mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-24 01:48:44 +00:00
Cleanup
This commit is contained in:
parent
b957c976b9
commit
21dbee9fb5
3 changed files with 32 additions and 19 deletions
|
@ -55,15 +55,18 @@ static const char *TextureOffset =
|
|||
END \n";
|
||||
|
||||
|
||||
static CVertexProgram TextureOffsetVertexProgram(TextureOffset);
|
||||
|
||||
// TODO_VP_GLSL
|
||||
static NLMISC::CSmartPtr<CVertexProgram> TextureOffsetVertexProgram;
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------------------------------------
|
||||
|
||||
CBloomEffect::CBloomEffect()
|
||||
{
|
||||
if (!TextureOffsetVertexProgram)
|
||||
{
|
||||
TextureOffsetVertexProgram = new CVertexProgram(TextureOffset);
|
||||
}
|
||||
|
||||
_Driver = NULL;
|
||||
_Scene = NULL;
|
||||
_SquareBloom = true;
|
||||
|
@ -445,7 +448,7 @@ void CBloomEffect::applyBlur()
|
|||
}
|
||||
|
||||
// initialize vertex program
|
||||
drvInternal->activeVertexProgram(&TextureOffsetVertexProgram);
|
||||
drvInternal->activeVertexProgram(TextureOffsetVertexProgram);
|
||||
drvInternal->setUniform4f(IDriver::VertexProgram, 8, 255.f, 255.f, 255.f, 255.f);
|
||||
drvInternal->setUniform4f(IDriver::VertexProgram, 9, 0.0f, 0.f, 0.f, 1.f);
|
||||
|
||||
|
@ -551,7 +554,7 @@ void CBloomEffect::doBlur(bool horizontalBlur)
|
|||
}
|
||||
|
||||
// initialize vertex program
|
||||
drvInternal->activeVertexProgram(&TextureOffsetVertexProgram);
|
||||
drvInternal->activeVertexProgram(TextureOffsetVertexProgram);
|
||||
drvInternal->setUniform4f(IDriver::VertexProgram, 8, 255.f, 255.f, 255.f, 255.f);
|
||||
drvInternal->setUniform4f(IDriver::VertexProgram, 9, 0.0f, 0.f, 0.f, 1.f);
|
||||
|
||||
|
|
|
@ -274,13 +274,18 @@ private:
|
|||
};
|
||||
|
||||
|
||||
static CVertexProgramTestMeshVP testMeshVP;
|
||||
static NLMISC::CSmartPtr<CVertexProgramTestMeshVP> testMeshVP;
|
||||
|
||||
|
||||
|
||||
// *******************************************************************************
|
||||
void CWaterEnvMap::renderTestMesh(IDriver &driver)
|
||||
{
|
||||
if (!testMeshVP)
|
||||
{
|
||||
testMeshVP = new CVertexProgramTestMeshVP();
|
||||
}
|
||||
|
||||
doInit();
|
||||
CMaterial testMat;
|
||||
testMat.setLighting(false);
|
||||
|
@ -294,12 +299,12 @@ void CWaterEnvMap::renderTestMesh(IDriver &driver)
|
|||
testMat.setZWrite(false);
|
||||
testMat.setZFunc(CMaterial::always);
|
||||
// tmp : test cubemap
|
||||
driver.activeVertexProgram(&testMeshVP);
|
||||
driver.activeVertexProgram(testMeshVP);
|
||||
driver.activeVertexBuffer(_TestVB);
|
||||
driver.activeIndexBuffer(_TestIB);
|
||||
_MaterialPassThruZTest.setTexture(0, _EnvCubic);
|
||||
driver.setUniformMatrix(IDriver::VertexProgram, testMeshVP.getUniformIndex(CGPUProgramIndex::ModelViewProjection), IDriver::ModelViewProjection, IDriver::Identity);
|
||||
driver.setUniform2f(IDriver::VertexProgram, testMeshVP.idx().ProgramConstant0, 2.f, 1.f);
|
||||
driver.setUniformMatrix(IDriver::VertexProgram, testMeshVP->getUniformIndex(CGPUProgramIndex::ModelViewProjection), IDriver::ModelViewProjection, IDriver::Identity);
|
||||
driver.setUniform2f(IDriver::VertexProgram, testMeshVP->idx().ProgramConstant0, 2.f, 1.f);
|
||||
//driver.renderTriangles(testMat, 0, TEST_VB_NUM_TRIS);
|
||||
driver.renderTriangles(_MaterialPassThruZTest, 0, TEST_VB_NUM_TRIS);
|
||||
driver.activeVertexProgram(NULL);
|
||||
|
|
|
@ -142,7 +142,7 @@ private:
|
|||
CIdx m_Idx;
|
||||
};
|
||||
|
||||
static CVertexProgramDecalAttenuation DecalAttenuationVertexProgram;
|
||||
static NLMISC::CSmartPtr<CVertexProgramDecalAttenuation> DecalAttenuationVertexProgram;
|
||||
|
||||
|
||||
typedef CShadowPolyReceiver::CRGBAVertex CRGBAVertex;
|
||||
|
@ -150,6 +150,10 @@ typedef CShadowPolyReceiver::CRGBAVertex CRGBAVertex;
|
|||
// ****************************************************************************
|
||||
CDecal::CDecal()
|
||||
{
|
||||
if (!DecalAttenuationVertexProgram)
|
||||
{
|
||||
DecalAttenuationVertexProgram = new CVertexProgramDecalAttenuation();
|
||||
}
|
||||
_ShadowMap = new CShadowMap(&(((CSceneUser *) Scene)->getScene().getRenderTrav().getShadowMapManager()));
|
||||
_Material.initUnlit();
|
||||
_Diffuse = CRGBA::White;
|
||||
|
@ -361,6 +365,7 @@ void CDecal::renderTriCache(NL3D::IDriver &drv, NL3D::CShadowPolyReceiver &/*
|
|||
drv.setupModelMatrix(modelMat);
|
||||
if (useVertexProgram)
|
||||
{
|
||||
CVertexProgramDecalAttenuation *program = DecalAttenuationVertexProgram;
|
||||
{
|
||||
CVertexBufferReadWrite vba;
|
||||
_VB.setNumVertices((uint32)_TriCache.size());
|
||||
|
@ -368,16 +373,16 @@ void CDecal::renderTriCache(NL3D::IDriver &drv, NL3D::CShadowPolyReceiver &/*
|
|||
memcpy(vba.getVertexCoordPointer(), &_TriCache[0], sizeof(CRGBAVertex) * _TriCache.size());
|
||||
}
|
||||
drv.activeVertexBuffer(_VB);
|
||||
drv.setUniformMatrix(IDriver::VertexProgram, DecalAttenuationVertexProgram.getUniformIndex(CGPUProgramIndex::ModelViewProjection), NL3D::IDriver::ModelViewProjection, NL3D::IDriver::Identity);
|
||||
drv.setUniform4f(IDriver::VertexProgram, DecalAttenuationVertexProgram.idx().WorldToUV0, _WorldToUVMatrix[0][0], _WorldToUVMatrix[1][0], _WorldToUVMatrix[2][0], _WorldToUVMatrix[3][0]);
|
||||
drv.setUniform4f(IDriver::VertexProgram, DecalAttenuationVertexProgram.idx().WorldToUV1, _WorldToUVMatrix[0][1], _WorldToUVMatrix[1][1], _WorldToUVMatrix[2][1], _WorldToUVMatrix[3][1]);
|
||||
drv.setUniform4f(IDriver::VertexProgram, DecalAttenuationVertexProgram.idx().Diffuse, _Diffuse.R * (1.f / 255.f), _Diffuse.G * (1.f / 255.f), _Diffuse.B * (1.f / 255.f), 1.f);
|
||||
drv.setUniformMatrix(IDriver::VertexProgram, program->getUniformIndex(CGPUProgramIndex::ModelViewProjection), NL3D::IDriver::ModelViewProjection, NL3D::IDriver::Identity);
|
||||
drv.setUniform4f(IDriver::VertexProgram, program->idx().WorldToUV0, _WorldToUVMatrix[0][0], _WorldToUVMatrix[1][0], _WorldToUVMatrix[2][0], _WorldToUVMatrix[3][0]);
|
||||
drv.setUniform4f(IDriver::VertexProgram, program->idx().WorldToUV1, _WorldToUVMatrix[0][1], _WorldToUVMatrix[1][1], _WorldToUVMatrix[2][1], _WorldToUVMatrix[3][1]);
|
||||
drv.setUniform4f(IDriver::VertexProgram, program->idx().Diffuse, _Diffuse.R * (1.f / 255.f), _Diffuse.G * (1.f / 255.f), _Diffuse.B * (1.f / 255.f), 1.f);
|
||||
const NLMISC::CVector &camPos = MainCam.getMatrix().getPos();
|
||||
drv.setUniform4f(IDriver::VertexProgram, DecalAttenuationVertexProgram.idx().RefCamDist, camPos.x - _RefPosition.x, camPos.y - _RefPosition.y, camPos.z - _RefPosition.z, 1.f);
|
||||
drv.setUniform4f(IDriver::VertexProgram, program->idx().RefCamDist, camPos.x - _RefPosition.x, camPos.y - _RefPosition.y, camPos.z - _RefPosition.z, 1.f);
|
||||
// bottom & top blend
|
||||
float bottomBlendScale = 1.f / favoid0(_BottomBlendZMax - _BottomBlendZMin);
|
||||
float topBlendScale = 1.f / favoid0(_TopBlendZMin - _TopBlendZMax);
|
||||
drv.setUniform4f(IDriver::VertexProgram, DecalAttenuationVertexProgram.idx().BlendScale, bottomBlendScale, bottomBlendScale * (_RefPosition.z - _BottomBlendZMin),
|
||||
drv.setUniform4f(IDriver::VertexProgram, program->idx().BlendScale, bottomBlendScale, bottomBlendScale * (_RefPosition.z - _BottomBlendZMin),
|
||||
topBlendScale, topBlendScale * (_RefPosition.z - _TopBlendZMax));
|
||||
//
|
||||
static volatile bool wantSimpleMat = false;
|
||||
|
@ -618,11 +623,11 @@ void CDecalRenderList::renderAllDecals()
|
|||
NL3D::IDriver *drvInternal = ((CDriverUser *) Driver)->getDriver();
|
||||
//
|
||||
static volatile bool forceNoVertexProgram = false;
|
||||
if (!forceNoVertexProgram && drvInternal->compileVertexProgram(&DecalAttenuationVertexProgram))
|
||||
if (!forceNoVertexProgram && drvInternal->compileVertexProgram(DecalAttenuationVertexProgram))
|
||||
{
|
||||
drvInternal->activeVertexProgram(&DecalAttenuationVertexProgram);
|
||||
drvInternal->activeVertexProgram(DecalAttenuationVertexProgram);
|
||||
//drvInternal->setCons/tantMatrix(0, NL3D::IDriver::ModelViewProjection, NL3D::IDriver::Identity);
|
||||
drvInternal->setUniform4f(IDriver::VertexProgram, DecalAttenuationVertexProgram.idx().DistScaleBias, _DistScale, _DistBias, 0.f, 1.f);
|
||||
drvInternal->setUniform4f(IDriver::VertexProgram, DecalAttenuationVertexProgram->idx().DistScaleBias, _DistScale, _DistBias, 0.f, 1.f);
|
||||
useVertexProgram = true;
|
||||
}
|
||||
else
|
||||
|
|
Loading…
Reference in a new issue