2012-05-29 13:31:11 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "s_link_effect_hot.h"
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#include "entity_manager.h"
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#include "character.h"
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#include "phrase_utilities_functions.h"
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#include "game_share/entity_structure/statistic.h"
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#include "nel/misc/random.h"
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using namespace std;
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using namespace NLMISC;
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using namespace RY_GAME_SHARE;
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extern CRandom RandomGenerator;
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bool CSLinkEffectHot::update(uint32 & updateFlag)
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{
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if ( CSLinkEffect::update(updateFlag) )
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return true;
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CEntityBase * caster = CEntityBaseManager::getEntityBasePtr( _CreatorRowId );
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if ( !caster )
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{
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nlwarning("<CSLinkEffectHot update> Invalid caster %u",_CreatorRowId.getIndex() );
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return true;
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}
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CEntityBase * target = CEntityBaseManager::getEntityBasePtr( _TargetRowId );
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if ( !target )
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{
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nlwarning("<CSLinkEffectHot update> Invalid target %u",_TargetRowId.getIndex() );
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return true;
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}
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applyOnScore( caster, target,SCORES::hit_points, _HealHp );
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applyOnScore( caster, target,SCORES::sap, _HealSta );
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applyOnScore( caster, target,SCORES::stamina, _HealSta );
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updateFlag |= _Family;
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return false;
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}
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void CSLinkEffectHot::applyOnScore( CEntityBase * caster, CEntityBase * target,SCORES::TScores scoreType, sint32 value )
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{
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RY_GAME_SHARE::SCharacteristicsAndScores & score = target->getScores()._PhysicalScores[ scoreType ];
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score.Current = score.Current + sint( value );
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if ( score.Current >= score.Max)
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{
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sint32 realHeal = value + score.Max - score.Current;
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if ( realHeal )
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PHRASE_UTILITIES::sendScoreModifierSpellMessage( caster, target, value ,scoreType , ACTNATURE::DEFENSIVE);
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score.Current = score.Max;
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}
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else
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PHRASE_UTILITIES::sendScoreModifierSpellMessage( caster, target, value,scoreType ,ACTNATURE::DEFENSIVE);
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}
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