// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef ID_IMPULSIONS_H #define ID_IMPULSIONS_H #include "fe_types.h" // misc #include "nel/misc/types_nl.h" #include "nel/net/unified_network.h" /* * Message received from identified clients, using CEntityId sender */ typedef void (*TImpulsionIdCb)( const NLMISC::CEntityId& sender, NLMISC::CBitMemStream &bms, NLMISC::TGameCycle gamecycle, NLNET::TServiceId serviceId ); void initImpulsionId(); void routeImpulsionIdFromClient( NLMISC::CBitMemStream& bms, const NLMISC::CEntityId& sender, const NLMISC::TGameCycle& gamecycle ); void routeImpulsionIdSlotFromClient( const uint32& targetLootHarvest, const TDataSetRow& targetIndex, const TDataSetRow& senderIndex, const NLMISC::TGameCycle& gamecycle ); #endif // ID_IMPULSIONS_H /* End of id_impulsions.h */