Commit graph

921 commits

Author SHA1 Message Date
kaetemi
73d3176f0c Test arbfp1, see #43
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branch : multipass-stereo
2013-07-02 18:48:29 +02:00
kaetemi
d13da7a398 Prefer NPOT texture over RECT texture
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branch : multipass-stereo
2013-07-02 18:43:15 +02:00
kaetemi
43f8adff79 Render left and right deformed view, re #43
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branch : multipass-stereo
2013-07-02 03:34:49 +02:00
kaetemi
ce92c13289 Test the barrel shader, see #43
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branch : multipass-stereo
2013-07-02 02:40:27 +02:00
kaetemi
c5c6f7c871 Render the scene to a target texture for the stereo rendering filter, ref #43
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branch : multipass-stereo
2013-07-02 00:55:13 +02:00
kaetemi
7766116494 Fix a render target issue, see #43
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branch : multipass-stereo
2013-07-02 00:53:45 +02:00
kaetemi
c5e1235cbb Create stereo render target, see #43
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branch : multipass-stereo
2013-07-01 23:23:54 +02:00
kaetemi
85109102b2 Add interface for stereo display render targets, ref #43
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branch : multipass-stereo
2013-07-01 21:23:47 +02:00
kaetemi
fe91e2a751 Cleanup
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branch : multipass-stereo
2013-07-01 20:15:55 +02:00
kaetemi
5f229667bc Create interface classes for stereo displays and head mounted displays, see #43
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branch : multipass-stereo
2013-06-28 23:19:32 +02:00
kaetemi
1cc5848220 Create a clipping frustum, ref #43
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branch : multipass-stereo
2013-06-26 21:35:36 +02:00
kaetemi
e7842982a0 Allow multiple user cameras to be calculated separately, useful for sky etc, re #43
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branch : multipass-stereo
2013-06-26 20:57:37 +02:00
kaetemi
38be9b5997 Fix warning
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branch : multipass-stereo
2013-06-26 20:10:30 +02:00
kaetemi
202413ab52 Adjust 2D interface shift, re #43
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branch : multipass-stereo
2013-06-26 19:58:27 +02:00
kaetemi
4864ce7a5a Add eye distance in 2D interface shift, re #43
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branch : multipass-stereo
2013-06-26 17:24:23 +02:00
kaetemi
5423d4d025 Add 2D interface shifting calculations, see #43
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branch : multipass-stereo
2013-06-26 16:59:08 +02:00
kaetemi
39197681fa Correctly adjust text to viewport, re #43
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branch : multipass-stereo
2013-06-26 16:08:48 +02:00
kaetemi
91be2d64bd Cleanup and make bloom work with stereo rendering, re #43
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branch : multipass-stereo
2013-06-26 15:49:31 +02:00
kaetemi
32a187a199 Render from multiple cameras, see #43
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branch : multipass-stereo
2013-06-26 08:00:19 +02:00
kaetemi
a5c9592165 Read sensor data and set camera in snowballs, ref #43
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branch : multipass-stereo
2013-06-26 04:57:58 +02:00
kaetemi
a79b9f7e65 Add library name to device name, re #43
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branch : multipass-stereo
2013-06-26 02:55:15 +02:00
kaetemi
64821ab4de List stereo devices, see #43
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branch : multipass-stereo
2013-06-26 02:45:49 +02:00
kaetemi
78179ed809 Rename some functions to follow the same naming convention of others
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branch : multipass-stereo
2013-06-19 23:49:39 +02:00
kaetemi
ad5b60963f Cleanup
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branch : multipass-stereo
2013-06-19 23:34:40 +02:00
kaetemi
be33bbc70f Add support for fp40 with opengl
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branch : multipass-stereo
2013-06-19 22:41:03 +02:00
kaetemi
f278ac7638 Activate textures for postprocessing material under direct3d
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branch : multipass-stereo
2013-06-19 21:16:13 +02:00
kaetemi
9b0b1008ff Fix linux compile
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branch : multipass-stereo
2013-06-19 16:18:09 +02:00
kaetemi
dfb110b387 Add function to check which pixel program profiles are available on a driver
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branch : multipass-stereo
2013-06-19 05:03:47 +02:00
kaetemi
1c3fc17d91 Cleanup more unneeded code
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branch : multipass-stereo
2013-06-19 02:36:57 +02:00
kaetemi
4200483383 Removed unneeded parser related code from the opengl pixel program implementation
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branch : multipass-stereo
2013-06-19 02:33:19 +02:00
kaetemi
197c0687d9 Add direct3d diff for old nevrax pixel program code, marked a todo in the comments
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branch : multipass-stereo
2013-06-19 02:10:38 +02:00
kaetemi
f08de2dcdc Added diff to opengl driver for old nevrax pixel program code, marked todos in comments
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branch : multipass-stereo
2013-06-19 02:01:12 +02:00
kaetemi
983fab378c Add rest of the diff from the old nevrax code for pixel programs to NL3D
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branch : multipass-stereo
2013-06-19 01:38:23 +02:00
kaetemi
7be5858010 Simplify CPixelProgram
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branch : multipass-stereo
2013-06-19 01:19:45 +02:00
kaetemi
16d47d742f Add some files from old nevrax shader code for exposing pixel programs in the drivers
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branch : multipass-stereo
2013-06-19 01:14:30 +02:00
kaetemi
f63a275f2b Backed out changeset ea4b76b7213a, bad approach
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branch : multipass-stereo
2013-06-19 01:03:20 +02:00
kaetemi
c7994bb11f Allow rendering with bloom to a user provided render target (untested) (#43)
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branch : multipass-stereo
2013-06-17 00:45:17 +02:00
kaetemi
c7a9edd495 Remove silly heap allocation of a null pointer
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branch : multipass-stereo
2013-06-16 23:49:45 +02:00
kaetemi
87c30bceea Add info structure for multipass camera rendering effects #43
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branch : multipass-stereo
2013-06-16 20:48:17 +02:00
kaetemi
d139185b1e Compile NLGUI with lua 5.2 2013-06-16 02:33:04 +02:00
dfighter1985
cfc78bd614 FIXED: GUI not showing up because of the interface user functions not getting registered, because of a file linking issue. 2013-06-05 03:29:34 +02:00
kaetemi
76a7df820b This should fix #41. It was creating the unknown for the new type and then returning a new sheet for the requested unknown 2013-05-02 21:37:15 +02:00
kervala
2aea567fe2 Changed: Moved Ryzom detailed version in client 2013-04-29 14:46:53 +02:00
kervala
0624da9c82 Changed: Added a new event EventCloseWindowId when system reports window should be closed 2013-04-29 11:15:14 +02:00
kervala
9aff9ae939 Fixed: PCH compilation 2013-03-31 23:36:56 +02:00
kervala
0c2e2d3e8f fixes #32 build failure/error using clang 2013-03-26 13:56:16 +01:00
kervala
3aee7c3ac8 fixes a warning 2013-03-24 20:16:53 +01:00
kervala
ab454f3d92 fixes #31 Luabind can't be found
Added PCH support to NeL GUI
2013-03-24 20:16:23 +01:00
dfighter1985
fe456d91b6 GUI Editor no longer depends on RTTI typename, instead it uses GetClassName() string provided by DECLARE_UI_CLASS(). 2013-02-20 22:05:09 +01:00
mattraykowski
6e309fee7a changed #20 - moved the libwww package discovery and fixed include paths in library project. 2013-02-19 10:04:40 -06:00