Commit graph

36 commits

Author SHA1 Message Date
kaetemi
21dbee9fb5 Cleanup 2013-09-13 23:02:35 +02:00
kaetemi
018af56b0d Do not use old interface here 2013-09-13 17:17:11 +02:00
kaetemi
c11ad45d91 Update d3d implementation and add some debugging code 2013-09-11 01:12:37 +02:00
kaetemi
adb6507c6c Update decal vp 2013-09-10 17:01:33 +02:00
kaetemi
4f10f8eaee Flag some TODO's 2013-09-09 20:55:23 +02:00
kaetemi
8efbf91d78 Merge with default 2013-09-07 16:25:45 +02:00
kaetemi
2d118078f7 Merge with default 2013-08-01 23:02:49 +02:00
kaetemi
b93ab158a5 Merge with default 2013-07-25 00:37:00 +02:00
kaetemi
cbe1872eb8 Merge with default 2013-07-19 18:12:08 +02:00
kaetemi
f039c22f0c Merge with default 2013-07-18 23:05:25 +02:00
Michael Witrant
6c049ae905 Fixed Linux build failure because a temporary pointer was passed, ref #43 2013-07-06 19:34:28 +02:00
kaetemi
3f1a2fe6bd Handle head orientation in ryzom client, ref #43 2013-07-05 04:09:53 +02:00
kaetemi
a0140fd551 Don't render to texture when in wireframe mode, re #43 2013-07-05 03:42:38 +02:00
kaetemi
fc663f210f Put stereo render loop inside ryzom client main loop, see #43 2013-07-05 02:38:56 +02:00
kaetemi
fbb9ec7379 Init/release VR interfaces in ryzom client, ref #43 2013-07-05 02:04:34 +02:00
kaetemi
358fe91bbf Move some more updates out of the render code, see #43 2013-07-05 00:47:17 +02:00
kaetemi
df2835df4d Some necessary changes to camera setting, re #43 2013-07-05 00:17:09 +02:00
kaetemi
5fdb44ce04 Some more cleanup 2013-07-04 23:41:46 +02:00
kaetemi
eebe0c6b4e Make oversize screenshots be perfectly seamless 2013-07-04 23:11:15 +02:00
kaetemi
f7caadf8d8 Pull weather updates out of scene render 2013-07-04 22:39:05 +02:00
kaetemi
014ce65c70 Correctly apply bloom on oversize screenshots 2013-07-04 22:26:31 +02:00
kaetemi
c6daf905a3 Refactor fulldetail override 2013-07-04 22:18:19 +02:00
kaetemi
2e4a3c95b5 Merge with default 2013-07-04 21:12:34 +02:00
kaetemi
20f9cbd215 Merge with default 2013-07-03 03:17:29 +02:00
kaetemi
4ef8b7c109 Separate some camera related functions, ref #43 2013-06-27 04:11:09 +02:00
kaetemi
8b761cc830 Move some config stuff out of main_loop.cpp, see #43 2013-06-27 03:49:30 +02:00
kaetemi
03e9acfab3 Remove some unused includes, re #43 2013-06-27 03:16:53 +02:00
kaetemi
a7562a1059 Some more debug functions moved, see #43 2013-06-27 03:04:40 +02:00
kaetemi
c89810bcd8 Moved some temp code out of main_loop.cpp, ref #43 2013-06-27 02:43:51 +02:00
kaetemi
1ee82909c3 Take some debug render code out of main_loop.cpp, see #43 2013-06-27 02:13:48 +02:00
kaetemi
5bd6b5ee7a Separate some profiling code from main_loop.cpp, see #43 2013-06-27 01:43:04 +02:00
kaetemi
0a2a08ce07 Pull CPing out of main_loop.cpp, refs #43 2013-06-27 01:23:53 +02:00
kaetemi
5665253af7 Return view as CQuat, see #43 2013-06-26 21:36:21 +02:00
kaetemi
1f972da834 Merge with default 2013-06-26 00:00:35 +02:00
kaetemi
95eb1499ee Rename some functions to follow the same naming convention of others 2013-06-19 23:49:39 +02:00
kaetemi
dfb302dafb Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00