kaetemi
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c9762fbef5
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3D: Ensure correct fog handling for effects
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2014-08-05 02:58:55 +02:00 |
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kaetemi
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32540add2a
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3D: Set matrix modes after changing render target in effect
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2014-08-05 02:24:11 +02:00 |
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kaetemi
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650e634e68
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3D: Add FXAA
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2014-08-04 04:44:27 +02:00 |
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kaetemi
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8c6d46bed0
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Adjust render target handling for effects
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2014-08-03 22:15:44 +02:00 |
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kaetemi
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f03f73e5c8
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3D: Cleanup bloom effect
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2014-08-03 21:09:55 +02:00 |
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kaetemi
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2bccba1ddc
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3D: Cleanup bloom effect
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2014-08-03 20:35:05 +02:00 |
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kaetemi
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291c5d6012
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Cleanup
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2013-09-13 23:02:35 +02:00 |
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kaetemi
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7d854d54d1
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Modify calls in bloom effect
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2013-09-13 17:11:42 +02:00 |
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kaetemi
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aa85673b3b
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Flag some TODO's
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2013-09-09 20:55:23 +02:00 |
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kaetemi
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299b3ec401
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Make bloom work together with render target used for the rift shader, ref #43
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2013-07-03 03:53:32 +02:00 |
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kaetemi
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9516851bee
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Remove unnecessary user render target code from bloom, see #43
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2013-07-03 03:21:57 +02:00 |
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kaetemi
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3a12aa5894
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Render the scene to a target texture for the stereo rendering filter, ref #43
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2013-07-02 00:55:13 +02:00 |
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kaetemi
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23e3393d2e
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Allow rendering with bloom to a user provided render target (untested) (#43)
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2013-06-17 00:45:17 +02:00 |
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kaetemi
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09df2d8bef
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Remove silly heap allocation of a null pointer
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2013-06-16 23:49:45 +02:00 |
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sfb
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2f9410f22d
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Fixed EOL issues and added .hgeol file.
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2012-05-29 08:31:11 -05:00 |
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acemtp
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1792297c93
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initial version
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2010-05-06 02:08:41 +02:00 |
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