2012-05-29 13:31:11 +00:00
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_COLLISION_DESC_H
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#define NL_COLLISION_DESC_H
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#include "nel/misc/types_nl.h"
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#include "nel/misc/file.h"
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#include "nel/misc/vector.h"
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#include "nel/pacs/u_collision_desc.h"
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#include <vector>
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namespace NLPACS
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{
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/**
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* Description of the contact of a collision
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*
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* \author Cyril 'Hulud' Corvazier
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* \author Nevrax France
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* \date 2001
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*/
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class CCollisionDesc: public UCollisionDesc
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{
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public:
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// XChg contact normal 0 and 1
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void XChgContactNormals ()
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{
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NLMISC::CVectorD tmp=ContactNormal0;
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ContactNormal0=ContactNormal1;
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ContactNormal1=tmp;
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}
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};
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/**
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* Ident of a surface.
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*
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* \author Lionel Berenguier
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* \author Nevrax France
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* \date 2001
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*/
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class CSurfaceIdent
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{
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public:
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/// the surface mesh instance Id.
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sint32 RetrieverInstanceId;
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/// the surface Id of this surface mesh instance. -1 if Wall/impossible to walk through.
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sint32 SurfaceId;
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bool operator==(const CSurfaceIdent &o) const
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{
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return RetrieverInstanceId==o.RetrieverInstanceId && SurfaceId==o.SurfaceId;
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}
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bool operator!=(const CSurfaceIdent &o) const
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{
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return !(*this==o);
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}
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public:
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CSurfaceIdent() {}
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CSurfaceIdent(sint32 retInstance, sint32 surfId) : RetrieverInstanceId(retInstance), SurfaceId(surfId) {}
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void serial(NLMISC::IStream &f) { f.serial(RetrieverInstanceId, SurfaceId); }
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};
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/**
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* Description of the contact of a collision against a surface (interior/zones).
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*
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* \author Lionel Berenguier
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* \author Nevrax France
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* \date 2001
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*/
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class CCollisionSurfaceDesc
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{
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public:
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NLMISC::CVectorD ContactNormal;
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double ContactTime;
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/// To which surface we have collided.
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CSurfaceIdent ContactSurface;
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};
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typedef std::vector<CCollisionSurfaceDesc> TCollisionSurfaceDescVector;
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} // NLPACS
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#endif // NL_COLLISION_DESC_H
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/* End of collision_desc.h */
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