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40 lines
1.5 KiB
C
40 lines
1.5 KiB
C
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef ID_IMPULSIONS_H
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#define ID_IMPULSIONS_H
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#include "fe_types.h"
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// misc
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#include "nel/misc/types_nl.h"
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#include "nel/net/unified_network.h"
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/*
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* Message received from identified clients, using CEntityId sender
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*/
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typedef void (*TImpulsionIdCb)( const NLMISC::CEntityId& sender, NLMISC::CBitMemStream &bms, NLMISC::TGameCycle gamecycle, NLNET::TServiceId serviceId );
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void initImpulsionId();
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void routeImpulsionIdFromClient( NLMISC::CBitMemStream& bms, const NLMISC::CEntityId& sender, const NLMISC::TGameCycle& gamecycle );
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void routeImpulsionIdSlotFromClient( const uint32& targetLootHarvest, const TDataSetRow& targetIndex, const TDataSetRow& senderIndex, const NLMISC::TGameCycle& gamecycle );
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#endif // ID_IMPULSIONS_H
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/* End of id_impulsions.h */
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