07-30 10:54:08 +02:00 |
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dfighter1985
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f25200c966
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Add the already selected tilesets to the land when editing.
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2014-07-30 07:43:02 +02:00 |
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dfighter1985
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0582dd4e4f
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Connected the oriented combobox and now saving it's value to the tilebank.
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2014-07-30 01:50:01 +02:00 |
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dfighter1985
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1952d517b1
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Implemented saving of the currently stored tilebank data.
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2014-07-30 01:29:17 +02:00 |
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dfighter1985
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d85d0b97d3
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As it turns out, tilesets can be assigned to multiple lands...
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2014-07-28 17:05:51 +02:00 |
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dfighter1985
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3fe1101f44
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Implemented the GUI part of saving...
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2014-07-27 20:38:08 +02:00 |
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dfighter1985
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05d8295bb6
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128x128 tab should be shown by default.
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2014-07-27 18:23:25 +02:00 |
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dfighter1985
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4c72aa85cf
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Implemented tile image replace.
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2014-07-26 02:24:32 +02:00 |
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dfighter1985
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10f757286b
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Implemented tile image deletion.
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2014-07-26 02:19:13 +02:00 |
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dfighter1985
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93fa8d3e3b
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A little refactoring.
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2014-07-26 02:11:02 +02:00 |
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dfighter1985
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dd193e3d51
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Reindex tile item nodes after deleting a node.
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2014-07-26 02:05:21 +02:00 |
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dfighter1985
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fc76db29d0
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Implemented tile deletion.
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2014-07-26 01:57:50 +02:00 |
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dfighter1985
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9deb101894
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I must be blind...
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2014-07-26 00:32:42 +02:00 |
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dfighter1985
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299a51edf5
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Implemented Tile addition.
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2014-07-26 00:29:37 +02:00 |
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dfighter1985
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3e44d16242
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Implemented tilebank texture path setting.
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2014-07-24 23:41:42 +02:00 |
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dfighter1985
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f8a826f853
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Implemented choosing / resetting vegetset for tile sets.
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2014-07-24 23:31:37 +02:00 |
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dfighter1985
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93af2ff11f
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When selecting another land, select the first tile set, if it exists.
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2014-07-24 18:44:00 +02:00 |
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