// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef ID_IMPULSIONS_H
#define ID_IMPULSIONS_H
#include "fe_types.h"
// misc
#include "nel/misc/types_nl.h"
#include "nel/net/unified_network.h"
/*
* Message received from identified clients, using CEntityId sender
*/
typedef void (*TImpulsionIdCb)( const NLMISC::CEntityId& sender, NLMISC::CBitMemStream &bms, NLMISC::TGameCycle gamecycle, NLNET::TServiceId serviceId );
void initImpulsionId();
void routeImpulsionIdFromClient( NLMISC::CBitMemStream& bms, const NLMISC::CEntityId& sender, const NLMISC::TGameCycle& gamecycle );
void routeImpulsionIdSlotFromClient( const uint32& targetLootHarvest, const TDataSetRow& targetIndex, const TDataSetRow& senderIndex, const NLMISC::TGameCycle& gamecycle );
#endif // ID_IMPULSIONS_H
/* End of id_impulsions.h */