dfighter1985
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17eab4ef52
|
CDB is now part of NLMISC. However it still requires some work!
--HG--
branch : cdb-refactoring
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2012-04-16 06:08:12 +02:00 |
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kaetemi
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b3260314ac
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Fixed: Crash on exit caused by incomplete music channel reset
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2012-04-13 23:30:35 +02:00 |
|
kaetemi
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adfffad551
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Fixed: Typo
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2012-04-13 14:15:04 +02:00 |
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kaetemi
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f17f7e726d
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Changed: #1459 Reserve functional group controller node names
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2012-04-13 13:59:24 +02:00 |
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kaetemi
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def7d31721
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Merge
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2012-04-13 11:59:56 +02:00 |
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kaetemi
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cdb719130f
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Changed: #1459 Simplify the sound group controller interface
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2012-04-13 11:54:20 +02:00 |
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kervala
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e3170b57bc
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Changed: #825 Remove all warnings when compiling Ryzom
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2012-04-13 10:07:06 +02:00 |
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kaetemi
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de4e298fb6
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Changed: Provide a fake sound name for fake CSound created by music channel
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2012-04-13 03:10:13 +02:00 |
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kaetemi
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b13f0dcb34
|
Fixed: #1298 Replace assert with warning when physical sound source fails to play
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2012-04-12 21:38:28 +02:00 |
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kaetemi
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4a02d20a4c
|
Fixed: The default max distance for sources is now sqrt(numeric_limits<float>::max())
--HG--
branch : sound_dev
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2012-04-12 18:16:53 +02:00 |
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kaetemi
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b371588b93
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Added: Log warnings when setting excessively high max distances on sound sources
--HG--
branch : sound_dev
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2012-04-12 18:06:33 +02:00 |
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kaetemi
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f9745080b5
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Removed: Warning messages
--HG--
branch : sound_dev
|
2012-04-12 17:56:54 +02:00 |
|
kaetemi
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d63bda28f4
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Fixed: Relative positioning mode was not implemented in OpenAL library driver with manual rolloff enabled
--HG--
branch : sound_dev
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2012-04-12 17:48:56 +02:00 |
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kaetemi
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b6025fc008
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Fixed: Always commit 3d positioning when calling play on sources. This avoids having to wait for update call. Sources no longer cause loud noise when ryzom client finishes loading
--HG--
branch : sound_dev
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2012-04-12 17:24:06 +02:00 |
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kaetemi
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015f47d71d
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Changed: #795 Handle safely when audio decoder fails to be created
--HG--
branch : sound_dev
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2012-04-12 12:06:03 +02:00 |
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kaetemi
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a33f3e7e32
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Merge
--HG--
branch : sound_dev
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2012-04-12 00:28:10 +02:00 |
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kaetemi
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1cd4936ceb
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Changed: #795 #1460 Make sure the streaming thread safely stops in all cases
--HG--
branch : sound_dev
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2012-04-12 00:25:26 +02:00 |
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kaetemi
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b486e22a96
|
Fixed: Typos and warnings
--HG--
branch : sound_dev
|
2012-04-11 23:34:36 +02:00 |
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kaetemi
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80bf70efbb
|
Changed: Make CWinThread::start more sane, and fixed a typo
--HG--
branch : sound_dev
|
2012-04-11 22:05:18 +02:00 |
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kaetemi
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c0c5ee6d93
|
Fixed: Implementation for CPThread::isRunning()
--HG--
branch : sound_dev
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2012-04-11 21:55:33 +02:00 |
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kaetemi
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1b49b59e02
|
Fixed: #795 Hang when stopping file stream source that is synchronously waiting for play
--HG--
branch : sound_dev
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2012-04-11 21:51:01 +02:00 |
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kaetemi
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c03655b0ba
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Added: Some sort of implementation for CPThread::isRunning()
--HG--
branch : sound_dev
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2012-04-11 20:20:02 +02:00 |
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kaetemi
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695dac7783
|
Added: #1460 Music channel on top of stream file source when driver does not have built-in music channels
--HG--
branch : sound_dev
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2012-04-11 19:30:37 +02:00 |
|
kaetemi
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2f504788f0
|
Added: #795 Synchronous loading of audio file streams
--HG--
branch : sound_dev
|
2012-04-11 18:07:16 +02:00 |
|
kaetemi
|
bbd291a089
|
Added: #795 Streamed audio file sound source
--HG--
branch : sound_dev
|
2012-04-11 17:39:46 +02:00 |
|
kaetemi
|
57aa8b4d74
|
Fixed: #795 Removed unused include
--HG--
branch : sound_dev
|
2012-04-11 15:45:59 +02:00 |
|
kaetemi
|
19599cd9f5
|
Changed: Allow changing looping parameter of audio decoder after init
--HG--
branch : sound_dev
|
2012-04-11 15:44:02 +02:00 |
|
kaetemi
|
1758ed6a96
|
Added: Function to set thread priority
--HG--
branch : sound_dev
|
2012-04-11 15:38:49 +02:00 |
|
kaetemi
|
268f2e247f
|
Fixed: Potential bug in CWinThread, someone using a mutex on the stack again
--HG--
branch : sound_dev
|
2012-04-11 13:24:03 +02:00 |
|
kaetemi
|
1b88f2782b
|
Moved: #795 CAudioDecoder from stream ogg vorbis sample to nlsound
--HG--
branch : sound_dev
|
2012-04-11 11:52:28 +02:00 |
|
kaetemi
|
09717924cf
|
Removed: #795 CMusicBuffer from sound lowlevel
--HG--
branch : sound_dev
|
2012-04-11 11:40:42 +02:00 |
|
kaetemi
|
7a95fae1f9
|
Changed: Improve performance of ryzom client CSoundManager. Strange code, though.
--HG--
branch : sound_dev
|
2012-04-11 00:48:47 +02:00 |
|
kaetemi
|
b15e014a9d
|
Changed: #795 Move vorbis dependency to nlsound and group project files
--HG--
branch : sound_dev
|
2012-04-10 20:40:24 +02:00 |
|
kaetemi
|
84f11c6327
|
Fixed: #1459 Done
--HG--
branch : sound_dev
|
2012-04-10 18:18:58 +02:00 |
|
kaetemi
|
11f0872a01
|
Added: #1459 Load group controller from sound sheets
--HG--
branch : sound_dev
|
2012-04-10 16:32:04 +02:00 |
|
kaetemi
|
0b64102ab8
|
Added: #1459 Group controllers for sound sources
--HG--
branch : sound_dev
|
2012-04-10 15:24:35 +02:00 |
|
kaetemi
|
57411c0a7b
|
Added: FormatNotSet value for TBufferFormat
--HG--
branch : sound_dev
|
2012-04-10 00:06:05 +02:00 |
|
kaetemi
|
c4adc53a0f
|
Removed: #795 XAudio2 music implementation
--HG--
branch : sound_dev
|
2012-04-09 21:46:07 +02:00 |
|
kaetemi
|
8491bd4829
|
Removed: OpenAL music implementation
--HG--
branch : sound_dev
|
2012-04-09 21:12:48 +02:00 |
|
kaetemi
|
dd02d76df8
|
Reverted: 3fdff8debe52 No comment
--HG--
branch : sound_dev
|
2012-04-09 20:28:14 +02:00 |
|
kaetemi
|
19546acade
|
Reverted: a1603fc4efbf Only release internal resources in driver destructor, not the driver classes, otherwise there will be crashes on exit. The driver classes are deleted by the application.
--HG--
branch : sound_dev
|
2012-04-09 20:18:13 +02:00 |
|
kaetemi
|
f858bbfbe9
|
Added: Log warnings when setting excessively high max distances on sound sources
--HG--
branch : sound_dev
|
2012-04-09 20:00:53 +02:00 |
|
kaetemi
|
87ba382ef5
|
Reverted: dc87ef1a34b6 Parameter distMax depends on fixed values in sheets and other code. Using this to switch between rolloff and minimum sound is likely causing the glitchy sound volumes of background sounds. Must be fixed in whatever code is using too large value of distMax instead, and not here.
--HG--
branch : sound_dev
|
2012-04-09 19:03:48 +02:00 |
|
kaetemi
|
afdbc97039
|
Reverted: 2424536ec6f9 The setAsyncLoading function is used for a different purpose. In our case, async means that the file is read on the fly, and otherwise it is fully loaded into memory before being encoded. Synchronous mode is used for example during loading when hard disk access is not guaranteed.
--HG--
branch : sound_dev
|
2012-04-09 18:42:31 +02:00 |
|
kervala
|
0ac33d338a
|
Changed: #825 Remove all warnings when compiling Ryzom
|
2012-04-07 15:04:26 +02:00 |
|
kervala
|
3c47b9f8d5
|
Fixed: #1441 Remove all remaining .vcproj, Makefiles, automake scripts, etc...
|
2012-03-03 10:49:42 +01:00 |
|
kaetemi
|
16835cc4b6
|
Fixed: #620 Incorrect usage of mutex in particle system loader
|
2012-03-02 22:43:42 +01:00 |
|
sfb
|
efa4fbdbf1
|
merge
|
2012-02-29 09:32:53 -06:00 |
|
kervala
|
d50e7369cf
|
Changed: #878 Fix typos in comments/code
|
2012-02-27 10:01:45 +01:00 |
|
kervala
|
dbb327deb0
|
Changed: #1433 Merge changes from patch 1.13
|
2012-02-27 09:59:27 +01:00 |
|