Fixed: Implementation for CPThread::isRunning()

--HG--
branch : sound_dev
This commit is contained in:
kaetemi 2012-04-11 21:55:33 +02:00
parent c03655b0ba
commit c0c5ee6d93
2 changed files with 72 additions and 23 deletions

View file

@ -36,6 +36,12 @@ namespace NLMISC {
class CPThread : public IThread
{
public:
enum TThreadState
{
ThreadStateNone,
ThreadStateRunning,
ThreadStateFinished,
};
/// Constructor
CPThread( IRunnable *runnable, uint32 stackSize);
@ -59,11 +65,11 @@ public:
/// Internal use
IRunnable *Runnable;
uint8 _StateV2; // 0=not created, 1=started, 2=ended, 3=finished
TThreadState _State;
pthread_t _ThreadHandle;
private:
uint32 _StackSize;
pthread_t _ThreadHandle;
};
/**

View file

@ -84,7 +84,16 @@ static void *ProxyFunc( void *arg )
// Run the code of the thread
parent->Runnable->run();
parent->_StateV2 = 2;
{
pthread_t thread_self = pthread_self();
// Make sure the parent still cares
// If this thread was replaced with a new thread (which should not happen),
// and the IThread object has been deleted, this will likely crash.
if (parent->_ThreadHandle == thread_self)
parent->_State = CPThread::ThreadStateFinished;
else
throw EThread("Thread ended after being detached, this should not happen");
}
// Allow some clean
// pthread_exit(0);
@ -98,7 +107,7 @@ static void *ProxyFunc( void *arg )
*/
CPThread::CPThread(IRunnable *runnable, uint32 stackSize)
: Runnable(runnable),
_StateV2(0),
_State(ThreadStateNone),
_StackSize(stackSize)
{}
@ -108,10 +117,9 @@ CPThread::CPThread(IRunnable *runnable, uint32 stackSize)
*/
CPThread::~CPThread()
{
if(_StateV2 == 1 || _StateV2 == 2)
terminate(); // force the end of the thread if not already ended
terminate(); // force the end of the thread if not already ended
if(_StateV2 > 0)
if (_State != ThreadStateNone)
pthread_detach(_ThreadHandle); // free allocated resources only if it was created
}
@ -121,27 +129,51 @@ CPThread::~CPThread()
void CPThread::start()
{
pthread_attr_t tattr;
pthread_t tid;
int ret;
/* initialized with default attributes */
ret = pthread_attr_init(&tattr);
if (_StackSize != 0)
{
/* initialized with default attributes */
ret = pthread_attr_init(&tattr);
/* setting the size of the stack also */
ret = pthread_attr_setstacksize(&tattr, _StackSize);
/* setting the size of the stack also */
ret = pthread_attr_setstacksize(&tattr, _StackSize);
}
bool detach_old_thread = false;
pthread_t old_thread_handle;
if (_State != ThreadStateNone)
{
if (_State == ThreadStateRunning)
{
// I don't know if this behaviour is allowed, but neither thread implementations
// check the start function, and both simply let the existing running thread for what it is...
// From now on, this is not allowed.
throw EThread("Starting a thread that is already started, existing thread will continue running, this should not happen");
}
detach_old_thread = true;
old_thread_handle = _ThreadHandle;
}
if(pthread_create(&_ThreadHandle, _StackSize != 0 ? &tattr : 0, ProxyFunc, this) != 0)
if (pthread_create(&_ThreadHandle, _StackSize != 0 ? &tattr : NULL, ProxyFunc, this) != 0)
{
throw EThread("Cannot start new thread");
}
_StateV2 = 1;
_State = ThreadStateRunning;
if (detach_old_thread)
{
// Docs don't say anything about what happens when pthread_create is called with existing handle referenced.
if (old_thread_handle == _ThreadHandle)
throw EThread("Thread handle did not change, this should not happen");
// Don't care about old thread, free resources when it terminates.
pthread_detach(old_thread_handle);
}
}
bool CPThread::isRunning()
{
// ExTODO : need a real implementation here that check thread status
// DONE : some sort of implementation
return _StateV2 == 1;
return _State == ThreadStateRunning;
}
/*
@ -149,11 +181,11 @@ bool CPThread::isRunning()
*/
void CPThread::terminate()
{
if (_StateV2 == 1 || _StateV2 == 2)
if (_State == ThreadStateRunning)
{
// cancel only if started
pthread_cancel(_ThreadHandle);
_StateV2 = 3; // set to finished
_State = ThreadStateFinished; // set to finished
}
}
@ -162,13 +194,24 @@ void CPThread::terminate()
*/
void CPThread::wait ()
{
if (_StateV2 == 1 || _StateV2 == 2)
if (_State == ThreadStateRunning)
{
if(pthread_join(_ThreadHandle, 0) != 0)
int error = pthread_join(_ThreadHandle, 0) != 0;
switch (error)
{
throw EThread( "Cannot join with thread" );
case 0:
break;
case EINVAL:
throw EThread("Thread is not joinable");
case ESRCH:
throw EThread("No thread found with this id");
case EDEADLK:
throw EThread("Deadlock detected or calling thread waits for itself");
default:
throw EThread("Unknown thread join error");
}
_StateV2 = 3; // set to finished
if(_State != ThreadStateFinished)
throw EThread("Thread did not finish, this should not happen");
}
}